Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef DODSPECTATORGUI_H
#define DODSPECTATORGUI_H
#ifdef _WIN32
#pragma once
#endif
#include <spectatorgui.h>
//-----------------------------------------------------------------------------
// Purpose: Cstrike Spectator UI
//-----------------------------------------------------------------------------
class CDODSpectatorGUI : public CSpectatorGUI { private: DECLARE_CLASS_SIMPLE( CDODSpectatorGUI, CSpectatorGUI );
public: CDODSpectatorGUI( IViewPort *pViewPort ); virtual void Update( void ); virtual bool NeedsUpdate( void ); virtual Color GetClientColor(int index);
virtual bool ShouldShowPlayerLabel( int specmode ); //virtual bool HasInputElements( void ) { return true; }
protected:
void UpdateTimer(); void UpdateScores();
int m_nLastTime; int m_nLastSpecMode; CBaseEntity *m_nLastSpecTarget; };
#endif // DODSPECTATORGUI_H
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