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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Draws CSPort's death notices
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "hudelement.h"
#include "hud_macros.h"
#include "c_playerresource.h"
#include "iclientmode.h"
#include <vgui_controls/Controls.h>
#include <vgui_controls/Panel.h>
#include <vgui/ISurface.h>
#include <vgui/ILocalize.h>
#include <KeyValues.h>
#include "c_baseplayer.h"
#include "c_team.h"
#include "cs_shareddefs.h"
#include "clientmode_csnormal.h"
#include "c_cs_player.h"
#include "c_cs_playerresource.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
const int DOMINATION_DRAW_HEIGHT = 20; const int DOMINATION_DRAW_WIDTH = 20;
static ConVar hud_deathnotice_time( "hud_deathnotice_time", "6", 0 );
// Player entries in a death notice
struct DeathNoticePlayer { char szName[MAX_PLAYER_NAME_LENGTH]; char szClan[MAX_CLAN_TAG_LENGTH]; int iEntIndex; Color color; };
// Contents of each entry in our list of death notices
struct DeathNoticeItem { DeathNoticePlayer Killer; DeathNoticePlayer Victim; CHudTexture *iconDeath; int iSuicide; float flDisplayTime; bool bHeadshot; int iDominationImageId; };
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CHudDeathNotice : public CHudElement, public vgui::Panel { DECLARE_CLASS_SIMPLE( CHudDeathNotice, vgui::Panel ); public: CHudDeathNotice( const char *pElementName );
void Init( void ); void VidInit( void ); virtual bool ShouldDraw( void ); virtual void Paint( void ); virtual void ApplySchemeSettings( vgui::IScheme *scheme );
void RetireExpiredDeathNotices( void ); void FireGameEvent( IGameEvent *event );
protected: int SetupHudImageId( const char* fname );
private:
CPanelAnimationVarAliasType( float, m_flLineHeight, "LineHeight", "15", "proportional_float" );
CPanelAnimationVar( float, m_flMaxDeathNotices, "MaxDeathNotices", "4" );
CPanelAnimationVar( bool, m_bRightJustify, "RightJustify", "1" );
CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "HudNumbersTimer" );
CPanelAnimationVar( Color, m_clrCTText, "CTTextColor", "CTTextColor" ); CPanelAnimationVar( Color, m_clrTerroristText, "TerroristTextColor", "TerroristTextColor" );
// Texture for skull symbol
CHudTexture *m_iconD_skull; CHudTexture *m_iconD_headshot;
int m_iNemesisImageId; int m_iDominatedImageId; int m_iRevengeImageId;
Color m_teamColors[TEAM_MAXCOUNT];
CUtlVector<DeathNoticeItem> m_DeathNotices; };
using namespace vgui;
DECLARE_HUDELEMENT( CHudDeathNotice );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CHudDeathNotice::CHudDeathNotice( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudDeathNotice" ) { vgui::Panel *pParent = g_pClientMode->GetViewport(); SetParent( pParent );
m_iconD_headshot = NULL; m_iconD_skull = NULL;
SetHiddenBits( HIDEHUD_MISCSTATUS );
m_iNemesisImageId = SetupHudImageId("hud/freeze_nemesis"); m_iDominatedImageId = SetupHudImageId("hud/freeze_dominated"); m_iRevengeImageId = SetupHudImageId("hud/freeze_revenge"); }
/**
* Helper function to get an image id and set */ int CHudDeathNotice::SetupHudImageId( const char* fname ) { int imageId = surface()->CreateNewTextureID(); surface()->DrawSetTextureFile( imageId, fname, true, false ); return imageId; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudDeathNotice::ApplySchemeSettings( IScheme *scheme ) { BaseClass::ApplySchemeSettings( scheme ); SetPaintBackgroundEnabled( false );
// make team color lookups easier
memset(m_teamColors, 0, sizeof(m_teamColors)); m_teamColors[TEAM_CT] = m_clrCTText; m_teamColors[TEAM_TERRORIST] = m_clrTerroristText; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudDeathNotice::Init( void ) { ListenForGameEvent( "player_death" ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudDeathNotice::VidInit( void ) { m_iconD_skull = gHUD.GetIcon( "d_skull_cs" ); m_iconD_headshot = gHUD.GetIcon( "d_headshot" ); m_DeathNotices.Purge(); }
//-----------------------------------------------------------------------------
// Purpose: Draw if we've got at least one death notice in the queue
//-----------------------------------------------------------------------------
bool CHudDeathNotice::ShouldDraw( void ) { C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer();
if ( !pPlayer ) return false;
// don't show death notices when flashed
if ( pPlayer->IsAlive() && pPlayer->m_flFlashBangTime >= gpGlobals->curtime ) { float flAlpha = pPlayer->m_flFlashMaxAlpha * (pPlayer->m_flFlashBangTime - gpGlobals->curtime) / pPlayer->m_flFlashDuration; if ( flAlpha > 75.0f ) // 0..255
{ return false; } }
return ( CHudElement::ShouldDraw() && ( m_DeathNotices.Count() ) ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudDeathNotice::Paint() { if ( !m_iconD_headshot || !m_iconD_skull ) return;
int yStart = GetClientModeCSNormal()->GetDeathMessageStartHeight();
surface()->DrawSetTextFont( m_hTextFont ); surface()->DrawSetTextColor( m_clrCTText );
int dominationDrawWidth = scheme()->GetProportionalScaledValueEx( GetScheme(), DOMINATION_DRAW_WIDTH ); int dominationDrawHeight = scheme()->GetProportionalScaledValueEx( GetScheme(), DOMINATION_DRAW_HEIGHT );
int iconHeadshotWide; int iconHeadshotTall;
if( m_iconD_headshot->bRenderUsingFont ) { iconHeadshotWide = surface()->GetCharacterWidth( m_iconD_headshot->hFont, m_iconD_headshot->cCharacterInFont ); iconHeadshotTall = surface()->GetFontTall( m_iconD_headshot->hFont ); } else { float scale = ( (float)ScreenHeight() / 480.0f ); //scale based on 640x480
iconHeadshotWide = (int)( scale * (float)m_iconD_headshot->Width() ); iconHeadshotTall = (int)( scale * (float)m_iconD_headshot->Height() ); }
int iCount = m_DeathNotices.Count(); for ( int i = 0; i < iCount; i++ ) { CHudTexture *icon = m_DeathNotices[i].iconDeath; if ( !icon ) continue;
wchar_t victim[ 256 ]; wchar_t killer[ 256 ]; wchar_t victimclan[ 256 ]; wchar_t killerclan[ 256 ];
g_pVGuiLocalize->ConvertANSIToUnicode( m_DeathNotices[i].Victim.szName, victim, sizeof( victim ) ); g_pVGuiLocalize->ConvertANSIToUnicode( m_DeathNotices[i].Killer.szName, killer, sizeof( killer ) ); g_pVGuiLocalize->ConvertANSIToUnicode( m_DeathNotices[i].Victim.szClan, victimclan, sizeof( victimclan ) ); g_pVGuiLocalize->ConvertANSIToUnicode( m_DeathNotices[i].Killer.szClan, killerclan, sizeof( killerclan ) );
// Get the local position for this notice
int victimNameLen = UTIL_ComputeStringWidth( m_hTextFont, victim ); int victimClanLen = UTIL_ComputeStringWidth( m_hTextFont, victimclan ); int y = yStart + (m_flLineHeight * i);
int iconWide; int iconTall;
if( icon->bRenderUsingFont ) { iconWide = surface()->GetCharacterWidth( icon->hFont, icon->cCharacterInFont ); iconTall = surface()->GetFontTall( icon->hFont ); } else { float scale = ( (float)ScreenHeight() / 480.0f ); //scale based on 640x480
iconWide = (int)( scale * (float)icon->Width() ); iconTall = (int)( scale * (float)icon->Height() ); }
int x = 0; if ( m_bRightJustify ) { x = GetWide(); x -= victimNameLen; x -= victimClanLen; x -= iconWide;
if ( m_DeathNotices[i].bHeadshot ) x -= iconHeadshotWide;
if ( !m_DeathNotices[i].iSuicide ) { x -= UTIL_ComputeStringWidth( m_hTextFont, killer ); x -= UTIL_ComputeStringWidth( m_hTextFont, killerclan ); }
if (m_DeathNotices[i].iDominationImageId >= 0) { x -= dominationDrawWidth; } }
if (m_DeathNotices[i].iDominationImageId >= 0) { surface()->DrawSetTexture(m_DeathNotices[i].iDominationImageId); surface()->DrawSetColor(m_DeathNotices[i].Killer.color); surface()->DrawTexturedRect( x, y, x + dominationDrawWidth, y + dominationDrawHeight ); x += dominationDrawWidth; } // Only draw killers name if it wasn't a suicide
if ( !m_DeathNotices[i].iSuicide ) { // Draw killer's clan
surface()->DrawSetTextColor( m_DeathNotices[i].Killer.color ); surface()->DrawSetTextPos( x, y ); surface()->DrawSetTextFont( m_hTextFont ); surface()->DrawUnicodeString( killerclan ); surface()->DrawGetTextPos( x, y );
// Draw killer's name
surface()->DrawSetTextColor( m_DeathNotices[i].Killer.color ); surface()->DrawSetTextPos( x, y ); surface()->DrawSetTextFont( m_hTextFont ); surface()->DrawUnicodeString( killer ); surface()->DrawGetTextPos( x, y ); }
// Draw death weapon
//If we're using a font char, this will ignore iconTall and iconWide
Color iconColor( 255, 80, 0, 255 ); icon->DrawSelf( x, y, iconWide, iconTall, iconColor ); x += iconWide;
if( m_DeathNotices[i].bHeadshot ) { m_iconD_headshot->DrawSelf( x, y, iconHeadshotWide, iconHeadshotTall, iconColor ); x += iconHeadshotWide; }
// Draw victims clan
surface()->DrawSetTextColor( m_DeathNotices[i].Victim.color ); surface()->DrawSetTextPos( x, y ); surface()->DrawSetTextFont( m_hTextFont ); //reset the font, draw icon can change it
surface()->DrawUnicodeString( victimclan ); surface()->DrawGetTextPos( x, y );
// Draw victims name
surface()->DrawSetTextColor( m_DeathNotices[i].Victim.color ); surface()->DrawSetTextPos( x, y ); surface()->DrawSetTextFont( m_hTextFont ); //reset the font, draw icon can change it
surface()->DrawUnicodeString( victim ); }
// Now retire any death notices that have expired
RetireExpiredDeathNotices(); }
//-----------------------------------------------------------------------------
// Purpose: This message handler may be better off elsewhere
//-----------------------------------------------------------------------------
void CHudDeathNotice::RetireExpiredDeathNotices( void ) { // Loop backwards because we might remove one
int iSize = m_DeathNotices.Size(); for ( int i = iSize-1; i >= 0; i-- ) { if ( m_DeathNotices[i].flDisplayTime < gpGlobals->curtime ) { m_DeathNotices.Remove(i); } } }
//-----------------------------------------------------------------------------
// Purpose: Server's told us that someone's died
//-----------------------------------------------------------------------------
void CHudDeathNotice::FireGameEvent( IGameEvent *event ) { if (!g_PR) return;
C_CS_PlayerResource *cs_PR = dynamic_cast<C_CS_PlayerResource *>( g_PR ); if ( !cs_PR ) return;
if ( hud_deathnotice_time.GetFloat() == 0 ) return;
// the event should be "player_death"
int iKiller = engine->GetPlayerForUserID( event->GetInt("attacker") ); int iVictim = engine->GetPlayerForUserID( event->GetInt("userid") ); const char *killedwith = event->GetString( "weapon" ); bool headshot = event->GetInt( "headshot" ) > 0;
char fullkilledwith[128]; if ( killedwith && *killedwith ) { Q_snprintf( fullkilledwith, sizeof(fullkilledwith), "d_%s", killedwith ); } else { fullkilledwith[0] = 0; }
// Do we have too many death messages in the queue?
if ( m_DeathNotices.Count() > 0 && m_DeathNotices.Count() >= (int)m_flMaxDeathNotices ) { // Remove the oldest one in the queue, which will always be the first
m_DeathNotices.Remove(0); }
// Get the names of the players
const char *killer_name = iKiller > 0 ? g_PR->GetPlayerName( iKiller ) : NULL; const char *victim_name = iVictim > 0 ? g_PR->GetPlayerName( iVictim ) : NULL;
if ( !killer_name ) killer_name = ""; if ( !victim_name ) victim_name = "";
// Get the clan tags of the players
const char *killer_clan = iKiller > 0 ? cs_PR->GetClanTag( iKiller ) : NULL; const char *victim_clan = iVictim > 0 ? cs_PR->GetClanTag( iVictim ) : NULL;
if ( !killer_clan ) killer_clan = ""; if ( !victim_clan ) victim_clan = "";
// Make a new death notice
DeathNoticeItem deathMsg; deathMsg.Killer.iEntIndex = iKiller; deathMsg.Victim.iEntIndex = iVictim; deathMsg.Killer.color = iKiller > 0 ? m_teamColors[g_PR->GetTeam(iKiller)] : COLOR_WHITE; deathMsg.Victim.color = iVictim > 0 ? m_teamColors[g_PR->GetTeam(iVictim)] : COLOR_WHITE; Q_snprintf( deathMsg.Killer.szClan, sizeof( deathMsg.Killer.szClan ), "%s ", killer_clan ); Q_snprintf( deathMsg.Victim.szClan, sizeof( deathMsg.Victim.szClan ), "%s ", victim_clan ); Q_strncpy( deathMsg.Killer.szName, killer_name, MAX_PLAYER_NAME_LENGTH ); Q_strncpy( deathMsg.Victim.szName, victim_name, MAX_PLAYER_NAME_LENGTH ); deathMsg.flDisplayTime = gpGlobals->curtime + hud_deathnotice_time.GetFloat(); deathMsg.iSuicide = ( !iKiller || iKiller == iVictim ); deathMsg.bHeadshot = headshot; deathMsg.iDominationImageId = -1;
CCSPlayer* pKiller = ToCSPlayer(ClientEntityList().GetBaseEntity(iKiller));
// the local player is dead, see if this is a new nemesis or a revenge
if ( event->GetInt( "dominated" ) > 0 || (pKiller != NULL && pKiller->IsPlayerDominated(iVictim)) ) { deathMsg.iDominationImageId = m_iDominatedImageId; } else if ( event->GetInt( "revenge" ) > 0 ) { deathMsg.iDominationImageId = m_iRevengeImageId; }
// Try and find the death identifier in the icon list
deathMsg.iconDeath = gHUD.GetIcon( fullkilledwith );
if ( !deathMsg.iconDeath ) { // Can't find it, so use the default skull & crossbones icon
deathMsg.iconDeath = m_iconD_skull; }
// Add it to our list of death notices
m_DeathNotices.AddToTail( deathMsg );
char sDeathMsg[512];
// Record the death notice in the console
if ( deathMsg.iSuicide ) { if ( !strcmp( fullkilledwith, "d_planted_c4" ) ) { Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s was a bit too close to the c4.\n", deathMsg.Victim.szName ); } else if ( !strcmp( fullkilledwith, "d_worldspawn" ) ) { Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s died.\n", deathMsg.Victim.szName ); } else //d_world
{ Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s suicided.\n", deathMsg.Victim.szName ); } } else { Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s killed %s", deathMsg.Killer.szName, deathMsg.Victim.szName );
if ( fullkilledwith && *fullkilledwith && (*fullkilledwith > 13 ) ) { Q_strncat( sDeathMsg, VarArgs( " with %s.\n", fullkilledwith+2 ), sizeof( sDeathMsg ), COPY_ALL_CHARACTERS ); } }
Msg( "%s", sDeathMsg ); }
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