Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: CS's custom C_PlayerResource
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "c_dod_playerresource.h"
#include <shareddefs.h>
#include <dod_shareddefs.h>
#include "hud.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
IMPLEMENT_CLIENTCLASS_DT(C_DOD_PlayerResource, DT_DODPlayerResource, CDODPlayerResource) RecvPropArray3( RECVINFO_ARRAY(m_iObjScore), RecvPropInt( RECVINFO(m_iObjScore[0]))), RecvPropArray3( RECVINFO_ARRAY(m_iPlayerClass), RecvPropInt( RECVINFO(m_iPlayerClass[0]))), END_RECV_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_DOD_PlayerResource::C_DOD_PlayerResource() { m_Colors[TEAM_ALLIES] = COLOR_DOD_GREEN; m_Colors[TEAM_AXIS] = COLOR_DOD_RED; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_DOD_PlayerResource::~C_DOD_PlayerResource() { }
int C_DOD_PlayerResource::GetScore( int iIndex ) { if ( !IsConnected( iIndex ) ) return 0;
return m_iObjScore[iIndex]; }
int C_DOD_PlayerResource::GetPlayerClass( int iIndex ) { if ( !IsConnected( iIndex ) ) return PLAYERCLASS_UNDEFINED;
return m_iPlayerClass[iIndex]; }
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