Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef C_DOD_BOMBTARGET_H
#define C_DOD_BOMBTARGET_H
#ifdef _WIN32
#pragma once
#endif
#include "c_baseanimating.h"
class C_DODBombTarget : public C_BaseAnimating { DECLARE_CLASS( C_DODBombTarget, C_BaseAnimating );
DECLARE_NETWORKCLASS();
public: virtual int DrawModel( int flags ); virtual void NotifyShouldTransmit( ShouldTransmitState_t state ); virtual void ClientThink( void );
// play the hint telling them how to defuse
bool ShouldPlayDefuseHint( int team ); bool ShouldPlayPlantHint( int team );
private: CNetworkVar( int, m_iState ); CNetworkVar( int, m_iBombingTeam );
CNetworkVar( int, m_iTargetModel ); CNetworkVar( int, m_iUnavailableModel ); };
#endif //C_DOD_BOMBTARGET_H
|