Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Create and display a win panel at the end of a round displaying interesting stats and info about the round.
//
// $NoKeywords: $
//=============================================================================//
#ifndef CSWINPANEL_ROUND_H
#define CSWINPANEL_ROUND_H
#ifdef _WIN32
#pragma once
#endif
#include "VGUI/bordered_panel.h"
#include <game/client/iviewport.h>
#include <vgui/IScheme.h>
#include "hud.h"
#include "hudelement.h"
#include "c_cs_player.h"
#include "vgui_avatarimage.h"
#include "cs_shareddefs.h"
using namespace vgui;
class WinPanel_Round : public BorderedPanel, public CHudElement { private: DECLARE_CLASS_SIMPLE( WinPanel_Round, BorderedPanel );
public: WinPanel_Round(const char *pElementName); ~WinPanel_Round();
virtual void Reset(); virtual void Init(); virtual void VidInit(); virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void FireGameEvent( IGameEvent * event ); virtual bool ShouldDraw( void ); virtual void Paint( void ) {}; virtual void OnScreenSizeChanged(int nOldWide, int nOldTall);
virtual void OnThink();
void InitLayout(); void Show(); void Hide();
protected: void SetMVP( C_CSPlayer* pPlayer, CSMvpReason_t reason ); void SetFunFactLabel( const wchar *szFunFact );
private: bool m_bShowTimerDefend; bool m_bShowTimerAttack;
bool m_bShouldBeVisible;
// fade tracking
bool m_bIsFading; float m_fFadeBeginTime; };
#endif //CSWINPANEL_ROUND_H
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