Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef CS_HUD_FREEZEPANEL_H
#define CS_HUD_FREEZEPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include <KeyValues.h>
#include <vgui/IScheme.h>
#include <vgui/ISurface.h>
#include <vgui/ISystem.h>
#include <vgui_controls/AnimationController.h>
#include <vgui_controls/EditablePanel.h>
#include "vgui/ILocalize.h"
#include "vgui_avatarimage.h"
#include "hud.h"
#include "hudelement.h"
#include "cs_hud_playerhealth.h"
#include "cs_shareddefs.h"
using namespace vgui;
class HorizontalGauge; class BorderedPanel;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CCSFreezePanel : public EditablePanel, public CHudElement { private: DECLARE_CLASS_SIMPLE( CCSFreezePanel, EditablePanel );
public: CCSFreezePanel( const char *pElementName );
virtual void Reset(); virtual void Init();
virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void FireGameEvent( IGameEvent * event ); virtual bool ShouldDraw(); virtual void OnScreenSizeChanged(int nOldWide, int nOldTall);
virtual void SetActive( bool bActive );
void InitLayout(); void Show(); void Hide();
int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
protected:
private: BorderedPanel* m_pBackgroundPanel; HorizontalGauge* m_pKillerHealth; CAvatarImagePanel* m_pAvatar; ImagePanel* m_pDominationIcon;
bool m_bShouldBeVisible; };
#endif //CS_HUD_FREEZEPANEL_H
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