Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose: Holds the result of an AsyncCreateTextureFromRenderTarget for VGUI. Don't reuse these.
  4. //
  5. //=============================================================================
  6. #ifndef ICON_RENDER_RECEIVER_H
  7. #define ICON_RENDER_RECEIVER_H
  8. #ifdef _WIN32
  9. #pragma once
  10. #endif
  11. #include "materialsystem/itexture.h"
  12. class CIconRenderReceiver : public IAsyncTextureOperationReceiver
  13. {
  14. public:
  15. CIconRenderReceiver() : m_pTex( NULL ) { }
  16. protected:
  17. virtual ~CIconRenderReceiver() { SafeRelease( &m_pTex ); }
  18. public:
  19. virtual int AddRef() OVERRIDE
  20. {
  21. return ++m_nReferenceCount;
  22. }
  23. virtual int Release() OVERRIDE
  24. {
  25. int retVal = --m_nReferenceCount;
  26. if ( retVal == 0 )
  27. delete this;
  28. return retVal;
  29. }
  30. virtual void OnAsyncCreateComplete( ITexture* pTex, void *pRtSrc ) OVERRIDE
  31. {
  32. SafeAssign( &m_pTex, pTex );
  33. }
  34. virtual void OnAsyncFindComplete( ITexture* pTex, void * ) OVERRIDE { Assert( !"Should never be called." ); }
  35. virtual void OnAsyncMapComplete( ITexture* pTex, void* pExtraArgs, void* pMemory, int pPitch ) OVERRIDE { Assert( !"Should never be called." ); }
  36. virtual void OnAsyncReadbackBegin( ITexture* pDst, ITexture* pSrc, void* pExtraArgs ) OVERRIDE { Assert( !"Should never be called." ); }
  37. virtual int GetRefCount() const OVERRIDE { return m_nReferenceCount; }
  38. ITexture* GetTexture() const { return m_pTex; }
  39. private:
  40. CInterlockedInt m_nReferenceCount;
  41. ITexture* m_pTex;
  42. };
  43. #endif // ICON_RENDER_RECEIVER_H