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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include <KeyValues.h>
#include <vgui/IScheme.h>
#include <vgui/ISurface.h>
#include <vgui/ISystem.h>
#include <vgui_controls/AnimationController.h>
#include <vgui_controls/EditablePanel.h>
#include <vgui_controls/ImagePanel.h>
#include <vgui/ISurface.h>
#include "c_dod_team.h"
#include "c_dod_playerresource.h"
#include "c_dod_player.h"
#include "weapon_mg42.h"
#include "dodcornercutpanel.h"
#include "dod_hud_playerstatus_mgheat.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudMGHeatProgressBar::ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme );
m_clrActive = pScheme->GetColor( "HudMGHeatBar.Active", GetFgColor() ); m_clrActiveLow = pScheme->GetColor( "HudMGHeatBar.ActiveLow", GetFgColor() ); m_clrInactive = pScheme->GetColor( "HudMGHeatBar.InActive", GetFgColor() ); m_clrInactiveLow = pScheme->GetColor( "HudMGHeatBar.InActiveLow", GetFgColor() ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudMGHeatProgressBar::Paint() { BaseClass::Paint();
int xpos = 0, ypos = 0; int x, y, w, t; GetBounds( x, y, w, t );
if ( m_flPercentage > m_flWarningLevel ) { vgui::surface()->DrawSetColor( m_clrInactiveLow ); } else { vgui::surface()->DrawSetColor( m_clrInactive ); }
int nActiveLimit = w * ( 1.0f - m_flPercentage );
while ( xpos + m_flSliceWidth < w ) { if ( xpos + m_flSliceWidth > nActiveLimit ) { if ( m_flPercentage > m_flWarningLevel ) { vgui::surface()->DrawSetColor( m_clrActiveLow ); } else { vgui::surface()->DrawSetColor( m_clrActive ); } }
vgui::surface()->DrawFilledRect( xpos, ypos, xpos + m_flSliceWidth, ypos + t ); xpos += m_flSliceWidth + m_flSliceSpacer; } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudMGHeatIcon::SetType( int nType ) { m_nType = nType;
switch( nType ) { // case WEAPON_30CAL:
// m_icon = gHUD.GetIcon( m_szIcon30cal );
// break;
case WEAPON_MG42: default: m_icon = gHUD.GetIcon( m_szIconMg42 ); break; } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudMGHeatIcon::ApplySettings( KeyValues *inResourceData ) { // Q_strncpy( m_szIcon30cal, inResourceData->GetString( "icon_30cal", "mgheat_30cal" ), sizeof( m_szIcon30cal ) );
Q_strncpy( m_szIconMg42, inResourceData->GetString( "icon_mg42", "mgheat_mg42" ), sizeof( m_szIconMg42 ) ); BaseClass::ApplySettings( inResourceData ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudMGHeatIcon::ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme );
m_clrActive = pScheme->GetColor( "HudMGHeatIcon.Active", GetFgColor() ); m_clrActiveLow = pScheme->GetColor( "HudMGHeatIcon.ActiveLow", GetFgColor() ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudMGHeatIcon::Paint() { BaseClass::Paint();
int x, y, w, t; GetBounds( x, y, w, t );
if ( m_icon ) { m_icon->DrawSelf( 0, 0, w, t, ( m_flPercentage > m_flWarningLevel ) ? m_clrActiveLow : m_clrActive ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CDoDHudMGHeat::CDoDHudMGHeat( vgui::Panel *parent, const char *name ) : vgui::EditablePanel( parent, name ) { m_pBackground = new CDoDCutEditablePanel( this, "MGHeatBackground" ); m_pIcon = new CDoDHudMGHeatIcon( this, "MGHeatIcon" ); m_pProgressBar = new CDoDHudMGHeatProgressBar( this, "MGHeatProgressBar" ); }
void CDoDHudMGHeat::ApplySchemeSettings( vgui::IScheme *pScheme ) { // load control settings...
LoadControlSettings( "resource/UI/HudPlayerStatusMGHeat.res" );
BaseClass::ApplySchemeSettings( pScheme ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudMGHeat::SetVisible( bool state ) { if ( m_pBackground && m_pBackground->IsVisible() != state ) { m_pBackground->SetVisible( state ); }
if ( m_pIcon && m_pIcon->IsVisible() != state ) { m_pIcon->SetVisible( state ); }
if ( m_pProgressBar && m_pProgressBar->IsVisible() != state ) { m_pProgressBar->SetVisible( state ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudMGHeat::OnThink() { BaseClass::OnThink();
C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer(); if ( pPlayer ) { CWeaponDODBase *pWeapon = pPlayer->GetActiveDODWeapon(); if ( pWeapon ) { /* if ( pWeapon->IsA( WEAPON_30CAL ) )
{ CWeapon30cal *p30Cal = (CWeapon30cal *)pWeapon;
if( p30Cal ) { float flPercentage = (float)p30Cal->GetWeaponHeat() / 100.0;
if ( m_pProgressBar ) { m_pProgressBar->SetPercentage( flPercentage ); }
if ( m_pIcon ) { m_pIcon->SetPercentage( flPercentage ); } }
if ( m_pIcon ) { m_pIcon->SetType( WEAPON_30CAL ); }
SetVisible( true ); } */ if ( pWeapon->IsA( WEAPON_MG42 ) ) { CWeaponMG42 *pMG42 = (CWeaponMG42 *)pWeapon; if( pMG42 ) { float flPercentage = (float)pMG42->GetWeaponHeat() / 100.0;
if ( m_pProgressBar ) { m_pProgressBar->SetPercentage( flPercentage ); }
if ( m_pIcon ) { m_pIcon->SetPercentage( flPercentage ); } }
if ( m_pIcon ) { m_pIcon->SetType( WEAPON_MG42 ); }
SetVisible( true ); } else { SetVisible( false ); } } } }
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