Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

60 lines
1.2 KiB

  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. //=============================================================================//
  6. #ifndef DOD_CLIENTMODE_H
  7. #define DOD_CLIENTMODE_H
  8. #ifdef _WIN32
  9. #pragma once
  10. #endif
  11. #include "clientmode_shared.h"
  12. #include "dodviewport.h"
  13. class CDODFreezePanel;
  14. class ClientModeDODNormal : public ClientModeShared
  15. {
  16. DECLARE_CLASS( ClientModeDODNormal, ClientModeShared );
  17. private:
  18. // IClientMode overrides.
  19. public:
  20. ClientModeDODNormal();
  21. virtual void Init();
  22. virtual void InitViewport();
  23. virtual float GetViewModelFOV( void );
  24. int GetDeathMessageStartHeight( void );
  25. virtual void FireGameEvent( IGameEvent * event);
  26. virtual void PostRenderVGui();
  27. virtual bool ShouldDrawViewModel( void );
  28. virtual int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
  29. private:
  30. // void UpdateSpectatorMode( void );
  31. void RadioMessage( const char *pszSoundName, const char *pszSubtitle, const char *pszSender = NULL, int iSenderIndex = 0 );
  32. char m_szLastRadioSound[128];
  33. CDODFreezePanel *m_pFreezePanel;
  34. };
  35. extern IClientMode *GetClientModeNormal();
  36. extern ClientModeDODNormal* GetClientModeDODNormal();
  37. #endif // DOD_CLIENTMODE_H