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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include <vgui/ISurface.h>
#include "dodmenubackground.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CDODMenuBackground::CDODMenuBackground(Panel *parent) : EditablePanel(parent, "MenuBackground") { SetProportional(true); SetVisible(true);
SetZPos( -1 );
LoadControlSettings("Resource/UI/MenuBackground.res"); }
void CDODMenuBackground::Init( void ) { m_iBackgroundTexture = vgui::surface()->CreateNewTextureID(); vgui::surface()->DrawSetTextureFile( m_iBackgroundTexture, "vgui/white", true, false); }
void CDODMenuBackground::ApplySchemeSettings( IScheme *pScheme ) { int top[8]; int main[8]; int box[8]; int i; for( i=0;i<8;i++ ) { top[i] = vgui::scheme()->GetProportionalScaledValueEx( GetScheme(),iTopDims[i]); main[i] = vgui::scheme()->GetProportionalScaledValueEx( GetScheme(),iMainDims[i]); box[i] = vgui::scheme()->GetProportionalScaledValueEx( GetScheme(),iBoxDims[i]);
if ( i < 6 ) m_LineDims[i] = vgui::scheme()->GetProportionalScaledValueEx( GetScheme(),iLineDims[i]); }
m_BackgroundTopVerts[0].Init( Vector2D( top[0], top[1] ) ); m_BackgroundTopVerts[1].Init( Vector2D( top[2], top[3] ) ); m_BackgroundTopVerts[2].Init( Vector2D( top[4], top[5] ) ); m_BackgroundTopVerts[3].Init( Vector2D( top[6], top[7] ) );
m_BackgroundMainVerts[0].Init( Vector2D( main[0], main[1] ) ); m_BackgroundMainVerts[1].Init( Vector2D( main[2], main[3] ) ); m_BackgroundMainVerts[2].Init( Vector2D( main[4], main[5] ) ); m_BackgroundMainVerts[3].Init( Vector2D( main[6], main[7] ) );
m_BoxVerts[0].Init( Vector2D( box[0], box[1] ) ); m_BoxVerts[1].Init( Vector2D( box[2], box[3] ) ); m_BoxVerts[2].Init( Vector2D( box[4], box[5] ) ); m_BoxVerts[3].Init( Vector2D( box[6], box[7] ) );
BaseClass::ApplySchemeSettings(pScheme); }
//-----------------------------------------------------------------------------
// Purpose: paint the dod style background
//-----------------------------------------------------------------------------
void CDODMenuBackground::Paint(void) { vgui::surface()->DrawSetColor(128,110,53,235); vgui::surface()->DrawSetTexture( m_iBackgroundTexture );
//top background
vgui::surface()->DrawTexturedPolygon( 4, m_BackgroundTopVerts );
//main background
vgui::surface()->DrawTexturedPolygon( 4, m_BackgroundMainVerts );
// top white line
vgui::surface()->DrawSetColor(255,255,255,196); vgui::surface()->DrawLine( m_LineDims[0], m_LineDims[1], m_LineDims[2], m_LineDims[3] ); vgui::surface()->DrawLine( m_LineDims[2], m_LineDims[3], m_LineDims[4], m_LineDims[5] );
// top white box
vgui::surface()->DrawTexturedPolygon( 4, m_BoxVerts ); }
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