Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef DOD_MOUSE_OVER_BUTTON_H
#define DOD_MOUSE_OVER_BUTTON_H
#include "dodbutton.h"
#include "mouseoverpanelbutton.h"
template <class T> class CDODMouseOverButton : public MouseOverButton<T>, public CDODButtonShape { private: //DECLARE_CLASS_SIMPLE( CDODMouseOverButton, MouseOverButton );
public: CDODMouseOverButton(vgui::Panel *parent, const char *panelName, T *templatePanel ) : MouseOverButton<T>( parent, panelName, templatePanel ) { }
protected: virtual void PaintBackground(); virtual void PaintBorder();
public: virtual void ShowPage( void ); virtual void HidePage( void ); };
//===============================================
// CDODMouseOverButton - shaped mouseover button
//===============================================
template <class T> void CDODMouseOverButton<T>::PaintBackground() { int wide, tall; this->GetSize(wide,tall); DrawShapedBackground( 0, 0, wide, tall, this->GetBgColor() ); }
template <class T> void CDODMouseOverButton<T>::PaintBorder() { int wide, tall; this->GetSize(wide,tall); DrawShapedBorder( 0, 0, wide, tall, this->GetFgColor() ); }
template <class T> void CDODMouseOverButton<T>::ShowPage( void ) { MouseOverButton<T>::ShowPage();
// send message to parent that we triggered something
this->PostActionSignal( new KeyValues("ShowPage", "page", this->GetName() ) ); }
template <class T> void CDODMouseOverButton<T>::HidePage( void ) { MouseOverButton<T>::HidePage();
// send message to parent that we triggered something
this->PostActionSignal( new KeyValues("ShowPage", "page", this->GetName() ) ); }
#endif // DOD_MOUSE_OVER_BUTTON_H
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