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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "cbase.h"
#include "c_grenadetrail.h"
#include "fx.h"
//#include "engine/ivdebugoverlay.h"
//#include "engine/IEngineSound.h"
//#include "c_te_effect_dispatch.h"
//#include "glow_overlay.h"
//#include "fx_explosion.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
class CSmokeParticle : public CSimpleEmitter { public: CSmokeParticle( const char *pDebugName ) : CSimpleEmitter( pDebugName ) {} //Create
static CSmokeParticle *Create( const char *pDebugName ) { return new CSmokeParticle( pDebugName ); }
//Alpha
virtual float UpdateAlpha( const SimpleParticle *pParticle ) { return ( ((float)pParticle->m_uchStartAlpha/255.0f) * sin( M_PI * (pParticle->m_flLifetime / pParticle->m_flDieTime) ) ); }
//Color
virtual Vector UpdateColor( const SimpleParticle *pParticle ) { Vector color;
float tLifetime = pParticle->m_flLifetime / pParticle->m_flDieTime; float ramp = 1.0f - tLifetime;
Vector endcolor(75, 75, 75);
color[0] = ( (float) pParticle->m_uchColor[0] * ramp ) / 255.0f + ( 1-ramp) * endcolor[0]; color[1] = ( (float) pParticle->m_uchColor[1] * ramp ) / 255.0f + ( 1-ramp) * endcolor[1]; color[2] = ( (float) pParticle->m_uchColor[2] * ramp ) / 255.0f + ( 1-ramp) * endcolor[2];
return color; }
//Roll
virtual float UpdateRoll( SimpleParticle *pParticle, float timeDelta ) { pParticle->m_flRoll += pParticle->m_flRollDelta * timeDelta; pParticle->m_flRollDelta += pParticle->m_flRollDelta * ( timeDelta * -8.0f );
//Cap the minimum roll
if ( fabs( pParticle->m_flRollDelta ) < 0.5f ) { pParticle->m_flRollDelta = ( pParticle->m_flRollDelta > 0.0f ) ? 0.5f : -0.5f; }
return pParticle->m_flRoll; }
private: CSmokeParticle( const CSmokeParticle & ); };
// Datatable.. this can have all the smoketrail parameters when we need it to.
IMPLEMENT_CLIENTCLASS_DT(C_GrenadeTrail, DT_GrenadeTrail, CGrenadeTrail) RecvPropFloat(RECVINFO(m_SpawnRate)), RecvPropFloat(RECVINFO(m_ParticleLifetime)), RecvPropFloat(RECVINFO(m_StopEmitTime)), RecvPropInt(RECVINFO(m_bEmit)), RecvPropInt(RECVINFO(m_nAttachment)), END_RECV_TABLE()
// ------------------------------------------------------------------------- //
// ParticleMovieExplosion
// ------------------------------------------------------------------------- //
C_GrenadeTrail::C_GrenadeTrail() { m_MaterialHandle[0] = NULL; m_MaterialHandle[1] = NULL;
// things that we will change
m_SpawnRate = 10; m_ParticleLifetime = 5; m_bEmit = true; m_nAttachment = -1; m_StopEmitTime = 0; // No end time
// invariants
m_ParticleSpawn.Init(10); m_StartColor.Init(0.65, 0.65, 0.65); m_MinSpeed = 2; m_MaxSpeed = 6; m_MinDirectedSpeed = m_MaxDirectedSpeed = 0; m_StartSize = 2; m_EndSize = 6; m_SpawnRadius = 2; m_VelocityOffset.Init(); m_Opacity = 0.3f;
m_pSmokeEmitter = NULL; m_pParticleMgr = NULL; }
C_GrenadeTrail::~C_GrenadeTrail() { if ( m_pParticleMgr ) { m_pParticleMgr->RemoveEffect( &m_ParticleEffect ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_GrenadeTrail::GetAimEntOrigin( IClientEntity *pAttachedTo, Vector *pAbsOrigin, QAngle *pAbsAngles ) { C_BaseEntity *pEnt = pAttachedTo->GetBaseEntity(); if (pEnt && (m_nAttachment > 0)) { pEnt->GetAttachment( m_nAttachment, *pAbsOrigin, *pAbsAngles ); } else { BaseClass::GetAimEntOrigin( pAttachedTo, pAbsOrigin, pAbsAngles ); } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : bEmit -
//-----------------------------------------------------------------------------
void C_GrenadeTrail::SetEmit(bool bEmit) { m_bEmit = bEmit; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : rate -
//-----------------------------------------------------------------------------
void C_GrenadeTrail::SetSpawnRate(float rate) { m_SpawnRate = rate; m_ParticleSpawn.Init(rate); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : bnewentity -
//-----------------------------------------------------------------------------
void C_GrenadeTrail::OnDataChanged(DataUpdateType_t updateType) { C_BaseEntity::OnDataChanged(updateType);
if ( updateType == DATA_UPDATE_CREATED ) { Start( ParticleMgr(), NULL ); } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pParticleMgr -
// *pArgs -
//-----------------------------------------------------------------------------
void C_GrenadeTrail::Start( CParticleMgr *pParticleMgr, IPrototypeArgAccess *pArgs ) { if(!pParticleMgr->AddEffect( &m_ParticleEffect, this )) return;
m_pParticleMgr = pParticleMgr; m_pSmokeEmitter = CSmokeParticle::Create("smokeTrail"); if ( !m_pSmokeEmitter ) { Assert( false ); return; }
m_pSmokeEmitter->SetSortOrigin( GetAbsOrigin() ); m_pSmokeEmitter->SetNearClip( 64.0f, 128.0f );
m_MaterialHandle[0] = g_Mat_DustPuff[0]; m_MaterialHandle[1] = g_Mat_DustPuff[1]; m_ParticleSpawn.Init( m_SpawnRate ); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : fTimeDelta -
//-----------------------------------------------------------------------------
void C_GrenadeTrail::Update( float fTimeDelta ) { if ( !m_pSmokeEmitter ) return;
// Grenades thrown out of the PVS should not draw particles at the world origin
if ( IsDormant() ) return;
Vector offsetColor;
// Add new particles
if ( !m_bEmit ) return;
if ( ( m_StopEmitTime != 0 ) && ( m_StopEmitTime <= gpGlobals->curtime ) ) return;
float tempDelta = fTimeDelta;
SimpleParticle *pParticle; Vector offset;
Vector vecOrigin; VectorMA( GetAbsOrigin(), -fTimeDelta, GetAbsVelocity(), vecOrigin );
Vector vecForward; GetVectors( &vecForward, NULL, NULL );
while( m_ParticleSpawn.NextEvent( tempDelta ) ) { float fldt = fTimeDelta - tempDelta;
offset.Random( -m_SpawnRadius, m_SpawnRadius ); offset += vecOrigin; VectorMA( offset, fldt, GetAbsVelocity(), offset );
pParticle = (SimpleParticle *) m_pSmokeEmitter->AddParticle( sizeof( SimpleParticle ), m_MaterialHandle[random->RandomInt(0,1)], offset );
if ( pParticle == NULL ) continue;
pParticle->m_flLifetime = 0.0f; pParticle->m_flDieTime = m_ParticleLifetime;
pParticle->m_iFlags = 0; // no wind!
pParticle->m_vecVelocity.Random( -1.0f, 1.0f ); pParticle->m_vecVelocity *= random->RandomFloat( m_MinSpeed, m_MaxSpeed ); float flDirectedVel = random->RandomFloat( m_MinDirectedSpeed, m_MaxDirectedSpeed ); VectorMA( pParticle->m_vecVelocity, flDirectedVel, vecForward, pParticle->m_vecVelocity );
pParticle->m_vecVelocity[2] += 15;
offsetColor = m_StartColor; float flMaxVal = MAX( m_StartColor[0], m_StartColor[1] ); if ( flMaxVal < m_StartColor[2] ) { flMaxVal = m_StartColor[2]; } offsetColor /= flMaxVal;
offsetColor *= random->RandomFloat( -0.2f, 0.2f ); offsetColor += m_StartColor;
offsetColor[0] = clamp( offsetColor[0], 0.0f, 1.0f ); offsetColor[1] = clamp( offsetColor[1], 0.0f, 1.0f ); offsetColor[2] = clamp( offsetColor[2], 0.0f, 1.0f );
pParticle->m_uchColor[0] = offsetColor[0]*255.0f; pParticle->m_uchColor[1] = offsetColor[1]*255.0f; pParticle->m_uchColor[2] = offsetColor[2]*255.0f; pParticle->m_uchStartSize = m_StartSize; pParticle->m_uchEndSize = m_EndSize; float alpha = random->RandomFloat( m_Opacity*0.75f, m_Opacity*1.25f ); alpha = clamp( alpha, 0.0f, 1.0f );
pParticle->m_uchStartAlpha = alpha * 255; pParticle->m_uchEndAlpha = 0; pParticle->m_flRoll = random->RandomInt( 0, 360 ); pParticle->m_flRollDelta = random->RandomFloat( -1.0f, 1.0f ); } }
void C_GrenadeTrail::RenderParticles( CParticleRenderIterator *pIterator ) { }
void C_GrenadeTrail::SimulateParticles( CParticleSimulateIterator *pIterator ) { }
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