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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "hudelement.h"
#include <vgui_controls/Panel.h>
#include <vgui/ISurface.h>
#include "c_cs_player.h"
#include "clientmode_csnormal.h"
#include "weapon_c4.h"
ConVar cl_c4progressbar( "cl_c4progressbar", "1", 0, "Draw progress bar when defusing the C4" );
class CHudProgressBar : public CHudElement, public vgui::Panel { public: DECLARE_CLASS_SIMPLE( CHudProgressBar, vgui::Panel );
CHudProgressBar( const char *name );
// vgui overrides
virtual void Paint(); virtual bool ShouldDraw();
CPanelAnimationVar( Color, m_clrProgress, "ProgressBarFg", "ProgressBar.FgColor" ); };
DECLARE_HUDELEMENT( CHudProgressBar );
CHudProgressBar::CHudProgressBar( const char *name ) : vgui::Panel( NULL, "HudProgressBar" ), CHudElement( name ) { vgui::Panel *pParent = g_pClientMode->GetViewport(); SetParent( pParent );
SetPaintBorderEnabled( false ); SetPaintBackgroundEnabled( false ); SetHiddenBits( HIDEHUD_PLAYERDEAD | HIDEHUD_WEAPONSELECTION ); }
void CHudProgressBar::Paint() { C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer();
if( pPlayer && pPlayer->GetObserverMode() == OBS_MODE_IN_EYE ) { C_BaseEntity *pTarget = pPlayer->GetObserverTarget();
if( pTarget && pTarget->IsPlayer() ) { pPlayer = ToCSPlayer( pTarget );
if( !pPlayer->IsAlive() ) return; } else return; }
if ( !pPlayer ) return;
int x, y, wide, tall; GetBounds( x, y, wide, tall ); tall = 10;
int xOffset=0; int yOffset=0; Color clr = m_clrProgress;
clr[3] = 160; vgui::surface()->DrawSetColor( clr ); vgui::surface()->DrawOutlinedRect( xOffset, yOffset, xOffset+wide, yOffset+tall );
if( pPlayer->m_iProgressBarDuration > 0 ) { // ProgressBarStartTime is now with respect to m_flSimulationTime rather than local time
float percent = (pPlayer->m_flSimulationTime - pPlayer->m_flProgressBarStartTime) / (float)pPlayer->m_iProgressBarDuration; percent = clamp( percent, 0, 1 ); clr[3] = 240; vgui::surface()->DrawSetColor( clr ); vgui::surface()->DrawFilledRect( xOffset+2, yOffset+2, xOffset+(int)(percent*wide)-2, yOffset+tall-2 ); } }
bool CHudProgressBar::ShouldDraw() { C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer();
if( pPlayer && pPlayer->GetObserverMode() == OBS_MODE_IN_EYE ) { C_BaseEntity *pTarget = pPlayer->GetObserverTarget();
if( pTarget && pTarget->IsPlayer() ) { pPlayer = ToCSPlayer( pTarget );
if( !pPlayer->IsAlive() ) return false; } else return false; }
if( !pPlayer || pPlayer->m_iProgressBarDuration == 0 || pPlayer->m_lifeState == LIFE_DEAD ) { return false; }
return cl_c4progressbar.GetBool(); }
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