Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

103 lines
3.5 KiB

  1. //-----------------------------------------------------------------------------
  2. // CLIENT_HL1.VPC
  3. //
  4. // Project Script
  5. //-----------------------------------------------------------------------------
  6. $Macro SRCDIR "..\.."
  7. $Macro GAMENAME "hl1"
  8. $Include "$SRCDIR\game\client\client_base.vpc"
  9. $Configuration
  10. {
  11. $Compiler
  12. {
  13. $AdditionalIncludeDirectories "$BASE;.\hl1,.\hl2,.\hl2\elements,$SRCDIR\game\shared\hl1,$SRCDIR\game\shared\hl2"
  14. $PreprocessorDefinitions "$BASE;HL1_CLIENT_DLL"
  15. }
  16. }
  17. $Project "Client (HL1)"
  18. {
  19. $Folder "Source Files"
  20. {
  21. -$File "geiger.cpp"
  22. -$File "history_resource.cpp"
  23. -$File "train.cpp"
  24. $File "c_team_objectiveresource.cpp"
  25. $File "c_team_objectiveresource.h"
  26. $File "hud_chat.cpp"
  27. $File "$SRCDIR\game\shared\predicted_viewmodel.cpp"
  28. $File "$SRCDIR\game\shared\predicted_viewmodel.h"
  29. $Folder "HL2 DLL"
  30. {
  31. $File "hl2\c_antlion_dust.cpp"
  32. $File "hl2\c_basehelicopter.cpp"
  33. $File "hl2\c_basehelicopter.h"
  34. $File "hl2\c_basehlcombatweapon.h"
  35. $File "hl2\c_corpse.cpp"
  36. $File "hl2\c_corpse.h"
  37. $File "hl2\c_hl2_playerlocaldata.h"
  38. $File "hl2\c_rotorwash.cpp"
  39. $File "$SRCDIR\game\shared\hl2\citadel_effects_shared.h"
  40. $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.h"
  41. $File "hl2\fx_bugbait.cpp"
  42. $File "$SRCDIR\game\shared\hl2\hl2_shareddefs.h"
  43. $File "hl2\hl_in_main.cpp"
  44. $File "hl2\hl_prediction.cpp"
  45. $File "hl2\vgui_rootpanel_hl2.cpp"
  46. }
  47. $Folder "HL1 DLL"
  48. {
  49. $File "hl1\c_hl1mp_player.cpp"
  50. $File "$SRCDIR\game\shared\hl1\hl1_basecombatweapon_shared.cpp"
  51. $File "$SRCDIR\game\shared\hl1\hl1_basecombatweapon_shared.h"
  52. $File "hl1\hl1_c_legacytempents.cpp"
  53. $File "hl1\hl1_c_player.cpp"
  54. $File "hl1\hl1_c_player.h"
  55. $File "hl1\hl1_c_rpg_rocket.cpp"
  56. $File "hl1\hl1_c_weapon__stubs.cpp"
  57. $File "hl1\hl1_clientmode.cpp"
  58. $File "hl1\hl1_clientmode.h"
  59. $File "hl1\hl1_fx_gauss.cpp"
  60. $File "hl1\hl1_fx_gibs.cpp"
  61. $File "hl1\hl1_fx_impacts.cpp"
  62. $File "hl1\hl1_fx_shelleject.cpp"
  63. $File "$SRCDIR\game\shared\hl1\hl1_gamemovement.cpp"
  64. $File "$SRCDIR\game\shared\hl1\hl1_gamemovement.h"
  65. $File "$SRCDIR\game\shared\hl1\hl1_gamerules.cpp"
  66. $File "hl1\hl1_hud_ammo.cpp"
  67. $File "hl1\hl1_hud_battery.cpp"
  68. $File "hl1\hl1_hud_damageindicator.cpp"
  69. $File "hl1\hl1_hud_damagetiles.cpp"
  70. $File "hl1\hl1_hud_flashlight.cpp"
  71. $File "hl1\hl1_hud_geiger.cpp"
  72. $File "hl1\hl1_hud_health.cpp"
  73. $File "hl1\hl1_hud_history_resource.cpp"
  74. $File "hl1\hl1_hud_numbers.cpp"
  75. $File "hl1\hl1_hud_numbers.h"
  76. $File "hl1\hl1_hud_train.cpp"
  77. $File "hl1\hl1_hud_weaponselection.cpp"
  78. $File "$SRCDIR\game\shared\hl1\hl1_player_shared.cpp"
  79. $File "$SRCDIR\game\shared\hl1\hl1_player_shared.h"
  80. $File "$SRCDIR\game\shared\hl1\hl1_usermessages.cpp"
  81. $File "$SRCDIR\game\shared\hl1\hl1mp_basecombatweapon_shared.cpp"
  82. $File "$SRCDIR\game\shared\hl1\hl1mp_weapon_357.cpp"
  83. $File "$SRCDIR\game\shared\hl1\hl1mp_weapon_crossbow.cpp"
  84. $File "$SRCDIR\game\shared\hl1\hl1mp_weapon_egon.cpp"
  85. $File "$SRCDIR\game\shared\hl1\hl1mp_weapon_gauss.cpp"
  86. $File "$SRCDIR\game\shared\hl1\hl1mp_weapon_glock.cpp"
  87. $File "$SRCDIR\game\shared\hl1\hl1mp_weapon_handgrenade.cpp"
  88. $File "$SRCDIR\game\shared\hl1\hl1mp_weapon_hornetgun.cpp"
  89. $File "$SRCDIR\game\shared\hl1\hl1mp_weapon_mp5.cpp"
  90. $File "$SRCDIR\game\shared\hl1\hl1mp_weapon_rpg.cpp"
  91. $File "$SRCDIR\game\shared\hl1\hl1mp_weapon_sachel.cpp"
  92. $File "$SRCDIR\game\shared\hl1\hl1mp_weapon_shotgun.cpp"
  93. $File "$SRCDIR\game\server\hl1\hl1_weapon_crowbar.cpp"
  94. }
  95. }
  96. }