Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "hudelement.h"
#include <vgui_controls/Panel.h>
#include <vgui/ISurface.h>
#include "c_dod_player.h"
#include "iclientmode.h"
#include "c_dod_playerresource.h"
#include "weapon_mg42.h"
class CHudMGHeatIcon : public CHudElement, public vgui::Panel { public: DECLARE_CLASS_SIMPLE( CHudMGHeatIcon, vgui::Panel );
CHudMGHeatIcon( const char *name ); virtual void Paint(); virtual void Init(); virtual bool ShouldDraw();
private: CHudTexture *m_pBarrel; CHudTexture *m_pHotBarrel;
Color m_clrIcon; };
DECLARE_HUDELEMENT( CHudMGHeatIcon );
CHudMGHeatIcon::CHudMGHeatIcon( const char *pName ) : vgui::Panel( NULL, "HudMGHeatIcon" ), CHudElement( pName ) { SetParent( g_pClientMode->GetViewport() );
m_clrIcon = Color(255,255,255,255); SetHiddenBits( HIDEHUD_PLAYERDEAD ); }
void CHudMGHeatIcon::Init() { if( !m_pBarrel ) { m_pBarrel = gHUD.GetIcon( "hud_barrel" ); }
if( !m_pHotBarrel ) { m_pHotBarrel = gHUD.GetIcon( "hud_barrelo" ); } }
bool CHudMGHeatIcon::ShouldDraw() { C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
if( !pPlayer ) return false;
//is their active weapon an mg42 ?
CWeaponDODBase *pWeapon = pPlayer->GetActiveDODWeapon(); if( pWeapon && pWeapon->IsA( WEAPON_MG42 ) ) return true;
return false; }
void CHudMGHeatIcon::Paint() { int x,y,w,h; GetBounds( x,y,w,h );
if( !m_pBarrel ) { m_pBarrel = gHUD.GetIcon( "hud_barrel" ); }
if( !m_pHotBarrel ) { m_pHotBarrel = gHUD.GetIcon( "hud_barrelo" ); }
//draw the base
m_pBarrel->DrawSelf( 0, 0, m_clrIcon );
float flPercentHotness = 0.0f;
C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
if( !pPlayer ) return;
CWeaponDODBase *pWeapon = pPlayer->GetActiveDODWeapon(); if( pWeapon && pWeapon->IsA( WEAPON_MG42 ) ) { CWeaponMG42 *pMG42 = (CWeaponMG42 *)pWeapon;
if( pMG42 ) { flPercentHotness = (float)pMG42->GetWeaponHeat() / 100.0; } } int nOffset = m_pHotBarrel->Height() * ( 1.0 - flPercentHotness ); if ( nOffset < m_pHotBarrel->Height() ) { m_pHotBarrel->DrawSelfCropped( 0, nOffset, 0, nOffset, m_pHotBarrel->Width(), m_pHotBarrel->Height() - nOffset, m_clrIcon ); }
}
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