|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#include "cbase.h"
#include "c_basetempentity.h"
#include "iefx.h"
#include "tier1/KeyValues.h"
#include "toolframework_client.h"
#include "fx.h"
#include "decals.h"
#include "tier0/vprof.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: World Decal TE
//-----------------------------------------------------------------------------
class C_TEWorldDecal : public C_BaseTempEntity { public: DECLARE_CLASS( C_TEWorldDecal, C_BaseTempEntity ); DECLARE_CLIENTCLASS();
C_TEWorldDecal( void ); virtual ~C_TEWorldDecal( void );
virtual void PostDataUpdate( DataUpdateType_t updateType );
virtual void Precache( void );
public: Vector m_vecOrigin; int m_nIndex; };
//-----------------------------------------------------------------------------
// Networking
//-----------------------------------------------------------------------------
IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEWorldDecal, DT_TEWorldDecal, CTEWorldDecal) RecvPropVector( RECVINFO(m_vecOrigin)), RecvPropInt( RECVINFO(m_nIndex)), END_RECV_TABLE()
//-----------------------------------------------------------------------------
// Constructor, destructor
//-----------------------------------------------------------------------------
C_TEWorldDecal::C_TEWorldDecal( void ) { m_vecOrigin.Init(); m_nIndex = 0; }
C_TEWorldDecal::~C_TEWorldDecal( void ) { }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_TEWorldDecal::Precache( void ) { }
//-----------------------------------------------------------------------------
// Shared code
//-----------------------------------------------------------------------------
static inline void RecordWorldDecal( const Vector *pos, int index ) { if ( !ToolsEnabled() ) return;
if ( clienttools->IsInRecordingMode() ) { KeyValues *msg = new KeyValues( "TempEntity" );
msg->SetInt( "te", TE_WORLD_DECAL ); msg->SetString( "name", "TE_WorldDecal" ); msg->SetFloat( "time", gpGlobals->curtime ); msg->SetFloat( "originx", pos->x ); msg->SetFloat( "originy", pos->y ); msg->SetFloat( "originz", pos->z ); msg->SetString( "decalname", effects->Draw_DecalNameFromIndex( index ) );
ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg ); msg->deleteThis(); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_TEWorldDecal::PostDataUpdate( DataUpdateType_t updateType ) { VPROF( "C_TEWorldDecal::PostDataUpdate" );
if ( r_decals.GetInt() ) { C_BaseEntity *ent = cl_entitylist->GetEnt( 0 ); if ( ent ) { bool bNoBlood = UTIL_IsLowViolence(); bool bIsBlood = false;
if ( bNoBlood ) { const char *pchDecalName = decalsystem->GetDecalNameForIndex( m_nIndex ); if ( pchDecalName && V_stristr( pchDecalName, "blood" ) ) { bIsBlood = true; } }
if ( !( bNoBlood && bIsBlood ) ) { effects->DecalShoot( m_nIndex, 0, ent->GetModel(), ent->GetAbsOrigin(), ent->GetAbsAngles(), m_vecOrigin, 0, 0 ); } } } RecordWorldDecal( &m_vecOrigin, m_nIndex ); }
//-----------------------------------------------------------------------------
// Client-side effects
//-----------------------------------------------------------------------------
void TE_WorldDecal( IRecipientFilter& filter, float delay, const Vector* pos, int index ) { if ( r_decals.GetInt() ) { C_BaseEntity *ent = cl_entitylist->GetEnt( 0 ); if ( ent ) { effects->DecalShoot( index, 0, ent->GetModel(), ent->GetAbsOrigin(), ent->GetAbsAngles(), *pos, 0, 0 ); } } RecordWorldDecal( pos, index ); }
void TE_WorldDecal( IRecipientFilter& filter, float delay, KeyValues *pKeyValues ) { Vector vecOrigin; vecOrigin.x = pKeyValues->GetFloat( "originx" ); vecOrigin.y = pKeyValues->GetFloat( "originy" ); vecOrigin.z = pKeyValues->GetFloat( "originz" ); const char *pDecalName = pKeyValues->GetString( "decalname" );
TE_WorldDecal( filter, 0.0f, &vecOrigin, effects->Draw_DecalIndexFromName( (char*)pDecalName ) ); }
|