Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef DODOVERVIEW_H
#define DODOVERVIEW_H
#include <mapoverview.h>
#include "dod_shareddefs.h"
#include "c_dod_basegrenade.h"
class CDODMapOverview : public CMapOverview { DECLARE_CLASS_SIMPLE( CDODMapOverview, CMapOverview );
CDODMapOverview( const char *pElementName );
int m_CameraIcons[MAX_TEAMS]; int m_CapturePoints[MAX_CONTROL_POINTS];
void ShowLargeMap( void ); void HideLargeMap( void ); void ToggleZoom( void );
void AddGrenade( C_DODBaseGrenade *pGrenade ); void RemoveGrenade( C_DODBaseGrenade *pGrenade );
void PlayerChat( int index );
void DrawQuad( Vector pos, int scale, float angle, int textureID, int alpha ); void DrawBombTimerSwipeIcon( Vector pos, int scale, int textureID, float flPercentRemaining ); void DrawHorizontalSwipe( Vector pos, int scale, int textureID, float flCapPercentage, bool bSwipeLeft ); bool DrawCapturePoint( int iCP, MapObject_t *obj );
virtual void VidInit( void );
virtual bool IsVisible( void );
protected: virtual void SetMode(int mode); virtual void InitTeamColorsAndIcons(); virtual void FireGameEvent( IGameEvent *event ); virtual void DrawCamera(); virtual void DrawMapPlayers(); virtual void Update(); virtual void UpdateSizeAndPosition();
// rules that define if you can see a player on the overview or not
virtual bool CanPlayerBeSeen(MapPlayer_t *player);
void DrawVoiceIconForPlayer( int playerIndex );
virtual bool DrawIcon( MapObject_t *obj );
protected: void UpdateCapturePoints();
private: int m_iLastMode;
CUtlVector<MapObject_t> m_Grenades;
int m_iVoiceIcon; int m_iChatIcon;
float m_flPlayerChatTime[MAX_PLAYERS];
CHudTexture *m_pC4Icon; CHudTexture *m_pExplodedIcon; CHudTexture *m_pC4PlantedBG; CHudTexture *m_pIconDefended;
#define DOD_MAP_ZOOM_LEVELS 2
};
extern CDODMapOverview *GetDODOverview( void );
#endif // DODOVERVIEW_H
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