Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include <KeyValues.h>
#include <vgui/IScheme.h>
#include <vgui/ISurface.h>
#include <vgui/ISystem.h>
#include <vgui_controls/EditablePanel.h>
#include <vgui_controls/ImagePanel.h>
#include <vgui/ISurface.h>
#include "c_dod_player.h"
#include "dodcornercutpanel.h"
#include "dod_hud_playerstatus_tnt.h"
#include "dod_gamerules.h"
#include "clientmode_dod.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CDoDHudTNT::CDoDHudTNT( vgui::Panel *parent, const char *name ) : CDoDCutEditablePanel( parent, name ) { m_pIconTNT = new CIconPanel( this, "Icon_TNT" ); m_pIconTNT_Missing = new CIconPanel( this, "Icon_TNT_Missing" );
SetProportional( true ); LoadControlSettings( "resource/UI/HudPlayerStatusTNT.res" );
m_pIconTNT->SetVisible( false ); m_pIconTNT_Missing->SetVisible( true );
m_bHasTNT = false; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudTNT::ApplySchemeSettings( vgui::IScheme *pScheme ) { LoadControlSettings( "resource/UI/HudPlayerStatusTNT.res" );
BaseClass::ApplySchemeSettings( pScheme ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudTNT::ApplySettings( KeyValues *inResourceData ) { BaseClass::ApplySettings( inResourceData );
// Get icon loc, dims
m_iIconX = vgui::scheme()->GetProportionalScaledValueEx( GetScheme(), inResourceData->GetInt( "icon_x", 0 ) ); m_iIconY = vgui::scheme()->GetProportionalScaledValueEx( GetScheme(), inResourceData->GetInt( "icon_y", 0 ) ); m_iIconW = vgui::scheme()->GetProportionalScaledValueEx( GetScheme(), inResourceData->GetInt( "icon_w", 32 ) ); m_iIconH = vgui::scheme()->GetProportionalScaledValueEx( GetScheme(), inResourceData->GetInt( "icon_h", 32 ) ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudTNT::SetVisible( bool state ) { }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudTNT::OnThink() { BaseClass::OnThink();
C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer(); if ( !pPlayer ) { return; }
if ( DODGameRules()->IsBombingTeam( pPlayer->GetTeamNumber() ) ) { SetAlpha( 255 );
C_BaseCombatWeapon *pBomb = NULL;
for ( int i = 0; i < MAX_WEAPONS; i++ ) { C_BaseCombatWeapon *pWeapon = pPlayer->GetWeapon( i );
if ( pWeapon == NULL ) { continue; }
if ( pWeapon->GetSlot() == WPN_SLOT_BOMB ) { pBomb = pWeapon; break; } }
if ( pBomb ) { if ( m_bHasTNT == false ) { m_bHasTNT = true;
m_pIconTNT->SetVisible( true ); m_pIconTNT_Missing->SetVisible( false ); } } else { if ( m_bHasTNT == true ) { m_bHasTNT = false;
m_pIconTNT->SetVisible( false ); m_pIconTNT_Missing->SetVisible( true ); } } } else { SetAlpha( 0 ); } }
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