Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

132 lines
4.5 KiB

  1. //-----------------------------------------------------------------------------
  2. // CLIENT_EPISODIC.VPC
  3. //
  4. // Project Script
  5. //-----------------------------------------------------------------------------
  6. $Macro SRCDIR "..\.."
  7. $Macro GAMENAME "episodic" [!$SOURCESDK]
  8. $Macro GAMENAME "mod_episodic" [$SOURCESDK]
  9. $Include "$SRCDIR\game\client\client_base.vpc"
  10. $Configuration
  11. {
  12. $Compiler
  13. {
  14. $AdditionalIncludeDirectories ".\hl2;.\hl2\elements;$SRCDIR\game\shared\hl2;$SRCDIR\game\shared\episodic;..\..\public;$BASE"
  15. $PreprocessorDefinitions "$BASE;HL2_CLIENT_DLL;HL2_EPISODIC"
  16. }
  17. }
  18. $Project "Client (Episodic)"
  19. {
  20. $Folder "Source Files"
  21. {
  22. $File "hud_chat.cpp"
  23. $File "c_team_objectiveresource.cpp"
  24. $File "c_team_objectiveresource.h"
  25. $Folder "HL2 DLL"
  26. {
  27. $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.cpp"
  28. $File "$SRCDIR\game\shared\episodic\achievements_ep1.cpp"
  29. $File "$SRCDIR\game\shared\episodic\achievements_ep2.cpp"
  30. $File "$SRCDIR\game\shared\episodic\achievements_epx.cpp"
  31. $File "hl2\c_antlion_dust.cpp"
  32. $File "hl2\c_ar2_explosion.cpp"
  33. $File "hl2\c_barnacle.cpp"
  34. $File "hl2\c_barney.cpp"
  35. $File "hl2\c_basehelicopter.cpp"
  36. $File "hl2\c_basehelicopter.h"
  37. $File "hl2\c_basehlcombatweapon.cpp"
  38. $File "hl2\c_basehlcombatweapon.h"
  39. $File "hl2\c_basehlplayer.cpp"
  40. $File "hl2\c_basehlplayer.h"
  41. $File "hl2\c_citadel_effects.cpp"
  42. $File "hl2\c_corpse.cpp"
  43. $File "hl2\c_corpse.h"
  44. $File "hl2\c_env_alyxtemp.cpp"
  45. $File "hl2\c_env_headcrabcanister.cpp"
  46. $File "hl2\c_env_starfield.cpp"
  47. $File "hl2\c_func_tankmortar.cpp"
  48. $File "hl2\c_hl2_playerlocaldata.cpp"
  49. $File "hl2\c_hl2_playerlocaldata.h"
  50. $File "hl2\c_info_teleporter_countdown.cpp"
  51. $File "hl2\c_npc_antlionguard.cpp"
  52. $File "hl2\c_npc_combinegunship.cpp"
  53. $File "hl2\c_npc_manhack.cpp"
  54. $File "hl2\c_npc_rollermine.cpp"
  55. $File "hl2\c_plasma_beam_node.cpp"
  56. $File "hl2\c_prop_combine_ball.cpp"
  57. $File "hl2\c_prop_combine_ball.h"
  58. $File "episodic\c_prop_scalable.cpp"
  59. $File "hl2\c_rotorwash.cpp"
  60. $File "hl2\c_script_intro.cpp"
  61. $File "$SRCDIR\game\shared\script_intro_shared.cpp"
  62. $File "hl2\c_strider.cpp"
  63. $File "hl2\c_te_concussiveexplosion.cpp"
  64. $File "hl2\c_te_flare.cpp"
  65. $File "hl2\c_thumper_dust.cpp"
  66. $File "hl2\c_vehicle_airboat.cpp"
  67. $File "hl2\c_vehicle_cannon.cpp"
  68. $File "hl2\c_vehicle_crane.cpp"
  69. $File "hl2\c_vehicle_crane.h"
  70. $File "episodic\c_vehicle_jeep_episodic.cpp"
  71. $File "hl2\c_vehicle_prisoner_pod.cpp"
  72. $File "episodic\c_vort_charge_token.cpp"
  73. $File "hl2\c_weapon__stubs_hl2.cpp"
  74. $File "hl2\c_weapon_crossbow.cpp"
  75. $File "episodic\c_weapon_hopwire.cpp"
  76. $File "hl2\c_weapon_physcannon.cpp"
  77. $File "hl2\c_weapon_stunstick.cpp"
  78. $File "$SRCDIR\game\shared\hl2\citadel_effects_shared.h"
  79. $File "hl2\clientmode_hlnormal.cpp"
  80. $File "hl2\clientmode_hlnormal.h"
  81. $File "death.cpp"
  82. $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.cpp"
  83. $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.h"
  84. $File "$SRCDIR\game\shared\episodic\npc_advisor_shared.h"
  85. $File "episodic\c_npc_advisor.cpp"
  86. $File "episodic\episodic_screenspaceeffects.cpp"
  87. $File "episodic\episodic_screenspaceeffects.h"
  88. $File "episodic\flesh_internal_material_proxy.cpp"
  89. $File "hl2\fx_antlion.cpp"
  90. $File "hl2\fx_bugbait.cpp"
  91. $File "hl2\fx_hl2_impacts.cpp"
  92. $File "hl2\fx_hl2_tracers.cpp"
  93. $File "hl2\hl2_clientmode.cpp"
  94. $File "$SRCDIR\game\shared\hl2\hl2_gamerules.cpp"
  95. $File "$SRCDIR\game\shared\hl2\hl2_gamerules.h"
  96. $File "$SRCDIR\game\shared\hl2\hl2_shareddefs.h"
  97. $File "$SRCDIR\game\shared\hl2\hl2_usermessages.cpp"
  98. $File "$SRCDIR\game\shared\hl2\hl_gamemovement.cpp"
  99. $File "$SRCDIR\game\shared\hl2\hl_gamemovement.h"
  100. $File "hl2\hl_in_main.cpp"
  101. $File "hl2\hl_prediction.cpp"
  102. $File "hl2\hud_ammo.cpp"
  103. $File "hl2\hud_battery.cpp"
  104. $File "hl2\hud_blood.cpp"
  105. $File "hl2\hud_credits.cpp"
  106. $File "hl2\hud_damageindicator.cpp"
  107. $File "hl2\hud_flashlight.cpp"
  108. $File "hl2\hud_locator.cpp"
  109. $File "hl2\hud_health.cpp"
  110. $File "hl2\hud_poisondamageindicator.cpp"
  111. $File "hud_posture.cpp"
  112. $File "hl2\hud_quickinfo.cpp"
  113. $File "hl2\hud_radar.cpp"
  114. $File "hl2\hud_radar.h"
  115. $File "hud_squadstatus.cpp"
  116. $File "hl2\hud_suitpower.cpp"
  117. $File "hl2\hud_suitpower.h"
  118. $File "hl2\hud_weaponselection.cpp"
  119. $File "hl2\hud_zoom.cpp"
  120. $File "hl2\shieldproxy.cpp"
  121. $File "$SRCDIR\game\shared\hl2\survival_gamerules.cpp"
  122. $File "hl2\vgui_rootpanel_hl2.cpp"
  123. $File "episodic\c_npc_puppet.cpp"
  124. }
  125. }
  126. }