Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef HUD_SPEC_CROSSHAIR_H
#define HUD_SPEC_CROSSHAIR_H
#ifdef _WIN32
#pragma once
#endif
#include "hudelement.h"
#include <vgui_controls/Panel.h>
namespace vgui { class IScheme; };
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CHudSpecCrosshair : public CHudElement, public vgui::Panel { DECLARE_CLASS_SIMPLE( CHudSpecCrosshair, vgui::Panel ); public: CHudSpecCrosshair( const char *pElementName );
void DrawCrosshair( void ); bool HasCrosshair( void ) { return ( m_pCrosshair != NULL ); }
protected: virtual void ApplySchemeSettings( vgui::IScheme *scheme ); virtual void Paint();
private: // Crosshair sprite and colors
CHudTexture *m_pCrosshair; Color m_clrCrosshair; };
// Enable/disable crosshair rendering.
extern ConVar crosshair;
#endif // HUD_SPEC_CROSSHAIR_H
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