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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
//
// Health.cpp
//
// implementation of CHudHealth class
//
#include "cbase.h"
#include "hud.h"
#include "hud_macros.h"
#include "view.h"
#include "iclientmode.h"
#include <KeyValues.h>
#include <vgui/ISurface.h>
#include <vgui/ISystem.h>
#include <vgui_controls/AnimationController.h>
#include <vgui_controls/Panel.h>
using namespace vgui;
#include "hudelement.h"
#include "convar.h"
#include "c_dod_player.h"
//-----------------------------------------------------------------------------
// Purpose: Health panel
//-----------------------------------------------------------------------------
class CHudHealth : public CHudElement, public vgui::Panel { DECLARE_CLASS_SIMPLE( CHudHealth, vgui::Panel );
public: CHudHealth( const char *pElementName ); virtual void Init( void ); virtual void VidInit( void ); virtual void Reset( void ); virtual void OnThink();
virtual bool ShouldDraw( void ); virtual void Paint( void ); virtual void ApplySchemeSettings( IScheme *scheme );
private: int m_iHealth; int m_iStamina;
CHudTexture *m_pIconHealthBar; CHudTexture *m_pIconHealthOverlay; CHudTexture *m_pIconBG; CHudTexture *m_pIconStaminaBar; };
//DECLARE_HUDELEMENT( CHudHealth );
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CHudHealth::CHudHealth( const char *pElementName ) : CHudElement( pElementName ), BaseClass(NULL, "HudHealth") { SetParent( g_pClientMode->GetViewport() ); SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudHealth::Init() { m_iHealth = 100; }
void CHudHealth::ApplySchemeSettings( IScheme *scheme ) { BaseClass::ApplySchemeSettings( scheme );
if( !m_pIconHealthBar ) { m_pIconHealthBar = gHUD.GetIcon( "hud_healthbar" ); }
if( !m_pIconHealthOverlay ) { m_pIconHealthOverlay = gHUD.GetIcon( "hud_health_overlay" ); }
if( !m_pIconBG ) { m_pIconBG = gHUD.GetIcon( "hud_main" ); }
if( !m_pIconStaminaBar ) { m_pIconStaminaBar = gHUD.GetIcon( "hud_staminabar" ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudHealth::Reset() { }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudHealth::VidInit() { }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudHealth::OnThink() { int realHealth = 0; C_DODPlayer *local = C_DODPlayer::GetLocalDODPlayer(); if ( local ) { // Never below zero
realHealth = MAX( local->GetHealth(), 0 );
m_iStamina = local->m_Shared.GetStamina(); }
// Only update the fade if we've changed health
if ( realHealth == m_iHealth ) { return; }
#ifdef _DEBUG
g_pClientMode->GetViewportAnimationController()->SetAutoReloadScript(true); #endif
m_iHealth = realHealth; }
bool CHudHealth::ShouldDraw( void ) { // No local player yet?
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); if ( !pPlayer ) return false;
if( pPlayer->GetTeamNumber() != TEAM_ALLIES && pPlayer->GetTeamNumber() != TEAM_AXIS ) return false;
return CHudElement::ShouldDraw(); }
void CHudHealth::Paint( void ) { int x, y, w, h; GetBounds( x, y, w, h );
Color clrIcon(255,255,255,255);
int xpos = 0; int ypos = h - m_pIconBG->Height(); m_pIconBG->DrawSelf( xpos, ypos, clrIcon );
int nOffset = m_pIconHealthOverlay->Height() * ( 1.0 - ( (float)m_iHealth / 100.0 ) ); if ( nOffset < m_pIconHealthOverlay->Height() ) { m_pIconHealthOverlay->DrawSelfCropped( xpos + 55, ypos + 27, 0, 0, m_pIconHealthOverlay->Width(), nOffset, clrIcon ); }
nOffset = m_pIconHealthBar->Height() * ( 1.0 - ( (float)m_iHealth / 100.0 ) ); if ( nOffset < m_pIconHealthBar->Height() ) { m_pIconHealthBar->DrawSelfCropped( xpos + 99, ypos + 27 + nOffset, 0, nOffset, m_pIconHealthBar->Width(), m_pIconHealthBar->Height() - nOffset, clrIcon ); }
nOffset = m_pIconStaminaBar->Height() * ( 1.0 - ( (float)m_iStamina / 100.0 ) ); if ( nOffset < m_pIconStaminaBar->Height() ) { m_pIconStaminaBar->DrawSelfCropped( xpos + 8, ypos + 12 + nOffset, 0, nOffset, m_pIconStaminaBar->Width(), m_pIconStaminaBar->Height() - nOffset, clrIcon ); }
BaseClass::Paint(); }
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