Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef DOD_VIEW_SCENE_H
#define DOD_VIEW_SCENE_H
#ifdef _WIN32
#pragma once
#endif
#include "iviewrender.h"
#include "viewrender.h"
#include "colorcorrectionmgr.h"
//-----------------------------------------------------------------------------
// Purpose: Implements the interview to view rendering for the client .dll
//-----------------------------------------------------------------------------
class CDODViewRender : public CViewRender { public: CDODViewRender();
void Init( ); void Shutdown( );
void RenderView( const CViewSetup &view, int nClearFlags, int whatToDraw ); void RenderPlayerSprites();
void PerformStunEffect( const CViewSetup &view );
void InitColorCorrection( ); void ShutdownColorCorrection( ); void SetupColorCorrection( );
private: ITexture *m_pStunTexture;
ClientCCHandle_t m_SpectatorLookupHandle; ClientCCHandle_t m_DeathLookupHandle; bool m_bLookupActive; };
#endif //DOD_VIEW_SCENE_H
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