Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

40 lines
674 B

  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. //=============================================================================//
  6. #ifndef C_TESLA_H
  7. #define C_TESLA_H
  8. #ifdef _WIN32
  9. #pragma once
  10. #endif
  11. #include "c_baseentity.h"
  12. #include "fx.h"
  13. #include "utllinkedlist.h"
  14. class C_Tesla : public C_BaseEntity
  15. {
  16. public:
  17. DECLARE_CLASS( C_Tesla, C_BaseEntity );
  18. DECLARE_CLIENTCLASS();
  19. C_Tesla();
  20. virtual void ReceiveMessage( int classID, bf_read &msg );
  21. virtual void ClientThink();
  22. public:
  23. CUtlLinkedList<CTeslaInfo,int> m_QueuedCommands;
  24. char m_SoundName[64];
  25. char m_iszSpriteName[256];
  26. };
  27. #endif // C_TESLA_H