Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef DOD_HUD_DEATHSTATS_H
#define DOD_HUD_DEATHSTATS_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/EditablePanel.h>
#include <game/client/iviewport.h>
#include <vgui/IScheme.h>
#include <vgui_controls/Label.h>
#include "hud.h"
#include "hudelement.h"
#include "dod_shareddefs.h"
using namespace vgui;
#define MAX_DEATHSTATS_NAME_LENGTH 128 // to hold multiple player cappers
// Player entries in a death notice
struct DeathStatsPlayer { char szName[MAX_DEATHSTATS_NAME_LENGTH]; int iEntIndex; };
// Contents of each entry in our list of death notices
struct DeathStatsRecord { DeathStatsPlayer Killer; DeathStatsPlayer Victim; CHudTexture *iconDeath; bool bSuicide; };
class CDODDeathStatsPanel : public EditablePanel, public CHudElement { private: DECLARE_CLASS_SIMPLE( CDODDeathStatsPanel, EditablePanel );
public: CDODDeathStatsPanel( const char *pElementName );
virtual void Reset(); virtual void Init(); virtual void VidInit(); virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void OnScreenSizeChanged( int iOldWide, int iOldTall );
virtual void FireGameEvent( IGameEvent * event); virtual void Paint( void ); int DrawDeathNoticeItem( int xRight, int y );
void Show() { SetAlpha( 255 ); } void Hide() { SetAlpha( 0 ); }
protected:
vgui::Label *m_pSummaryLabel; vgui::Label *m_pAttackerHistoryLabel;
DeathStatsRecord m_DeathRecord;
int m_iMaterialTexture;
// Special death notice icons
CHudTexture *m_iconD_skull;
// Icons for stats
CHudTexture *m_pIconKill; CHudTexture *m_pIconWounded; CHudTexture *m_pIconCap; CHudTexture *m_pIconDefended;
CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "HudNumbersTimer" ); CPanelAnimationVarAliasType( float, m_flLineHeight, "LineHeight", "15", "proportional_float" ); CPanelAnimationVar( Color, m_ActiveBackgroundColor, "ActiveBackgroundColor", "255 255 255 140" );
CPanelAnimationVarAliasType( int, m_iDeathNoticeX, "DeathNoticeX", "5", "proportional_int" ); CPanelAnimationVarAliasType( int, m_iDeathNoticeY, "DeathNoticeY", "5", "proportional_int" ); };
#endif //DOD_HUD_DEATHSTATS_H
|