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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef DODMENUBACKGROUND_H
#define DODMENUBACKGROUND_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/EditablePanel.h>
#include <vgui/ISurface.h>
#include "vgui_controls/BitmapImagePanel.h"
using namespace vgui;
static int iTopDims[8] = { 41, 30, 562, 30, 599, 67, 41, 67 };
static int iMainDims[8] = { 41, 67, 599, 67, 599, 465, 41, 465 };
static int iBoxDims[8] = { 69, 83, 86, 83, 86, 89, 69, 89 };
static int iLineDims[6] = { 69, 89, 558, 89, 568, 99 };
class CDODMenuBackground : public vgui::EditablePanel { private: DECLARE_CLASS_SIMPLE( CDODMenuBackground, vgui::EditablePanel );
public: CDODMenuBackground( Panel *parent);
void Init(); void ApplySchemeSettings( IScheme *pScheme );
virtual void Paint( void );
private: vgui::Vertex_t m_BackgroundTopVerts[4]; vgui::Vertex_t m_BackgroundMainVerts[4]; vgui::Vertex_t m_BoxVerts[4];
int m_LineDims[6];
int m_iBackgroundTexture; };
#endif //DODMENUBACKGROUND_H
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