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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "hud.h"
#include "hudelement.h"
#include "hud_macros.h"
#include "iclientmode.h"
#include "vgui_controls/AnimationController.h"
#include "vgui_controls/Label.h"
#include "vgui/ILocalize.h"
#include "vgui/ISurface.h"
#include "text_message.h"
#include "dod_gamerules.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: Displays current ammunition level
//-----------------------------------------------------------------------------
class CDODRestartRoundLabel : public vgui::Panel, public CHudElement { DECLARE_CLASS_SIMPLE( CDODRestartRoundLabel, vgui::Panel );
public: CDODRestartRoundLabel( const char *pElementName ); virtual void Reset();
virtual void PerformLayout();
protected: virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void OnThink();
private: vgui::HFont m_hFont; Color m_bgColor;
vgui::Label *m_pRestartLabel; // "Round will restart in 0:00"
vgui::Label *m_pBackground;
CPanelAnimationVarAliasType( int, m_iTextX, "text_xpos", "8", "proportional_int" ); CPanelAnimationVarAliasType( int, m_iTextY, "text_ypos", "8", "proportional_int" );
float m_flLastRestartTime; };
DECLARE_HUDELEMENT( CDODRestartRoundLabel );
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CDODRestartRoundLabel::CDODRestartRoundLabel( const char *pElementName ) : BaseClass(NULL, "RestartRoundLabel"), CHudElement( pElementName ) { vgui::Panel *pParent = g_pClientMode->GetViewport(); SetParent( pParent ); SetVisible( false ); SetAlpha( 0 );
m_pBackground = new vgui::Label( this, "Background", "" );
wchar_t labelText[128]; g_pVGuiLocalize->ConstructString( labelText, sizeof(labelText), g_pVGuiLocalize->Find( "#clan_game_restart" ), 2, L"0", L"00" );
m_pRestartLabel = new vgui::Label( this, "restartroundlabel", labelText ); m_pRestartLabel->SetPaintBackgroundEnabled( false ); m_pRestartLabel->SetPaintBorderEnabled( false ); m_pRestartLabel->SizeToContents(); m_pRestartLabel->SetContentAlignment( vgui::Label::a_west ); m_pRestartLabel->SetFgColor( GetFgColor() );
m_flLastRestartTime = 0; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDODRestartRoundLabel::Reset() { g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "RestartRoundLabelHide" );
m_flLastRestartTime = 0; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDODRestartRoundLabel::ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme );
SetFgColor( Color(0,0,0,0) ); m_hFont = pScheme->GetFont( "HudHintText", true );
m_pBackground->SetBgColor( GetSchemeColor("HintMessageBg", pScheme) ); m_pBackground->SetPaintBackgroundType( 2 );
SetAlpha( 0 ); }
//-----------------------------------------------------------------------------
// Purpose: Resizes the label
//-----------------------------------------------------------------------------
void CDODRestartRoundLabel::PerformLayout() { BaseClass::PerformLayout();
int wide, tall; GetSize( wide, tall );
// find the widest line
int labelWide = m_pRestartLabel->GetWide();
// find the total height
int fontTall = vgui::surface()->GetFontTall( m_hFont ); int labelTall = fontTall;
labelWide += m_iTextX*2; labelTall += m_iTextY*2;
m_pBackground->SetBounds( 0, 0, labelWide, labelTall );
int xOffset = (labelWide - m_pRestartLabel->GetWide())/2; m_pRestartLabel->SetPos( 0 + xOffset, 0 + m_iTextY ); }
//-----------------------------------------------------------------------------
// Purpose: Updates the label color each frame
//-----------------------------------------------------------------------------
void CDODRestartRoundLabel::OnThink() { float flRoundRestartTime = DODGameRules()->GetRoundRestartTime();
if( flRoundRestartTime != m_flLastRestartTime ) { if( flRoundRestartTime > 0 ) { g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "RestartRoundLabelShow" ); } m_flLastRestartTime = flRoundRestartTime; }
if( GetAlpha() > 0 ) { wchar_t minutes[4]; wchar_t seconds[4];
int iSecondsRemaining = (int)( flRoundRestartTime - gpGlobals->curtime );
iSecondsRemaining = MAX( 0, iSecondsRemaining );
_snwprintf ( minutes, sizeof(minutes)/sizeof(wchar_t), L"%d", (iSecondsRemaining / 60) ); _snwprintf ( seconds, sizeof(seconds)/sizeof(wchar_t), L"%02d", (iSecondsRemaining % 60) );
wchar_t labelText[128]; g_pVGuiLocalize->ConstructString( labelText, sizeof(labelText), g_pVGuiLocalize->Find( "#clan_game_restart" ), 2, minutes, seconds );
m_pRestartLabel->SetText( labelText ); m_pRestartLabel->SizeToContents(); //InvalidateLayout();
}
m_pBackground->SetFgColor(GetFgColor()); m_pRestartLabel->SetFgColor(GetFgColor()); }
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