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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Client DLL VGUI2 Viewport
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#pragma warning( disable : 4800 ) // disable forcing int to bool performance warning
// VGUI panel includes
#include <vgui_controls/Panel.h>
#include <vgui/ISurface.h>
#include <KeyValues.h>
#include <vgui/Cursor.h>
#include <vgui/IScheme.h>
#include <vgui/IVGui.h>
#include <vgui/ILocalize.h>
#include <vgui/VGUI.h>
// client dll/engine defines
#include "hud.h"
#include <voice_status.h>
// cstrike specific dialogs
#include "cstriketextwindow.h"
#include "cstriketeammenu.h"
#include "cstrikeclassmenu.h"
#include "cstrikebuymenu.h"
#include "cstrikebuyequipmenu.h"
#include "cstrikespectatorgui.h"
#include "cstrikeclientscoreboard.h"
#include "clientmode_csnormal.h"
#include "IGameUIFuncs.h"
// viewport definitions
#include <baseviewport.h>
#include "counterstrikeviewport.h"
#include "cs_gamerules.h"
// #include "c_user_message_register.h"
#include "vguicenterprint.h"
#include "text_message.h"
static void OpenPanelWithCheck( const char *panelToOpen, const char *panelToCheck ) { IViewPortPanel *checkPanel = gViewPortInterface->FindPanelByName( panelToCheck ); if ( !checkPanel || !checkPanel->IsVisible() ) { gViewPortInterface->ShowPanel( panelToOpen, true ); } }
CON_COMMAND( buyequip, "Show equipment buy menu" ) { C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer();
if( pPlayer && pPlayer->m_lifeState == LIFE_ALIVE && pPlayer->State_Get() == STATE_ACTIVE ) { if( !pPlayer->IsInBuyZone() ) { internalCenterPrint->Print( "#Cstrike_NotInBuyZone" ); } else if( CSGameRules()->IsBuyTimeElapsed() ) { char strBuyTime[16]; Q_snprintf( strBuyTime, sizeof( strBuyTime ), "%d", (int)CSGameRules()->GetBuyTimeLength() ); wchar_t buffer[128]; wchar_t buytime[16]; g_pVGuiLocalize->ConvertANSIToUnicode( strBuyTime, buytime, sizeof(buytime) ); g_pVGuiLocalize->ConstructString( buffer, sizeof(buffer), g_pVGuiLocalize->Find("#Cstrike_TitlesTXT_Cant_buy"), 1, buytime ); internalCenterPrint->Print( buffer ); } else { if( pPlayer->GetTeamNumber() == TEAM_CT ) { OpenPanelWithCheck( PANEL_BUY_EQUIP_CT, PANEL_BUY_CT ); } else if( pPlayer->GetTeamNumber() == TEAM_TERRORIST ) { OpenPanelWithCheck( PANEL_BUY_EQUIP_TER, PANEL_BUY_TER ); } } } }
CON_COMMAND( buymenu, "Show main buy menu" ) { C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer();
if( pPlayer ) { if ( pPlayer->m_lifeState != LIFE_ALIVE && pPlayer->State_Get() != STATE_ACTIVE ) return;
if( !pPlayer->IsInBuyZone() ) { internalCenterPrint->Print( "#Cstrike_NotInBuyZone" ); } else if( CSGameRules()->IsBuyTimeElapsed() ) { char strBuyTime[16]; Q_snprintf( strBuyTime, sizeof( strBuyTime ), "%d", (int)CSGameRules()->GetBuyTimeLength() );
wchar_t buffer[128]; wchar_t buytime[16]; g_pVGuiLocalize->ConvertANSIToUnicode( strBuyTime, buytime, sizeof(buytime) ); g_pVGuiLocalize->ConstructString( buffer, sizeof(buffer), g_pVGuiLocalize->Find("#Cstrike_TitlesTXT_Cant_buy"), 1, buytime ); internalCenterPrint->Print( buffer ); } else { if( pPlayer->GetTeamNumber() == TEAM_CT ) { OpenPanelWithCheck( PANEL_BUY_CT, PANEL_BUY_EQUIP_CT ); } else if( pPlayer->GetTeamNumber() == TEAM_TERRORIST ) { OpenPanelWithCheck( PANEL_BUY_TER, PANEL_BUY_EQUIP_TER ); } } } }
CON_COMMAND( chooseteam, "Choose a new team" ) { C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer();
if ( pPlayer && pPlayer->CanShowTeamMenu() ) { gViewPortInterface->ShowPanel( PANEL_TEAM, true ); } }
CON_COMMAND_F( spec_help, "Show spectator help screen", FCVAR_CLIENTCMD_CAN_EXECUTE) { if ( gViewPortInterface ) gViewPortInterface->ShowPanel( PANEL_INFO, true ); }
CON_COMMAND_F( spec_menu, "Activates spectator menu", FCVAR_CLIENTCMD_CAN_EXECUTE) { bool bShowIt = true;
C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer();
if ( pPlayer && !pPlayer->IsObserver() ) return;
if ( args.ArgC() == 2 ) { bShowIt = atoi( args[ 1 ] ) == 1; } if ( gViewPortInterface ) gViewPortInterface->ShowPanel( PANEL_SPECMENU, bShowIt ); }
CON_COMMAND_F( togglescores, "Toggles score panel", FCVAR_CLIENTCMD_CAN_EXECUTE) { if ( !gViewPortInterface ) return; IViewPortPanel *scoreboard = gViewPortInterface->FindPanelByName( PANEL_SCOREBOARD );
if ( !scoreboard ) return;
if ( scoreboard->IsVisible() ) { gViewPortInterface->ShowPanel( scoreboard, false ); GetClientVoiceMgr()->StopSquelchMode(); } else { gViewPortInterface->ShowPanel( scoreboard, true ); } }
//-----------------------------------------------------------------------------
// Purpose: called when the VGUI subsystem starts up
// Creates the sub panels and initialises them
//-----------------------------------------------------------------------------
void CounterStrikeViewport::Start( IGameUIFuncs *pGameUIFuncs, IGameEventManager2 * pGameEventManager ) { BaseClass::Start( pGameUIFuncs, pGameEventManager ); }
void CounterStrikeViewport::ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme );
gHUD.InitColors( pScheme );
SetPaintBackgroundEnabled( false ); }
IViewPortPanel* CounterStrikeViewport::CreatePanelByName(const char *szPanelName) { IViewPortPanel* newpanel = NULL;
// overwrite MOD specific panel creation
if ( Q_strcmp(PANEL_SCOREBOARD, szPanelName) == 0) { newpanel = new CCSClientScoreBoardDialog( this ); }
else if ( Q_strcmp(PANEL_SPECGUI, szPanelName) == 0 ) { newpanel = new CCSSpectatorGUI( this ); }
else if ( Q_strcmp(PANEL_CLASS_CT, szPanelName) == 0 ) { newpanel = new CClassMenu_CT( this ); }
else if ( Q_strcmp(PANEL_CLASS_TER, szPanelName) == 0 ) { newpanel = new CClassMenu_TER( this ); }
else if ( Q_strcmp(PANEL_BUY_CT, szPanelName) == 0 ) { newpanel = new CCSBuyMenu_CT( this ); }
else if ( Q_strcmp(PANEL_BUY_TER, szPanelName) == 0 ) { newpanel = new CCSBuyMenu_TER( this ); }
else if ( Q_strcmp(PANEL_BUY_EQUIP_CT, szPanelName) == 0 ) { newpanel = new CCSBuyEquipMenu_CT( this ); }
else if ( Q_strcmp(PANEL_BUY_EQUIP_TER, szPanelName) == 0 ) { newpanel = new CCSBuyEquipMenu_TER( this ); }
else if ( Q_strcmp(PANEL_TEAM, szPanelName) == 0 ) { newpanel = new CCSTeamMenu( this ); }
else if ( Q_strcmp(PANEL_INFO, szPanelName) == 0 ) { newpanel = new CCSTextWindow( this ); }
else { // create a generic base panel, don't add twice
newpanel = BaseClass::CreatePanelByName( szPanelName ); }
return newpanel; }
void CounterStrikeViewport::CreateDefaultPanels( void ) { AddNewPanel( CreatePanelByName( PANEL_TEAM ), "PANEL_TEAM" ); AddNewPanel( CreatePanelByName( PANEL_CLASS_CT ), "PANEL_CLASS_CT" ); AddNewPanel( CreatePanelByName( PANEL_CLASS_TER ), "PANEL_CLASS_TER" );
AddNewPanel( CreatePanelByName( PANEL_BUY_CT ), "PANEL_BUY_CT" ); AddNewPanel( CreatePanelByName( PANEL_BUY_TER ), "PANEL_BUY_TER" ); AddNewPanel( CreatePanelByName( PANEL_BUY_EQUIP_CT ), "PANEL_BUY_EQUIP_CT" ); AddNewPanel( CreatePanelByName( PANEL_BUY_EQUIP_TER ), "PANEL_BUY_EQUIP_TER" );
BaseClass::CreateDefaultPanels();
}
int CounterStrikeViewport::GetDeathMessageStartHeight( void ) { int x = YRES(2);
if ( g_pSpectatorGUI && g_pSpectatorGUI->IsVisible() ) { x += g_pSpectatorGUI->GetTopBarHeight(); }
return x; }
/*
========================== HUD_ChatInputPosition
Sets the location of the input for chat text ========================== */ //MIKETODO: positioning of chat text (and other engine output)
/*
#include "Exports.h"
void CL_DLLEXPORT HUD_ChatInputPosition( int *x, int *y ) { RecClChatInputPosition( x, y ); if ( gViewPortInterface ) { gViewPortInterface->ChatInputPosition( x, y ); } }
EXPOSE_SINGLE_INTERFACE(CounterStrikeViewport, IClientVGUI, CLIENTVGUI_INTERFACE_VERSION); */
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