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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "vgui/IInput.h"
#include <vgui/IVGui.h>
#include <vgui/IScheme.h>
#include "item_model_panel.h"
#include "iclientmode.h"
#include "baseviewport.h"
#include "econ_entity.h"
#include "gamestringpool.h"
#include "vgui_controls/TextImage.h"
#include "vgui_controls/Label.h"
#include "vgui_controls/Button.h"
#include "econ_item_system.h"
#include "ienginevgui.h"
#include "VGuiMatSurface/IMatSystemSurface.h"
#include "renderparm.h"
#include "vgui_controls/ScalableImagePanel.h"
#include "engine/IEngineSound.h"
#include "econ/tool_items/tool_items.h"
#include "econ_item_description.h"
#include "econ_item_tools.h"
#include "tool_items/custom_texture_cache.h"
#include "econ_dynamic_recipe.h"
#include "materialsystem/imaterialvar.h"
#include "materialsystem/itexturecompositor.h"
#include "bone_setup.h"
#include "animation.h"
#include "iconrenderreceiver.h"
#ifdef TF_CLIENT_DLL
#include "tf_shareddefs.h"
#include "tf_gamerules.h"
#endif // TF_CLIENT_DLL
#include "KeyValues.h"
ConVar tf_time_loading_item_panels( "tf_time_loading_item_panels", "0.0005", FCVAR_ARCHIVE, "The time to spend per frame loading data for item panels" ); #ifdef STAGING_ONLY
ConVar tf_paint_kit_show_unique_icon( "tf_paint_kit_show_unique_icon", "1" ); ConVar tf_test_loading_panels( "tf_test_loading_panels", "0" ); ConVar tf_force_highres_item_image( "tf_force_highres_item_image", "0" ); ConVar tf_unique_icon_perf_debug( "tf_unique_icon_perf_debug", "0" ); #endif
const char* g_ItemModelPanelRenderTargetNames[] = { "_rt_ItemModelPanel0", "_rt_ItemModelPanel1", "_rt_ItemModelPanel2" }; COMPILE_TIME_ASSERT( ITEM_MODEL_IMAGE_CACHE_SIZE == ARRAYSIZE( g_ItemModelPanelRenderTargetNames ) );
CItemMaterialCustomizationIconPanel::CItemMaterialCustomizationIconPanel( vgui::Panel *pParent, const char *pName ) : BaseClass( pParent, pName ) { m_iPaintSplat = -1; }
CItemMaterialCustomizationIconPanel::~CItemMaterialCustomizationIconPanel() { if ( vgui::surface() ) { if ( m_iPaintSplat != -1 ) { vgui::surface()->DestroyTextureID( m_iPaintSplat ); m_iPaintSplat = -1; } } }
// Custom painting
void CItemMaterialCustomizationIconPanel::PaintBackground( void ) { // Draw custom texture, if we have one
if ( m_hUGCId != 0 ) { // Request it from the cache, and get filename, if it's downloaded
// and ready
int iCustomTexture = GetCustomTextureGuiHandle( m_hUGCId ); if ( iCustomTexture != 0 ) { surface()->DrawSetTexture( iCustomTexture ); DrawQuad( 0, 1 ); surface()->DrawSetColor(COLOR_WHITE); } }
for ( int i = 0; i < m_colPaintColors.Size(); i++ ) { const Color& c = m_colPaintColors[i];
if ( m_iPaintSplat == -1 ) { m_iPaintSplat = surface()->CreateNewTextureID(); surface()->DrawSetTextureFile( m_iPaintSplat, "vgui/backpack_jewel_paint_splatter", true, false); } surface()->DrawSetTexture( m_iPaintSplat ); surface()->DrawSetColor( c.r(), c.g(), c.b(), GetAlpha() ); DrawQuad( i, m_colPaintColors.Size() ); surface()->DrawSetColor(COLOR_WHITE); }
// Clean up
vgui::surface()->DrawSetTexture(0); }
// Draw a quad that fills our extents
void CItemMaterialCustomizationIconPanel::DrawQuad( int iSubtileIndex, int iSubtileCount ) { int iWide, iTall; GetSize( iWide, iTall );
// All of this math is to accomplish the following: allow us to split our single "icon"
// into some number of equivalent columns. Then take each column and angle the divider so
// it goes from the left image to the right image:
//
// +-----+-----+ +------+----+
// | | | | / |
// | | | | | |
// | | | | / |
// +-----+-----+ +--- +------+
//
// ...because the angle is prettier than a straight vertical cut.
//
// My hope is that this code is so awful I'm never allowed to write UI code again.
float fXScale = 1.0f / (float)iSubtileCount, fXOffsetL = (float)iSubtileIndex * fXScale, fXOffsetR = (float)(iSubtileIndex + 1) * fXScale, fXUpperLowerOffset = fXScale * 0.65f;
// We shift our coordinates on the top slightly to the right (by fXUpperLowerOffset) and on
// the bottom slightly to the left (also by fXUpperLowerOffset). The far left side can't move
// away from 0 and the far right side can't move away from 1, so the edge case handling makes
// this look uglier than it really is.
float fXUL = iSubtileIndex == 0 ? fXOffsetL : fXOffsetL + fXUpperLowerOffset, fXUR = iSubtileIndex == iSubtileCount - 1 ? fXOffsetR : fXOffsetR + fXUpperLowerOffset, fXBL = iSubtileIndex == 0 ? fXOffsetL : fXOffsetL - fXUpperLowerOffset, fXBR = iSubtileIndex == iSubtileCount - 1 ? fXOffsetR : fXOffsetR - fXUpperLowerOffset;
Vector2D uv11( fXUL, 0.0f ); Vector2D uv21( fXUR, 0.0f ); Vector2D uv22( fXBR, 1.0f ); Vector2D uv12( fXBL, 1.0f );
vgui::Vertex_t verts[4]; verts[0].Init( Vector2D( iWide * fXUL, 0 ), uv11 ); verts[1].Init( Vector2D( iWide * fXUR, 0 ), uv21 ); verts[2].Init( Vector2D( iWide * fXBR, iTall ), uv22 ); verts[3].Init( Vector2D( iWide * fXBL, iTall ), uv12 );
vgui::surface()->DrawTexturedPolygon( 4, verts ); }
DECLARE_BUILD_FACTORY( CItemModelPanel ); DECLARE_BUILD_FACTORY( CEmbeddedItemModelPanel ); DECLARE_BUILD_FACTORY( CItemMaterialCustomizationIconPanel );
item_model_cache_t g_ItemModelImageCache[ITEM_MODEL_IMAGE_CACHE_SIZE];
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CEmbeddedItemModelPanel::CEmbeddedItemModelPanel( vgui::Panel *pParent, const char *pName ) : BaseClass( pParent, pName ) { m_bUseItemRenderTarget = false; m_bForceUseModel = false; m_pItem = NULL; m_pszToolTargetItemImage = NULL; m_iTextureID = -1; m_iToolTargetItemTextureID = -1; m_iOverlayTextureIDs.SetLessFunc( DefLessFunc(int) ); m_iOverlayTextureIDs.Purge(); m_bImageNotLoaded = false; m_bGreyedOut = false; m_bModelIsHidden = false; m_bUseRenderTargetAsIcon = false;
m_bWeaponAllowInspect = false; m_pCachedWeaponIcon = NULL; m_pCachedWeaponMaterial = NULL; m_iCachedTextureID = -1;
m_flModelRotateYawSpeed = 0;
m_bUsePedestal = false; m_bOfflineIconGeneration = false;
m_pItemParticle = NULL;
#ifdef STAGING_ONLY
m_flStartUpdateTime = 0.0; #endif // STAGING_ONLY
}
CEmbeddedItemModelPanel::~CEmbeddedItemModelPanel() { CleanUpCachedWeaponIcon();
SafeDeleteParticleData( &m_pItemParticle ); }
void CEmbeddedItemModelPanel::CleanUpCachedWeaponIcon() { tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ );
SafeRelease( &m_pCachedWeaponIcon ); SafeRelease( &m_pCachedWeaponMaterial );
if ( m_iCachedTextureID != -1 ) { surface()->DeleteTextureByID( m_iCachedTextureID ); m_iCachedTextureID = -1; }
// If we match a cache here, clear it so we redraw once when we appear.
for ( int i = 0; i < ITEM_MODEL_IMAGE_CACHE_SIZE; i++ ) { bool bMatch = g_ItemModelImageCache[i].m_hModelPanelLock.Get() == this; if ( bMatch ) { g_ItemModelImageCache[i].Clear(); } } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEmbeddedItemModelPanel::UpdateCameraForIcon() { if ( m_iCameraAttachment == -1 ) return;
studiohdr_t *pItemStudioHdr = m_RootMDL.m_MDL.GetStudioHdr(); if ( pItemStudioHdr ) { matrix3x4_t matBoneToWorld[MAXSTUDIOBONES]; m_RootMDL.m_MDL.SetUpBones( m_RootMDL.m_MDLToWorld, MAXSTUDIOBONES, matBoneToWorld );
// Get attachment transform
mstudioattachment_t attach = pItemStudioHdr->pAttachment( m_iCameraAttachment ); matrix3x4_t matLocalToWorld; ConcatTransforms( matBoneToWorld[ attach.localbone ], attach.local, matLocalToWorld );
QAngle angCameraAngles; Vector vecCameraPos; MatrixAngles( matLocalToWorld, angCameraAngles, vecCameraPos ); SetCameraOffset( vec3_origin ); SetCameraPositionAndAngles( vecCameraPos, angCameraAngles ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEmbeddedItemModelPanel::SetItem( CEconItemView *pItem ) { tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ );
m_iTextureID = -1; m_iToolTargetItemTextureID = -1; m_iOverlayTextureIDs.Purge(); CleanUpCachedWeaponIcon(); SafeDeleteParticleData( &m_pItemParticle );
// reset all models
SetMDL( MDLHANDLE_INVALID ); m_ItemModel.m_bDisabled = true; m_ItemModel.m_MDL.SetMDL( MDLHANDLE_INVALID ); m_StatTrackModel.m_bDisabled = true; m_StatTrackModel.m_MDL.SetMDL( MDLHANDLE_INVALID );
m_AttachedModels.Purge();
m_iCameraAttachment = -1;
m_pItem = pItem;
if ( !m_pItem ) return;
const char* pszInventoryImage = m_pItem->IsValid() ? m_pItem->GetInventoryImage() : NULL; if ( ( pszInventoryImage && pszInventoryImage[0] && !g_pMaterialSystem->IsMaterialLoaded( pszInventoryImage ) ) #ifdef STAGING_ONLY
|| tf_test_loading_panels.GetBool() #endif
) { m_bImageNotLoaded = true; }
if ( !m_pItem->IsValid() ) return;
float flValue; static CSchemaAttributeDefHandle pAttrib_ToolTarget( "tool target item" ); if ( FindAttribute_UnsafeBitwiseCast<attrib_value_t>( m_pItem, pAttrib_ToolTarget, &flValue ) ) { const CEconItemDefinition *pTargetDef = GetItemSchema()->GetItemDefinition( flValue );
m_pszToolTargetItemImage = pTargetDef->GetInventoryImage(); } else { m_pszToolTargetItemImage = NULL; } #ifdef STAGING_ONLY
if ( tf_paint_kit_show_unique_icon.GetBool() ) #endif // STAGING_ONLY
{ float flInspect = 0; static CSchemaAttributeDefHandle pAttrib_WeaponAllowInspect( "weapon_allow_inspect" ); if ( FindAttribute_UnsafeBitwiseCast<attrib_value_t>( m_pItem, pAttrib_WeaponAllowInspect, &flInspect ) ) { m_bWeaponAllowInspect = flInspect != 0;
#ifdef STAGING_ONLY
if ( m_flStartUpdateTime == 0 ) m_flStartUpdateTime = Plat_FloatTime(); #endif // STAGING_ONLY
} else { m_bWeaponAllowInspect = false; #ifdef STAGING_ONLY
m_flStartUpdateTime = 0.0; #endif // STAGING_ONLY
} }
float flUseCacheIcon = 0.f; static CSchemaAttributeDefHandle pAttrib_UseModelCacheIcon( "use_model_cache_icon" ); if ( FindAttribute_UnsafeBitwiseCast<attrib_value_t>( m_pItem, pAttrib_UseModelCacheIcon, &flUseCacheIcon ) && flUseCacheIcon != 0.f ) { m_bUseRenderTargetAsIcon = true; } else { m_bUseRenderTargetAsIcon = false; }
if ( !m_bModelIsHidden ) { if ( !m_pItem->GetInventoryImage() || IsForcingModelUsage() || m_bWeaponAllowInspect || UseRenderTargetAsIcon() ) { const char *pszModelName = m_pItem->GetPlayerDisplayModel( 0, 0 ); if ( pszModelName ) { CMDL *pMDL = NULL; #ifndef PORTAL2 // DOTA COME BACK
if ( m_bUsePedestal ) { MDLHandle_t hPedestalMDL = mdlcache->FindMDL( "models/weapons/pedestal/pedestal.mdl" ); SetMDL( hPedestalMDL, NULL ); mdlcache->Release( hPedestalMDL ); // counterbalance addref from within FindMDL
MDLHandle_t hItemMDL = mdlcache->FindMDL( pszModelName ); if ( mdlcache->IsErrorModel( hItemMDL ) ) { hItemMDL = MDLHANDLE_INVALID; } m_ItemModel.m_MDL.SetMDL( hItemMDL ); mdlcache->Release( hItemMDL ); // counterbalance addref from within FindMDL
pMDL = &m_ItemModel.m_MDL; } else { MDLHandle_t hMDL = mdlcache->FindMDL( pszModelName ); SetMDL( hMDL, static_cast<IClientRenderable*>( m_pItem ) ); mdlcache->Release( hMDL ); // counterbalance addref from within FindMDL
pMDL = &m_RootMDL.m_MDL; } #endif
if ( pMDL ) { studiohdr_t *pItemStudioHdr = pMDL->GetStudioHdr(); if ( pItemStudioHdr ) { // Get the appropriate attachment
CStudioHdr HDR( pItemStudioHdr, g_pMDLCache ); if ( m_bUsePedestal ) { m_iPedestalAttachment = Studio_FindAttachment( &HDR, "pedestal_0" ); if ( m_iPedestalAttachment != -1 ) { m_ItemModel.m_MDL.m_pProxyData = static_cast<IClientRenderable*>(m_pItem); m_ItemModel.m_bDisabled = false; m_ItemModel.m_MDL.m_nSequence = ACT_IDLE; SetIdentityMatrix( m_ItemModel.m_MDLToWorld ); } } else { m_iCameraAttachment = Studio_FindAttachment( &HDR, "icon_camera" ); UpdateCameraForIcon(); }
// should we override this model bodygroup
const CEconStyleInfo *pStyle = m_pItem->GetItemDefinition()->GetStyleInfo( m_pItem->GetStyle() ); if ( pStyle && pStyle->GetBodygroupName() != NULL ) { int iBodyGroup = ::FindBodygroupByName( &HDR, pStyle->GetBodygroupName() ); if ( iBodyGroup != -1 ) { ::SetBodygroup( &HDR, pMDL->m_nBody, iBodyGroup, pStyle->GetBodygroupSubmodelIndex() ); } } } }
// Attach Models
// Attach the models for the item
{ int iTeam = m_pItem->GetItemDefinition()->GetBestVisualTeamData( m_pItem->GetTeamNumber() ); { // Set attached models if viewable third-person.
const int iNumAttachedModels = m_pItem->GetItemDefinition()->GetNumAttachedModels( iTeam ); for ( int i = 0; i < iNumAttachedModels; ++i ) { attachedmodel_t *pModel = m_pItem->GetItemDefinition()->GetAttachedModelData( iTeam, i ); LoadAttachedModel( pModel ); } }
// Festive
static CSchemaAttributeDefHandle pAttr_is_festivized( "is_festivized" ); if ( pAttr_is_festivized && m_pItem->FindAttribute( pAttr_is_festivized ) ) { const int iNumAttachedModels = m_pItem->GetItemDefinition()->GetNumAttachedModelsFestivized( iTeam ); for ( int i = 0; i < iNumAttachedModels; ++i ) { attachedmodel_t *pModel = m_pItem->GetItemDefinition()->GetAttachedModelDataFestivized( iTeam, i ); LoadAttachedModel( pModel ); } } }
// Stattrak
CAttribute_String attrModule; static CSchemaAttributeDefHandle pAttr_module( "weapon_uses_stattrak_module" ); if ( m_pItem->FindAttribute( pAttr_module, &attrModule ) && attrModule.has_value() ) { // Allow for already strange items
bool bIsStrange = false; if ( m_pItem->GetQuality() == AE_STRANGE ) { bIsStrange = true; }
if ( !bIsStrange ) { // Go over the attributes of the item, if it has any strange attributes the item is strange and don't apply
for ( int i = 0; i < GetKillEaterAttrCount(); i++ ) { if ( m_pItem->FindAttribute( GetKillEaterAttr_Score( i ) ) ) { bIsStrange = true; break; } } }
if ( bIsStrange ) { static CSchemaAttributeDefHandle pAttr_moduleScale( "weapon_stattrak_module_scale" ); // Does it have a stat track module
m_flStatTrackScale = 1.0f; uint32 unFloatAsUint32 = 1; if ( m_pItem->FindAttribute( pAttr_moduleScale, &unFloatAsUint32 ) ) { m_flStatTrackScale = (float&)unFloatAsUint32; }
MDLHandle_t hStatTrackMDL = mdlcache->FindMDL( "models/weapons/c_models/stattrack.mdl" ); if ( mdlcache->IsErrorModel( hStatTrackMDL ) ) { hStatTrackMDL = MDLHANDLE_INVALID; } m_StatTrackModel.m_MDL.SetMDL( hStatTrackMDL ); mdlcache->Release( hStatTrackMDL ); // counterbalance addref from within FindMDL
m_StatTrackModel.m_MDL.m_pProxyData = static_cast<IClientRenderable*>(pItem); m_StatTrackModel.m_bDisabled = false; m_StatTrackModel.m_MDL.m_nSequence = ACT_IDLE; SetIdentityMatrix( m_StatTrackModel.m_MDLToWorld ); } }
int iTeam = GetLocalPlayerTeam(), iSkin = iTeam;
#ifdef TF_CLIENT_DLL
// If we aren't in a game we default to previewing the red team skin.
if ( iTeam == TEAM_UNASSIGNED ) { iTeam = TF_TEAM_RED; } #endif // TF_CLIENT_DLL
if ( iSkin != TEAM_UNASSIGNED ) { // Use the first skin for the first team, and the second skin for the other (but default to 0)
iSkin = (iSkin == (FIRST_GAME_TEAM+1)) ? 1 : 0; }
// Handle styles/visuals overriding the skin.
int iOverrideSkin = m_pItem->GetSkin( iTeam ); if ( iOverrideSkin != -1 ) { iSkin = iOverrideSkin; } SetSkin( iSkin );
if ( m_bUsePedestal ) { m_ItemModel.m_MDL.m_nSkin = iSkin; } } } } }
void CEmbeddedItemModelPanel::LoadAttachedModel( attachedmodel_t *pModel ) { if ( !( pModel->m_iModelDisplayFlags & kAttachedModelDisplayFlag_WorldModel ) ) return;
if ( !pModel->m_pszModelName ) { Warning( "econ item definition '%s' attachment has no model\n", m_pItem->GetItemDefinition()->GetDefinitionName() ); return; }
int iIndex = m_AttachedModels.AddToTail(); MDLHandle_t hMDL = mdlcache->FindMDL( pModel->m_pszModelName ); if ( mdlcache->IsErrorModel( hMDL ) ) { hMDL = MDLHANDLE_INVALID; } m_AttachedModels[iIndex].m_MDL.SetMDL( hMDL ); mdlcache->Release( hMDL ); // counterbalance addref from within FindMDL
m_AttachedModels[iIndex].m_MDL.m_pProxyData = static_cast<IClientRenderable*>( m_pItem ); m_AttachedModels[iIndex].m_bDisabled = false; m_AttachedModels[iIndex].m_MDL.m_nSequence = ACT_IDLE; SetIdentityMatrix( m_AttachedModels[iIndex].m_MDLToWorld ); }
bool CEmbeddedItemModelPanel::IsLoadingWeaponSkin( void ) const { static ConVarRef mat_dxlevel( "mat_dxlevel" ); if ( mat_dxlevel.GetInt() < 90 ) return false;
if ( m_bForceUseModel ) return false;
if ( m_pItem && m_pItem->IsValid() ) { if ( m_bWeaponAllowInspect && m_pItem->GetCustomPainkKitDefinition() ) { return m_pItem->GetWeaponSkinBaseCompositor() != NULL || !m_pCachedWeaponIcon || !m_pCachedWeaponIcon->GetTexture(); } else if ( UseRenderTargetAsIcon() ) { return !m_pCachedWeaponIcon || !m_pCachedWeaponIcon->GetTexture(); } } return false; }
bool CEmbeddedItemModelPanel::IsImageNotLoaded( void ) const { if ( m_bForceUseModel ) return false;
if ( m_bImageNotLoaded && m_pItem && m_pItem->IsValid() ) return true;
return false; }
IMaterial* GetMaterialForImage( CEmbeddedItemModelPanel::InventoryImageType_t eImageType, const char* pszBaseName ) { IMaterial *pMaterial = NULL; Assert( pszBaseName ); if ( !pszBaseName ) return NULL;
#ifdef STAGING_ONLY
if ( eImageType == CEmbeddedItemModelPanel::IMAGETYPE_SMALL && tf_force_highres_item_image.GetBool() ) { eImageType = CEmbeddedItemModelPanel::IMAGETYPE_LARGE; } #endif // STAGING_ONLY
switch ( eImageType ) { case CEmbeddedItemModelPanel::IMAGETYPE_SMALL: pMaterial = g_pMaterialSystem->FindMaterial( pszBaseName, TEXTURE_GROUP_VGUI ); break; case CEmbeddedItemModelPanel::IMAGETYPE_DETAILED: pMaterial = g_pMaterialSystem->FindMaterial( CFmtStr("%s_detail",pszBaseName).Access(), TEXTURE_GROUP_VGUI, false ); break; case CEmbeddedItemModelPanel::IMAGETYPE_LARGE: pMaterial = g_pMaterialSystem->FindMaterial( CFmtStr("%s_large",pszBaseName).Access(), TEXTURE_GROUP_VGUI ); break; default: Assert(0); } Assert( pMaterial && !IsErrorMaterial( pMaterial ) );
return pMaterial; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEmbeddedItemModelPanel::LoadInventoryImage() { InventoryImageType_t type = (InventoryImageType_t)m_iInventoryImageType; if ( m_iInventoryImageType == IMAGETYPE_DETAILED && !m_pItem->GetStaticData()->HasDetailedIcon() ) { type = IMAGETYPE_LARGE; } GetMaterialForImage( type, m_pItem->GetInventoryImage() ); m_bImageNotLoaded = false; m_iTextureID = -1; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEmbeddedItemModelPanel::PerformLayout( void ) { BaseClass::PerformLayout();
CleanUpCachedWeaponIcon();
// Nive the "player pos" to the defined distance
if ( m_pItem && m_pItem->IsValid() ) { if ( m_bUsePedestal ) { Vector vecOffset = m_BMPResData.m_vecOriginOffset; vecOffset.x = m_pItem->GetItemDefinition()->GetInspectPanelDistance(); // reset model angle and pos to initial values
SetModelAnglesAndPosition( m_BMPResData.m_angModelPoseRot, vecOffset ); } else if ( m_iCameraAttachment != -1 ) { UpdateCameraForIcon(); } } }
#ifdef STAGING_ONLY
static double s_min_time = FLT_MAX; static double s_max_time = 0.f; static double s_total_time = 0.f; #endif // STAGING_ONLY
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEmbeddedItemModelPanel::Paint( void ) { if ( !m_pItem || !m_pItem->IsValid() ) return;
if ( m_bModelIsHidden ) { BaseClass::Paint(); return; }
// Don't even try to render backpack icon if we're not loaded
if ( m_bImageNotLoaded && !m_bWeaponAllowInspect && !UseRenderTargetAsIcon() ) return;
const char *pszInventoryImage = m_pItem->GetInventoryImage();
CMatRenderContextPtr pRenderContext( materials );
int iWidth = GetWide(); int iHeight = GetTall(); float flTexW = 1.0; float flTexH = 1.0; float flTexX = 0.0; float flTexY = 0.0; int x = 0; int y = 0;
// First, try and use the inventory image instead of the model.
bool bIsLoadingWeaponSkin = IsLoadingWeaponSkin();
int iTexture = -1; if ( !bIsLoadingWeaponSkin && !m_bForceUseModel ) { // should we override material with cache texture
if ( m_pCachedWeaponIcon && m_pCachedWeaponIcon->GetTexture() ) { // Clear out the composited texture--we're finished with it.
m_pItem->SetWeaponSkinBase( NULL ); // The compositor should have been cleaned up by the material proxy.
Assert( m_pItem->GetWeaponSkinBaseCompositor() == NULL );
if ( !m_pCachedWeaponMaterial && g_pMaterialSystem ) { const char *pszTextureName = m_pCachedWeaponIcon->GetTexture()->GetName(); KeyValues *pVMTKeyValues = new KeyValues( "UnlitGeneric" ); pVMTKeyValues->SetString( "$basetexture", pszTextureName ); pVMTKeyValues->SetInt( "$translucent", 1 ); pVMTKeyValues->SetInt( "$vertexcolor", 1 ); IMaterial *pMaterial = g_pMaterialSystem->FindProceduralMaterial( pszTextureName, TEXTURE_GROUP_VGUI, pVMTKeyValues ); SafeAssign( &m_pCachedWeaponMaterial, pMaterial );
bool bFound = false; IMaterialVar *pVar = m_pCachedWeaponMaterial->FindVar( "$basetexture", &bFound ); if ( bFound && pVar ) { pVar->SetTextureValue( m_pCachedWeaponIcon->GetTexture() ); m_pCachedWeaponMaterial->RefreshPreservingMaterialVars(); } }
if ( m_iCachedTextureID == -1 ) { //m_pCachedWeaponIcon->GetTexture()->SaveToFile( CFmtStr( "%d_weapon_skin_cache.tga", m_pItem->GetItemDefIndex() ) );
m_iCachedTextureID = g_pMatSystemSurface->DrawGetTextureId( m_pCachedWeaponIcon->GetTexture() ); g_pMatSystemSurface->DrawSetTextureMaterial( m_iCachedTextureID, m_pCachedWeaponMaterial ); } iTexture = m_iCachedTextureID; x = 0; y = 0; flTexX = flTexY = 0.f;
int iMappingWidth = m_pCachedWeaponMaterial->GetMappingWidth(); int iMappingHeight = m_pCachedWeaponMaterial->GetMappingHeight(); if ( iWidth > iMappingWidth || iHeight > iMappingHeight ) { flTexW = 1.f; flTexH = 1.f; } else { flTexW = (float)iWidth / iMappingWidth; flTexH = (float)iHeight / iMappingHeight; }
#ifdef STAGING_ONLY
if ( tf_unique_icon_perf_debug.GetBool() && m_flStartUpdateTime != 0 ) { double flTimeTaken = Plat_FloatTime() - m_flStartUpdateTime; m_flStartUpdateTime = 0.0; s_min_time = MIN( s_min_time, flTimeTaken ); s_max_time = MAX( s_max_time, flTimeTaken ); s_total_time += flTimeTaken; DevMsg( "took %.3f with min %.3f max %.3f with total %.3f\n", flTimeTaken, s_min_time, s_max_time, s_total_time ); } #endif // STAGING_ONLY
} else if ( pszInventoryImage ) { // Look up the material (use the large one if we've been told to)
IMaterial *pMaterial = GetMaterialForImage( (CEmbeddedItemModelPanel::InventoryImageType_t)m_iInventoryImageType, pszInventoryImage ); int iCenter[2]; iCenter[0] = x + (iWidth * 0.5); iCenter[1] = y + (iHeight * 0.5);
// Maintain image aspect ratios. Fit to height.
int iPosition[2] = {0,0}; int iSize[2] = {0,0}; m_pItem->GetInventoryImageData( iPosition, iSize ); if ( m_bForceSquareImage ) { iSize[0] = MAX( iSize[0], iSize[1] ); iSize[1] = iSize[0]; } if ( !iSize[0] && !iSize[1] ) { iSize[0] = pMaterial->GetMappingWidth(); iSize[1] = pMaterial->GetMappingHeight(); } else { bool bForceHighRes = false; #ifdef STAGING_ONLY
bForceHighRes = tf_force_highres_item_image.GetBool(); #endif // STAGING_ONLY
if ( m_iInventoryImageType != IMAGETYPE_SMALL || bForceHighRes ) { // Normal is 128*128, large is 512x512
iSize[0] *= 4; iSize[1] *= 4; }
flTexW = ((float)iSize[0] / (float)pMaterial->GetMappingWidth()); flTexH = ((float)iSize[1] / (float)pMaterial->GetMappingHeight()); flTexX = ( 1.0 - flTexW ) * 0.5; flTexY = ( 1.0 - flTexH ) * 0.5; } if ( iPosition[0] || iPosition[1] ) { x += XRES(iPosition[0]); y += YRES(iPosition[1]); }
float flRatio = ((float)iSize[0] / (float)iSize[1]); if ( flRatio != ((float)iWidth / (float)iHeight) ) { // Fit to the height
int iCenterX = x + (iWidth * 0.5); iWidth = iHeight * flRatio; x = iCenterX - (iWidth * 0.5); }
// Reload our texture, if we need to
if ( m_iTextureID == -1 ) { m_iTextureID = vgui::surface()->DrawGetTextureId( pMaterial->GetName() );
// If we didn't find it, create a new one
if ( m_iTextureID == -1 ) { m_iTextureID = vgui::surface()->CreateNewTextureID(); g_pMatSystemSurface->DrawSetTextureMaterial( m_iTextureID, pMaterial ); } }
iTexture = m_iTextureID; } }
// draw texture if we have a valid texture
if ( iTexture != -1 ) { surface()->DrawSetTexture( iTexture );
if ( m_bGreyedOut ) { surface()->DrawSetColor( 96, 96, 96, 255 ); } else { surface()->DrawSetColor( 255, 255, 255, 255 ); } surface()->DrawTexturedSubRect( x, y, x + iWidth, y + iHeight, flTexX, flTexY, flTexX + flTexW, flTexY + flTexH );
// Draw the overlay image now, and tint it by the tint attribute (if we have one)
for ( int i=0; i<m_pItem->GetInventoryOverlayImageCount(); i++ ) { const char *pszInventoryOverlayImage = m_pItem->GetInventoryOverlayImage( i ); IMaterial *pOverlayMaterial = GetMaterialForImage( (CEmbeddedItemModelPanel::InventoryImageType_t)m_iInventoryImageType, pszInventoryOverlayImage );
if ( !pOverlayMaterial ) continue;
int iTextureIDIdx = m_iOverlayTextureIDs.Find(i); if ( (iTextureIDIdx == m_iOverlayTextureIDs.InvalidIndex() || m_iOverlayTextureIDs[iTextureIDIdx] == -1 ) ) { int iTextureID = vgui::surface()->DrawGetTextureId( pOverlayMaterial->GetName() );
// If we didn't find it, create a new one
if ( iTextureID == -1 ) { iTextureID = vgui::surface()->CreateNewTextureID(); g_pMatSystemSurface->DrawSetTextureMaterial( iTextureID, pOverlayMaterial ); }
m_iOverlayTextureIDs.Insert( i, iTextureID ); }
surface()->DrawSetTexture( m_iOverlayTextureIDs[m_iOverlayTextureIDs.Find( i )] );
int iRGB = m_pItem->GetModifiedRGBValue( i == 0 ); Color col; col.SetColor( clamp( (iRGB & 0xFF0000) >> 16, 0, 255 ), clamp( (iRGB & 0xFF00) >> 8, 0, 255 ), clamp( (iRGB & 0xFF), 0, 255 ), 255 ); // Dim this color if the item is currently greyed out
float flColorScale = m_bGreyedOut ? 96.f / 255.f : 1.f; col.SetColor( col.r() * flColorScale, col.g() * flColorScale, col.b() * flColorScale, col.a() );
surface()->DrawSetColor( col );
surface()->DrawTexturedSubRect( x, y, x + iWidth, y + iHeight, flTexX, flTexY, flTexX + flTexW, flTexY + flTexH ); }
// Draw strangifier item on top of strangifier bottles
if ( m_pszToolTargetItemImage && m_pszToolTargetItemImage[0] ) { IMaterial* pToolTargetItemMaterial = GetMaterialForImage( (CEmbeddedItemModelPanel::InventoryImageType_t)m_iInventoryImageType, m_pszToolTargetItemImage ); if ( m_iToolTargetItemTextureID == -1 ) { m_iToolTargetItemTextureID = vgui::surface()->DrawGetTextureId( pToolTargetItemMaterial->GetName() );
// If we didn't find it, create a new one
if ( m_iToolTargetItemTextureID == -1 ) { m_iToolTargetItemTextureID = vgui::surface()->CreateNewTextureID(); g_pMatSystemSurface->DrawSetTextureMaterial( m_iToolTargetItemTextureID, pToolTargetItemMaterial ); }
CAttribute_String attrToolTargetItemIconOffset; static CSchemaAttributeDefHandle pAttrDef_ToolTargetItemIconOffset( "tool_target_item_icon_offset" ); if ( m_pItem->FindAttribute( pAttrDef_ToolTargetItemIconOffset, &attrToolTargetItemIconOffset ) && attrToolTargetItemIconOffset.has_value() ) { UTIL_StringToVector( m_vecToolTargetItemImageOffset.Base(), attrToolTargetItemIconOffset.value().c_str() ); } }
surface()->DrawSetTexture( m_iToolTargetItemTextureID ); int iStrangeX = x + ( iWidth * m_vecToolTargetItemImageOffset.x ); int iStrangeY = y + ( iHeight * m_vecToolTargetItemImageOffset.y ); float flScale = m_vecToolTargetItemImageOffset.z;
surface()->DrawTexturedSubRect( iStrangeX, iStrangeY, iStrangeX + (iWidth * flScale), iStrangeY + (iHeight * flScale), flTexX, flTexY, flTexX + (flTexW ), flTexY + (flTexH ) ); } return; }
item_model_cache_t *pCacheRenderTarget = NULL; const char *pszCacheRenderTargetName = NULL; // find available render target
for ( int i=0; i<ITEM_MODEL_IMAGE_CACHE_SIZE; ++i ) { CEmbeddedItemModelPanel *pLockPanel = g_ItemModelImageCache[i].m_hModelPanelLock.Get();
// found available render target?
if ( pLockPanel == NULL ) { pszCacheRenderTargetName = m_bOfflineIconGeneration ? "offline_icon_generation" : g_ItemModelPanelRenderTargetNames[i]; pCacheRenderTarget = &g_ItemModelImageCache[i]; break; } else { // waiting for async copy to finish
if ( pLockPanel->m_pCachedWeaponIcon && pLockPanel->m_pCachedWeaponIcon->GetTexture() ) { g_ItemModelImageCache[i].Clear();
pszCacheRenderTargetName = m_bOfflineIconGeneration ? "offline_icon_generation" : g_ItemModelPanelRenderTargetNames[i]; pCacheRenderTarget = &g_ItemModelImageCache[i]; break; } } }
// can't find available cache render target, don't do anything
if ( !pszCacheRenderTargetName || !pCacheRenderTarget ) { BaseClass::Paint(); return; }
// Turn off depth-write to dest alpha so that we get white there instead. The code that uses
// the render target needs a mask of where stuff was rendered.
pRenderContext->SetIntRenderingParameter( INT_RENDERPARM_WRITE_DEPTH_TO_DESTALPHA, false );
bool bUseRenderTarget = !m_bForceUseModel && ( UseRenderTargetAsIcon() || bIsLoadingWeaponSkin ); bool bRenderToTexture = m_bRenderToTexture; if ( bUseRenderTarget ) { g_pMatSystemSurface->Set3DPaintTempRenderTarget( pszCacheRenderTargetName ); } else if ( m_bUseParticle ) { // we want to render particle with this model. don't render to texture
m_bRenderToTexture = false; }
// make sure the weapon skin is ready before we render the model
bool bDrawWeaponWithSkin = bIsLoadingWeaponSkin && m_pCachedWeaponIcon == NULL && m_pItem->GetWeaponSkinBase();
m_pItem->SetWeaponSkinBaseCreateFlags( TEX_COMPOSITE_CREATE_FLAGS_NO_COMPRESSION | TEX_COMPOSITE_CREATE_FLAGS_NO_MIPMAPS );
BaseClass::Paint();
m_bRenderToTexture = bRenderToTexture;
// copy the rendered weapon skin from the render target
if ( !m_bForceUseModel && ( UseRenderTargetAsIcon() || bDrawWeaponWithSkin ) && !m_pCachedWeaponIcon ) { char buffer[_MAX_PATH]; V_sprintf_safe( buffer, "proc/icon/item%d_id%lld_w%d_h%d", m_pItem->GetItemDefIndex(), m_pItem->GetID(), iWidth, iHeight ); SafeAssign( &m_pCachedWeaponIcon, new CIconRenderReceiver() );
// If the icon still exists in the material system, don't bother regenerating it.
if ( materials->IsTextureLoaded( buffer ) ) { ITexture* resTexture = materials->FindTexture( buffer, TEXTURE_GROUP_RUNTIME_COMPOSITE, false, 0 ); if ( resTexture && resTexture->IsError() == false ) { m_pCachedWeaponIcon->OnAsyncCreateComplete( resTexture, NULL ); } } else { // No icon available yet, need to create it.
ITexture *pRenderTarget = g_pMaterialSystem->FindTexture( pszCacheRenderTargetName, TEXTURE_GROUP_RENDER_TARGET ); if ( pRenderTarget ) { pRenderContext->AsyncCreateTextureFromRenderTarget( pRenderTarget, buffer, IMAGE_FORMAT_RGBA8888, false, 0, m_pCachedWeaponIcon, NULL ); pCacheRenderTarget->iItemID = m_pItem->GetItemID(); pCacheRenderTarget->iItemDefinitionIndex = m_pItem->GetItemDefIndex(); pCacheRenderTarget->iWidth = iWidth; pCacheRenderTarget->iHeight = iHeight; pCacheRenderTarget->m_hModelPanelLock = this; } } }
if ( bUseRenderTarget ) { g_pMatSystemSurface->Reset3DPaintTempRenderTarget(); }
if ( m_flModelRotateYawSpeed != 0 ) { m_angPlayer[YAW] += m_flModelRotateYawSpeed * gpGlobals->frametime; SetModelAnglesAndPosition( m_angPlayer, m_vecPlayerPos ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
ITexture *CEmbeddedItemModelPanel::GetCachedGeneratedIcon() { return m_pCachedWeaponIcon ? m_pCachedWeaponIcon->GetTexture() : NULL; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CEmbeddedItemModelPanel::UpdateParticle( IMatRenderContext *pRenderContext, CStudioHdr *pStudioHdr, MDLHandle_t mdlHandle, matrix3x4_t *pWorldMatrix ) { if ( !m_bUseParticle ) return false;
if ( m_pItemParticle && m_pItemParticle->m_bIsUpdateToDate ) return false;
if ( !m_pItem || !m_pItem->IsValid() ) return false;
attachedparticlesystem_t *pParticleSystem = NULL;
// do community_sparkle effect if this is a community item?
const int iQualityParticleType = m_pItem->GetQualityParticleType(); if ( iQualityParticleType > 0 ) { pParticleSystem = GetItemSchema()->GetAttributeControlledParticleSystem( iQualityParticleType ); }
if ( !pParticleSystem ) { // does this hat even have a particle effect
static CSchemaAttributeDefHandle pAttrDef_AttachParticleEffect( "attach particle effect" ); uint32 iValue = 0; if ( !m_pItem->FindAttribute( pAttrDef_AttachParticleEffect, &iValue ) ) { return false; }
const float& value_as_float = (float&)iValue; pParticleSystem = GetItemSchema()->GetAttributeControlledParticleSystem( value_as_float ); }
// failed to find any particle effect
if ( !pParticleSystem ) { return false; }
// Team Color
if ( m_pItem->GetTeamNumber() == TF_TEAM_BLUE && V_stristr( pParticleSystem->pszSystemName, "_teamcolor_red" )) { static char pBlue[256]; V_StrSubst( pParticleSystem->pszSystemName, "_teamcolor_red", "_teamcolor_blue", pBlue, 256 ); pParticleSystem = GetItemSchema()->FindAttributeControlledParticleSystem( pBlue ); if ( !pParticleSystem ) { return false; } }
// if this thing has a bip_head or prp_helmet (aka a hat)
int iBone = Studio_BoneIndexByName( pStudioHdr, "bip_head" ); if ( iBone < 0 ) { iBone = Studio_BoneIndexByName( pStudioHdr, "prp_helmet" ); if ( iBone < 0 ) { iBone = Studio_BoneIndexByName( pStudioHdr, "prp_hat" ); } } // default to root
if ( iBone < 0 ) { iBone = 0; }
// Get Use Head Origin
CUtlVector< int > vecAttachments; static CSchemaAttributeDefHandle pAttrDef_UseHead( "particle effect use head origin" ); uint32 iUseHead = 0; if ( !m_pItem->FindAttribute( pAttrDef_UseHead, &iUseHead ) || !iUseHead == 0 ) { // not using head? try searching for attachment points
for ( int i=0; i<ARRAYSIZE( pParticleSystem->pszControlPoints ); ++i ) { const char *pszAttachmentName = pParticleSystem->pszControlPoints[i]; if ( pszAttachmentName && pszAttachmentName[0] ) { int iAttachment = Studio_FindAttachment( pStudioHdr, pszAttachmentName ); if ( iAttachment < 0 ) continue;
vecAttachments.AddToTail( iAttachment ); } } }
static char pszFullname[256]; const char* pszSystemName = pParticleSystem->pszSystemName; // Weapon Remap for a Base Effect to be used on a specific weapon
if ( pParticleSystem->bUseSuffixName && m_pItem && m_pItem->GetItemDefinition()->GetParticleSuffix() ) { V_strcpy_safe( pszFullname, pParticleSystem->pszSystemName ); V_strcat_safe( pszFullname, "_" ); V_strcat_safe( pszFullname, m_pItem->GetItemDefinition()->GetParticleSuffix() ); pszSystemName = pszFullname; }
// Update the Particles and render them
if ( m_pItemParticle ) { // Check if its a new particle system
if ( V_strcmp( m_pItemParticle->m_pParticleSystem->GetName(), pszSystemName ) ) { SafeDeleteParticleData( &m_pItemParticle ); m_pItemParticle = CreateParticleData( pszSystemName ); } } else { // create
m_pItemParticle = CreateParticleData( pszSystemName ); }
// Particle system does not exist
if ( !m_pItemParticle ) return false;
// Get offset if it exists (and if we're using head offset)
static CSchemaAttributeDefHandle pAttrDef_VerticalOffset( "particle effect vertical offset" ); uint32 iOffset = 0; Vector vecParticleOffset( 0, 0, 0 ); if ( iUseHead > 0 && m_pItem->FindAttribute( pAttrDef_VerticalOffset, &iOffset ) ) { vecParticleOffset.z = (float&)iOffset; }
m_pItemParticle->UpdateControlPoints( pStudioHdr, pWorldMatrix, vecAttachments, 0, vecParticleOffset ); return true; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CEmbeddedItemModelPanel::RenderStatTrack( CStudioHdr *pStudioHdr, matrix3x4_t *pWorldMatrix ) { // Draw the merge MDLs.
if ( !m_StatTrackModel.m_bDisabled ) { matrix3x4_t matMergeBoneToWorld[MAXSTUDIOBONES];
// Get the merge studio header.
studiohdr_t *pStatTrackStudioHdr = m_StatTrackModel.m_MDL.GetStudioHdr(); matrix3x4_t *pMergeBoneToWorld = &matMergeBoneToWorld[0];
// If we have a valid mesh, bonemerge it. If we have an invalid mesh we can't bonemerge because
// it'll crash trying to pull data from the missing header.
if ( pStatTrackStudioHdr != NULL ) { CStudioHdr mergeHdr( pStatTrackStudioHdr, g_pMDLCache ); m_StatTrackModel.m_MDL.SetupBonesWithBoneMerge( &mergeHdr, pMergeBoneToWorld, pStudioHdr, pWorldMatrix, m_StatTrackModel.m_MDLToWorld ); for ( int i=0; i<mergeHdr.numbones(); ++i ) { MatrixScaleBy( m_flStatTrackScale, pMergeBoneToWorld[i] ); } m_StatTrackModel.m_MDL.Draw( m_StatTrackModel.m_MDLToWorld, pMergeBoneToWorld ); }
return true; }
return false; }
bool CEmbeddedItemModelPanel::RenderAttachedModels( CStudioHdr *pStudioHdr, matrix3x4_t *pWorldMatrix ) { // Draw the merge MDLs.
FOR_EACH_VEC( m_AttachedModels, iModel ) { matrix3x4_t matMergeBoneToWorld[MAXSTUDIOBONES];
// Get the merge studio header.
studiohdr_t *pAttachedStudioHdr = m_AttachedModels[iModel].m_MDL.GetStudioHdr(); matrix3x4_t *pMergeBoneToWorld = &matMergeBoneToWorld[0];
// If we have a valid mesh, bonemerge it. If we have an invalid mesh we can't bonemerge because
// it'll crash trying to pull data from the missing header.
if ( pAttachedStudioHdr != NULL ) { CStudioHdr mergeHdr( pAttachedStudioHdr, g_pMDLCache ); m_AttachedModels[iModel].m_MDL.SetupBonesWithBoneMerge( &mergeHdr, pMergeBoneToWorld, pStudioHdr, pWorldMatrix, m_AttachedModels[iModel].m_MDLToWorld ); m_AttachedModels[iModel].m_MDL.Draw( m_AttachedModels[iModel].m_MDLToWorld, pMergeBoneToWorld ); } } return true; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEmbeddedItemModelPanel::RenderingRootModel( IMatRenderContext *pRenderContext, CStudioHdr *pStudioHdr, MDLHandle_t mdlHandle, matrix3x4_t *pWorldMatrix ) { // No model? Bail
if ( m_ItemModel.m_bDisabled ) { // no model means not using pedestal. just use pStudioHdr to find the attachment points
UpdateParticle( pRenderContext, pStudioHdr, mdlHandle, pWorldMatrix ); RenderStatTrack( pStudioHdr, pWorldMatrix ); RenderAttachedModels( pStudioHdr, pWorldMatrix ); return; }
studiohdr_t *pItemStudioHdr = m_ItemModel.m_MDL.GetStudioHdr(); if ( pItemStudioHdr != NULL ) { matrix3x4_t matIdentity; SetIdentityMatrix( matIdentity );
matrix3x4_t *pBoneToWorld = g_pStudioRender->LockBoneMatrices( pItemStudioHdr->numbones ); m_ItemModel.m_MDL.SetUpBones( matIdentity, pItemStudioHdr->numbones, pBoneToWorld );
// Get attachment transform
mstudioattachment_t attach = pItemStudioHdr->pAttachment( m_iPedestalAttachment ); matrix3x4_t matLocalToWorld; matrix3x4_t matWorldToLocal; matrix3x4_t matTransform;
ConcatTransforms( pBoneToWorld[ attach.localbone ], attach.local, matLocalToWorld ); MatrixInvert( matLocalToWorld, matWorldToLocal ); ConcatTransforms( m_RootMDL.m_MDLToWorld, matWorldToLocal, matTransform );
m_ItemModel.m_MDL.SetUpBones( matTransform, pItemStudioHdr->numbones, pBoneToWorld );
g_pStudioRender->UnlockBoneMatrices();
IMaterial* pOverrideMaterial = GetOverrideMaterial( m_ItemModel.m_MDL.GetMDL() ); if ( pOverrideMaterial != NULL ) g_pStudioRender->ForcedMaterialOverride( pOverrideMaterial );
m_ItemModel.m_MDL.Draw( m_ItemModel.m_MDLToWorld, pBoneToWorld );
if ( pOverrideMaterial != NULL ) g_pStudioRender->ForcedMaterialOverride( NULL );
CStudioHdr HDR( pItemStudioHdr, g_pMDLCache );
// update particle with the actual item model pItemStudioHdr
UpdateParticle( pRenderContext, &HDR, mdlHandle, pBoneToWorld ); RenderStatTrack( &HDR, pBoneToWorld ); RenderAttachedModels( &HDR, pBoneToWorld ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
IMaterial *CEmbeddedItemModelPanel::GetOverrideMaterial( MDLHandle_t mdlHandle ) { // This matches the check in RenderingRootModel, if we're not on a pedestal
// then we expect mdlHandle to not match m_ItemModel and that's fine--we should
// just get the override from the m_pItem
if ( !m_ItemModel.m_bDisabled && m_ItemModel.m_MDL.GetMDL() != mdlHandle ) return NULL;
if ( !m_pItem ) return NULL;
int iTeam = GetLocalPlayerTeam();
#ifdef TF_CLIENT_DLL
// If we aren't in a game we default to previewing the red team skin.
if ( iTeam == TEAM_UNASSIGNED ) { iTeam = TF_TEAM_RED; } #endif
return m_pItem->GetMaterialOverride( iTeam ); }
float CItemModelPanel::sm_flLoadingTimeThisFrame = 0.0f; int CItemModelPanel::sm_nCurrentDecriptionUpdateFrame = 0; CItemModelPanel::eLoadingType_t CItemModelPanel::se_CurrentLoadingTask = LOADING_ICONS; int CItemModelPanel::sai_NumLoadingRequests[NUM_LOADING_TYPES] = {0,0,0}; //-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CItemModelPanel::CItemModelPanel( vgui::Panel *parent, const char *name ) : vgui::EditablePanel( parent, name ) { m_pModelPanel = NULL; m_pItemNameLabel = NULL; m_pPaintIcon = NULL; m_pTF2Icon = NULL; m_pItemAttribLabel = NULL; m_pItemCollectionNameLabel = NULL; m_pItemCollectionListLabel = NULL; m_pItemCollectionHighlight = NULL; m_pItemEquippedLabel = NULL; m_pItemQuantityLabel = NULL; m_pVisionRestrictionImage = NULL; m_pIsStrangeImage = NULL; m_pIsUnusualImage = NULL; m_pIsLoanerImage = NULL; m_pSeriesLabel = NULL; m_pMainContentContainer = NULL; m_pLoadingSpinner = NULL; // m_ItemData = NULL;
m_nCollectionItemLoaded = LOADED_COLLECTION_NONE; m_pFontNameSmallest = vgui::INVALID_FONT; m_pFontNameSmall = vgui::INVALID_FONT; m_pFontNameLarge = vgui::INVALID_FONT; m_pFontAttribSmallest = vgui::INVALID_FONT; m_pFontAttribSmall = vgui::INVALID_FONT; m_pFontAttribLarge = vgui::INVALID_FONT;
m_pszNoItemText = NULL; m_pwcNoItemText = NULL; m_pwcNoItemAttrib = NULL; REGISTER_COLOR_AS_OVERRIDABLE( m_NoItemTextColor, "noitem_textcolor" );
m_bClickable = false; m_bMouseOver = false; m_bSelected = false; m_bShowEquipped = false; m_bForceShowEquipped = false; m_bShowQuantity = false; m_pszGreyedOutReason = NULL; m_bShowGreyedOutTooltip = false; m_bShouldSendPanelEnterExits = false; m_bContainedItem = false; m_bShowOthersGiftWrappedItems = false; m_bDescriptionDirty = false; m_nRecipeMatchingIndex = 0;
m_pContainedItemPanel = NULL;
m_bFakeButton = false;
m_mapMatchingAttributes.SetLessFunc( DefLessFunc( attrib_definition_index_t ) );
SetActAsButton( false, false ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CItemModelPanel::~CItemModelPanel( void ) { CleanupNoItemWChars(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemModelPanel::ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme ); // These pointers must be zeroed here because their memory may be freed
// by LoadControlSettings *and* if they remain non-zero they may be dereferenced
// before LoadControlSettings returns. This causes reliable crashes if you
// go to the store, shop, change resolutions, then return to the store -- and
// if you use pageheap/AppVerifier.
// This set of pointers is simply the set of pointers that are initialized after
// LoadControlSettings.
m_pModelPanel = NULL; m_pItemNameLabel = NULL; m_pItemAttribLabel = NULL; m_pItemCollectionNameLabel = NULL; m_pItemCollectionListLabel = NULL; m_pItemEquippedLabel = NULL; m_pItemQuantityLabel = NULL; m_pVisionRestrictionImage = NULL; m_pIsStrangeImage = NULL; m_pIsUnusualImage = NULL; m_pIsLoanerImage = NULL; m_pSeriesLabel = NULL; m_pMatchesLabel = NULL; m_pPaintIcon = NULL; m_pTF2Icon = NULL; m_pFontNameSmallest = NULL; m_pFontNameSmall = NULL; m_pFontNameLarge = NULL; m_pFontNameLarger = NULL; m_pFontAttribSmallest = NULL; m_pFontAttribSmall = NULL; m_pFontAttribLarge = NULL; m_pFontAttribLarger = NULL; m_pContainedItemPanel = NULL; m_pMainContentContainer = NULL; m_pLoadingSpinner = NULL; m_nCollectionItemLoaded = LOADED_COLLECTION_NONE; LoadResFileForCurrentItem( true );
m_pFontNameSmallest = pScheme->GetFont( "ItemFontNameSmallest", true ); m_pFontNameSmall = pScheme->GetFont( "ItemFontNameSmall", true ); m_pFontNameLarge = pScheme->GetFont( "ItemFontNameLarge", true ); m_pFontNameLarger = pScheme->GetFont( "ItemFontNameLarger", true ); m_pFontAttribSmallest = pScheme->GetFont( "ItemFontAttribSmallest", true ); m_pFontAttribSmall = pScheme->GetFont( "ItemFontAttribSmallv2", true ); m_pFontAttribLarge = pScheme->GetFont( "ItemFontAttribLarge", true ); m_pFontAttribLarger = pScheme->GetFont( "ItemFontAttribLarger", true );
if ( m_bContainedItem ) { // SetBorder( pScheme->GetBorder("TFThinLineBorder") );
} else { SetBorder( pScheme->GetBorder( "TFFatLineBorder" ) ); }
if ( m_pModelPanel ) { m_pModelPanel->SetBorder( pScheme->GetBorder( "TFFatLineBorder" ) ); } }
void CItemModelPanel::ApplySettings( KeyValues *inResourceData ) { if ( !inResourceData ) return;
BaseClass::ApplySettings( inResourceData );
// Pass the itemmodelpanel KVs to the actual model panel
KeyValues* pItemModelPanelKVs = inResourceData->FindKey( "itemmodelpanel" ); if ( m_pModelPanel && pItemModelPanelKVs ) { m_pModelPanel->ApplySettings( pItemModelPanelKVs ); }
// We can get our settings applied AFTER we've already setup our
// panel, so re-update.
UpdatePanels(); }
void CItemModelPanel::LoadResFileForCurrentItem( bool bForceLoad ) { tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ ); bool bCollectionMouseover = ( m_bIsMouseOverPanel && GetItem() && GetItem()->GetItemDefinition()->GetItemCollectionDefinition() ); if ( bCollectionMouseover ) { float flInspect = 0; static CSchemaAttributeDefHandle pAttrib_WeaponAllowInspect( "weapon_allow_inspect" ); if ( FindAttribute_UnsafeBitwiseCast<attrib_value_t>( GetItem(), pAttrib_WeaponAllowInspect, &flInspect ) && flInspect != 0.f ) { if ( bForceLoad || m_nCollectionItemLoaded != LOADED_COLLECTION_WEAPON ) { tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s ItemModelPanelCollectionItem", __FUNCTION__ ); LoadControlSettings( "Resource/UI/econ/ItemModelPanelCollectionItem.res" ); m_nCollectionItemLoaded = LOADED_COLLECTION_WEAPON; } } else { if ( bForceLoad || m_nCollectionItemLoaded != LOADED_COLLECTION_COSMETIC ) { tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s ItemModelPanelCollectionCosmeticItem", __FUNCTION__ ); LoadControlSettings( "Resource/UI/econ/ItemModelPanelCollectionCosmeticItem.res" ); m_nCollectionItemLoaded = LOADED_COLLECTION_COSMETIC; } } m_bHideModel = false; // Hack
} else { if ( bForceLoad || m_nCollectionItemLoaded != LOADED_COLLECTION_NONE ) { tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s ItemModelPanel", __FUNCTION__ ); LoadControlSettings( "Resource/UI/econ/ItemModelPanel.res" ); } m_bHideModel = m_bHideModelDefault; m_nCollectionItemLoaded = LOADED_COLLECTION_NONE; } m_pModelPanel = dynamic_cast<CEmbeddedItemModelPanel*>( FindChildByName( "itemmodelpanel", true ) ); SetModelIsHidden( m_bHideModel ); if ( m_bIsMouseOverPanel && m_pModelPanel ) { m_pModelPanel->SetInventoryImageType( CEmbeddedItemModelPanel::IMAGETYPE_LARGE ); }
m_pItemNameLabel = dynamic_cast<CExLabel*>( FindChildByName( "namelabel", true ) ); m_pItemAttribLabel = dynamic_cast<vgui::Label*>( FindChildByName( "attriblabel", true ) ); m_pItemCollectionNameLabel = dynamic_cast<CExLabel*>( FindChildByName( "collectionnamelabel", true ) ); m_pItemCollectionListLabel = dynamic_cast<vgui::Label*>( FindChildByName( "collectionlistlabel", true ) ); m_pItemCollectionHighlight = dynamic_cast<vgui::EditablePanel*>( FindChildByName( "collectionhighlight", true ) ); m_pItemEquippedLabel = dynamic_cast<vgui::Label*>( FindChildByName( "equippedlabel", true ) ); m_pItemQuantityLabel = dynamic_cast<vgui::Label*>( FindChildByName( "quantitylabel", true ) ); m_pVisionRestrictionImage = dynamic_cast<vgui::ImagePanel*>( FindChildByName( "vision_restriction_icon", true ) );
m_pIsStrangeImage = dynamic_cast<vgui::ImagePanel*>( FindChildByName( "is_strange_icon", true ) ); m_pIsUnusualImage = dynamic_cast<vgui::ImagePanel*>( FindChildByName( "is_unusual_icon", true ) ); m_pIsLoanerImage = dynamic_cast<vgui::ImagePanel*>( FindChildByName( "is_loaner_icon", true ) );
m_pSeriesLabel = dynamic_cast<vgui::Label*>( FindChildByName( "serieslabel", true ) ); m_pMatchesLabel = dynamic_cast<vgui::Label*>( FindChildByName( "matcheslabel", true ) ); m_pMainContentContainer = dynamic_cast<vgui::EditablePanel*>( FindChildByName( "MainContentsContainer" ) ); m_pLoadingSpinner = dynamic_cast<vgui::ImagePanel*>( FindChildByName( "LoadingSpinner" ) );
if ( m_pItemEquippedLabel ) { m_pItemEquippedLabel->SetKeyBoardInputEnabled( false ); m_pItemEquippedLabel->SetMouseInputEnabled( false ); } if ( m_pItemQuantityLabel ) { m_pItemQuantityLabel->SetKeyBoardInputEnabled( false ); m_pItemQuantityLabel->SetMouseInputEnabled( false ); } if ( m_pVisionRestrictionImage ) { m_pVisionRestrictionImage->SetKeyBoardInputEnabled( false ); m_pVisionRestrictionImage->SetMouseInputEnabled( false ); } if ( m_pIsStrangeImage ) { m_pIsStrangeImage->SetKeyBoardInputEnabled( false ); m_pIsStrangeImage->SetMouseInputEnabled( false ); } if ( m_pIsUnusualImage ) { m_pIsUnusualImage->SetKeyBoardInputEnabled( false ); m_pIsUnusualImage->SetMouseInputEnabled( false ); } if ( m_pIsLoanerImage ) { m_pIsLoanerImage->SetKeyBoardInputEnabled( false ); m_pIsLoanerImage->SetMouseInputEnabled( false ); }
if ( m_pSeriesLabel ) { m_pSeriesLabel->SetKeyBoardInputEnabled( false ); m_pSeriesLabel->SetMouseInputEnabled( false ); } if ( m_pMatchesLabel ) { m_pMatchesLabel->SetKeyBoardInputEnabled( false ); m_pMatchesLabel->SetMouseInputEnabled( false ); }
m_pPaintIcon = dynamic_cast<CItemMaterialCustomizationIconPanel*>( FindChildByName( "paint_icon", true ) ); if ( m_pPaintIcon ) { m_pPaintIcon->SetMouseInputEnabled( false ); } m_pTF2Icon = dynamic_cast<vgui::ScalableImagePanel*>( FindChildByName( "tf2_icon", true ) ); if ( m_pTF2Icon ) { m_pTF2Icon->SetMouseInputEnabled( false ); }
if ( m_bContainedItem ) { SetPaintBackgroundEnabled( true ); } else { SetPaintBackgroundEnabled( false ); }
if ( m_pModelPanel ) { m_pModelPanel->SetBgColor( Color( 0, 0, 0, 255 ) ); m_pModelPanel->AddActionSignalTarget( this ); m_pModelPanel->SetMouseInputEnabled( false ); }
if ( m_pItemNameLabel ) { m_OrgItemTextColor = m_pItemNameLabel->GetFgColor(); m_pItemNameLabel->SetMouseInputEnabled( false ); m_pItemNameLabel->AddActionSignalTarget( this ); m_pItemNameLabel->InvalidateLayout( true, true ); }
if ( m_pItemAttribLabel ) { m_pItemAttribLabel->SetMouseInputEnabled( false ); m_pItemAttribLabel->AddActionSignalTarget( this ); m_pItemAttribLabel->InvalidateLayout( true, true ); }
if ( m_pItemCollectionNameLabel ) { m_pItemCollectionNameLabel->SetMouseInputEnabled( false ); m_pItemCollectionNameLabel->AddActionSignalTarget( this ); m_pItemCollectionNameLabel->InvalidateLayout( true, true ); }
if ( m_pItemCollectionListLabel ) { m_pItemCollectionListLabel->SetMouseInputEnabled( false ); m_pItemCollectionListLabel->AddActionSignalTarget( this ); m_pItemCollectionListLabel->InvalidateLayout( true, true ); }
if ( m_pItemCollectionHighlight ) { m_pItemCollectionHighlight->SetMouseInputEnabled( false ); m_pItemCollectionHighlight->AddActionSignalTarget( this ); m_pItemCollectionHighlight->InvalidateLayout( true, true ); }
m_pContainedItemPanel = dynamic_cast<CItemModelPanel*>( FindChildByName( "contained_item_panel", true ) );
// Dont eat mouse input
if ( m_pMainContentContainer ) { m_pMainContentContainer->SetMouseInputEnabled( false ); }
UpdatePanels(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemModelPanel::PerformLayout( void ) { int w,h; GetSize( w, h ); w = m_iBaseWide ? m_iBaseWide : w; h = m_iBaseTall ? m_iBaseTall : h;
int iTextW = GetAttribWide(w); int iModelW = m_iModelWide && m_iModelWide < w ? m_iModelWide : w; int iModelT = m_iModelTall && m_iModelTall < h ? m_iModelTall : h; int iModelX = m_bModelCenterX ? ( ( w - iModelW ) * 0.5 ) : m_iModelXPos; int iModelY = m_bModelCenterY ? ( ( h - iModelT ) * 0.5 ) : m_iModelYPos;
ResizeLabels();
if ( m_pModelPanel ) { m_pModelPanel->SetBounds( iModelX, iModelY, iModelW, iModelT ); } if ( m_pLoadingSpinner ) { int nWidthHeight = Max( iModelW, iModelT ); int xOffset = int( w / 2.f ) - int( nWidthHeight / 2.f ); int yOffset = int( h / 2.f ) - int( nWidthHeight / 2.f ); m_pLoadingSpinner->SetBounds( xOffset, yOffset, nWidthHeight, nWidthHeight ); }
if ( m_bNoItemFullPanel ) { // We want the "no item" text to use the entire panel, and hide the attribs entirely
if ( m_pItemNameLabel && m_pItemAttribLabel ) { m_pItemNameLabel->SetBounds( XRES(4), 0, GetWide() - XRES(8), GetTall() ); } } else if ( m_pItemNameLabel && m_pItemAttribLabel && !m_bModelOnly ) { // Force the labels to layout now, and get their height.
m_pItemNameLabel->InvalidateLayout( true ); m_pItemAttribLabel->InvalidateLayout( true ); m_pItemNameLabel->SizeToContents(); m_pItemAttribLabel->SizeToContents();
if ( m_pItemCollectionNameLabel ) { m_pItemCollectionNameLabel->InvalidateLayout( true ); m_pItemCollectionNameLabel->SizeToContents(); } if ( m_pItemCollectionListLabel ) { m_pItemCollectionListLabel->InvalidateLayout( true ); m_pItemCollectionListLabel->SizeToContents(); }
// "" strings still size themselves as one font-heighth tall, but 0 wide. If there's no
// text in the attribute, we want 0 tall as well, so we don't get blank lines.
int iCollectionTall = m_pItemCollectionListLabel ? m_pItemCollectionListLabel->GetTall() : 0; int iAttribTall = (m_pItemAttribLabel->GetWide() ? m_pItemAttribLabel->GetTall() : 0); iAttribTall = Max( iAttribTall, iCollectionTall );
int iNameTall = m_pItemNameLabel->GetTall();
int iCollectionNameTall = m_pItemCollectionNameLabel ? m_pItemCollectionNameLabel->GetTall() : 0;
if ( m_bAttribOnly ) { iNameTall = 0; }
if ( m_bTextCenterX ) { m_pItemNameLabel->SetSize( iTextW, iNameTall ); m_pItemAttribLabel->SetSize( iTextW, iAttribTall ); } else if ( m_iTextYPos ) { m_pItemNameLabel->SetSize( iTextW, iNameTall ); m_pItemAttribLabel->SetSize( iTextW, (m_pItemAttribLabel->GetWide() ? m_pItemAttribLabel->GetTall() : 0) ); if ( m_pItemCollectionNameLabel ) m_pItemCollectionNameLabel->SetSize( iTextW, iCollectionNameTall ); if ( m_pItemCollectionListLabel ) m_pItemCollectionListLabel->SetSize( iTextW, iCollectionTall ); } else if ( m_bTextCenter ) { m_pItemNameLabel->SetSize( iTextW, iNameTall ); m_pItemAttribLabel->SetSize( iTextW, iAttribTall ); } else { m_pItemNameLabel->SetSize( iTextW, iNameTall ); m_pItemAttribLabel->SetSize( iTextW, iAttribTall ); }
m_pItemNameLabel->InvalidateLayout( true );
// Force attrib layout to update now in its new size.
m_pItemAttribLabel->InvalidateLayout( true ); m_pItemAttribLabel->SizeToContents(); // Reget sizes, wtf
iCollectionTall = m_pItemCollectionListLabel ? m_pItemCollectionListLabel->GetTall() : 0; iAttribTall = ( m_pItemAttribLabel->GetWide() ? m_pItemAttribLabel->GetTall() : 0 ); // HACK: Now we resize it again. Sets our height properly. Ridiculous.
m_pItemAttribLabel->SetSize( iTextW, iAttribTall ); m_pItemNameLabel->SetSize( iTextW, iNameTall );
// Ignore attributes if we're only showing the name
if ( m_bNameOnly || (!HasItem() && m_pszNoItemText && m_pszNoItemText[0]) ) { iAttribTall = 0; }
int iLabelOffset = 0; if ( m_bResizeToText ) { h = m_iTextYPos + iNameTall + iAttribTall + m_iHPadding;
// Must be at least tall enough to fit the image (if visible)
if ( !m_bHideModel ) { //h = MAX( h, (iModelT + (iModelY * 2)) );
h = Max( h + iModelT + iModelY, m_iTextYPos + iCollectionNameTall + iCollectionTall + m_iHPadding); iLabelOffset = iModelT + iModelY; } }
// If we don't have a specific X pos, or attrib width, indent ourselves
int iTextXPos = (m_iTextXPos || m_iTextWide) ? m_iTextXPos : ATTRIB_LABEL_INDENT;
if ( iCollectionNameTall && iCollectionTall && m_iTextXPosCollection ) { iTextXPos = m_iTextXPosCollection; }
// Position the name label now we know where our attrib label is
// If we've got a Y pos, use it. Otherwise, stack up from the bottom of the panel.
if ( m_bTextCenterX ) { m_pItemNameLabel->SizeToContents(); m_pItemAttribLabel->SizeToContents();
m_pItemNameLabel->SetPos( ( w - m_pItemNameLabel->GetWide() ) * 0.5f, m_iTextYPos + iLabelOffset ); m_pItemAttribLabel->SetPos( ( w - m_pItemAttribLabel->GetWide() ) * 0.5f, m_iTextYPos + iNameTall + iLabelOffset ); } else if ( m_iTextYPos ) { m_pItemNameLabel->SetPos( iTextXPos, m_iTextYPos + iLabelOffset ); m_pItemAttribLabel->SetPos( iTextXPos, m_iTextYPos + iNameTall + iLabelOffset); if ( m_pItemCollectionNameLabel ) m_pItemCollectionNameLabel->SetPos( m_iCollectionListXPos, m_iTextYPos ); if ( m_pItemCollectionListLabel ) m_pItemCollectionListLabel->SetPos( m_iCollectionListXPos, m_iTextYPos + iCollectionNameTall ); } else if ( m_bTextCenter ) { int iYTop = (h - (iNameTall + iAttribTall)) * 0.5; if ( iYTop < 0 ) { iYTop = 0; } m_pItemNameLabel->SetPos( iTextXPos, iYTop ); m_pItemAttribLabel->SetPos( iTextXPos, iYTop + iNameTall ); //m_pItemCollectionLabel->SetPos( iTextXPos + iTextW, iYTop );
} else { int iOffsetY = (m_iTextYOffset != 0) ? m_iTextYOffset : YRES(8); m_pItemNameLabel->SetPos( iTextXPos, h - iAttribTall - iNameTall - iOffsetY + m_iHPadding ); m_pItemAttribLabel->SetPos( iTextXPos, h - iAttribTall - iOffsetY + m_iHPadding ); //m_pItemCollectionLabel->SetPos( iTextXPos + iTextW, h - iAttribTall - iNameTall - iOffsetY + m_iHPadding );
}
if ( m_bResizeToText ) { if ( m_bIsMouseOverPanel && GetItem() && GetItem()->GetItemDefinition()->GetItemCollectionDefinition() && !m_bHideCollectionPanel ) { if ( m_pItemCollectionListLabel && m_pItemCollectionNameLabel && m_pItemCollectionHighlight ) { m_pItemCollectionListLabel->SizeToContents(); m_pItemCollectionNameLabel->SizeToContents(); int iContentW = Max( m_pItemCollectionNameLabel->GetWide(), m_pItemCollectionListLabel->GetWide() ); w = iContentW + m_iCollectionListXPos + m_iTextXPosCollection; m_pItemCollectionHighlight->SetWide( iContentW ); } } SetSize( w, h ); } }
// pin icons to top right corner
int xpos = m_iBaseWide - XRES(1); int ypos = YRES(1);
if ( m_pPaintIcon && m_pPaintIcon->IsVisible() ) { m_pPaintIcon->SetPos( xpos - m_pPaintIcon->GetWide(), ypos ); ypos += m_pPaintIcon->GetTall() * 0.9; } if ( m_pTF2Icon && m_pTF2Icon->IsVisible() ) { m_pTF2Icon->SetPos( xpos - m_pTF2Icon->GetWide() + m_iTF2IconOffsetX, ypos + m_iTF2IconOffsetY ); ypos += m_pTF2Icon->GetTall() * 0.9; } if ( m_pVisionRestrictionImage && m_pVisionRestrictionImage->IsVisible() ) { m_pVisionRestrictionImage->SetPos( xpos - m_pVisionRestrictionImage->GetWide(), ypos ); ypos += m_pVisionRestrictionImage->GetTall() * 0.9; } if ( m_pIsUnusualImage && m_pIsUnusualImage->IsVisible() ) { m_pIsUnusualImage->SetPos( xpos - m_pIsUnusualImage->GetWide(), ypos ); ypos += m_pIsUnusualImage->GetTall() * 0.9; } if ( m_pIsStrangeImage && m_pIsStrangeImage->IsVisible() ) { m_pIsStrangeImage->SetPos( xpos - m_pIsStrangeImage->GetWide(), ypos ); ypos += m_pIsStrangeImage->GetTall() * 0.9; } if ( m_pIsLoanerImage && m_pIsLoanerImage->IsVisible() ) { m_pIsLoanerImage->SetPos( xpos - m_pIsLoanerImage->GetWide(), ypos ); ypos += m_pIsLoanerImage->GetTall() * 0.9; }
if ( m_pItemNameLabel ) { //m_pItemNameLabel->SetContentAlignment( (vgui::Label::Alignment) m_iNameLabelAlignment );
}
if ( m_bModelOnly ) { if ( m_pItemNameLabel ) { m_pItemNameLabel->SetVisible( false ); } if ( m_pItemAttribLabel ) { m_pItemAttribLabel->SetVisible( false ); } if ( m_pItemCollectionNameLabel ) { m_pItemCollectionNameLabel->SetVisible( false ); } if ( m_pItemCollectionListLabel ) { m_pItemCollectionListLabel->SetVisible( false ); } if ( m_pItemCollectionHighlight ) { m_pItemCollectionHighlight->SetVisible( false ); } }
BaseClass::PerformLayout(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemModelPanel::PaintTraverse( bool forceRepaint, bool allowForce ) { if ( m_bFakeButton ) return; BaseClass::PaintTraverse( forceRepaint, allowForce ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemModelPanel::OnSizeChanged( int newWide, int newTall ) { BaseClass::OnSizeChanged( newWide, newTall ); InvalidateLayout( true );
if ( m_bModelOnly ) return;
if ( m_pItemNameLabel && m_pItemNameLabel->GetTextImage() ) { m_pItemNameLabel->GetTextImage()->RecalculateNewLinePositions(); } if ( m_pItemAttribLabel && m_pItemAttribLabel->GetTextImage() ) { m_pItemAttribLabel->GetTextImage()->RecalculateNewLinePositions(); } if ( m_pItemCollectionNameLabel && m_pItemCollectionNameLabel->GetTextImage() ) { m_pItemCollectionNameLabel->GetTextImage()->RecalculateNewLinePositions(); } if ( m_pItemCollectionListLabel && m_pItemCollectionListLabel->GetTextImage() ) { m_pItemCollectionListLabel->GetTextImage()->RecalculateNewLinePositions(); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemModelPanel::ResizeLabels( void ) { if ( !m_pItemNameLabel || !m_pItemAttribLabel || m_bModelOnly ) return;
int w,h; GetSize( w, h ); int iTextW = GetAttribWide(w);
if ( m_iMaxTextHeight ) { h = m_iMaxTextHeight; }
// HACK to get the item model panel on the main menu to have its fonts.
vgui::IScheme *pScheme = scheme()->GetIScheme( GetScheme() ); if ( !m_pFontNameSmallest ) m_pFontNameSmallest = pScheme->GetFont( "ItemFontNameSmallest", true ); if ( !m_pFontNameSmall ) m_pFontNameSmall = pScheme->GetFont( "ItemFontNameSmall", true ); if ( !m_pFontNameLarge ) m_pFontNameLarge = pScheme->GetFont( "ItemFontNameLarge", true ); if ( !m_pFontNameLarger ) m_pFontNameLarger = pScheme->GetFont( "ItemFontNameLarger", true ); if ( !m_pFontAttribSmallest ) m_pFontAttribSmallest = pScheme->GetFont( "ItemFontAttribSmallest", true ); if ( !m_pFontAttribSmall ) m_pFontAttribSmall = pScheme->GetFont( "ItemFontAttribSmallv2", true ); if ( !m_pFontAttribLarge ) m_pFontAttribLarge = pScheme->GetFont( "ItemFontAttribLarge", true ); if ( !m_pFontAttribLarger ) m_pFontAttribLarger = pScheme->GetFont( "ItemFontAttribLarger", true );
if ( m_iForceTextSize && m_iForceTextSize <= 4 ) { // Leave center wrap on if the noitem text is getting to use the whole panel
if ( !m_bNoItemFullPanel ) { m_pItemNameLabel->SetCenterWrap( false ); } m_pItemNameLabel->InvalidateLayout( true, true ); m_pItemAttribLabel->InvalidateLayout( true, true ); if ( m_pItemCollectionNameLabel ) m_pItemCollectionNameLabel->InvalidateLayout( true, true ); if ( m_pItemCollectionListLabel ) m_pItemCollectionListLabel->InvalidateLayout( true, true );
switch ( m_iForceTextSize ) { case 1: m_pItemNameLabel->SetFont( m_pFontNameLarge ); m_pItemAttribLabel->SetFont( m_pFontAttribLarge ); if ( m_pItemCollectionNameLabel ) m_pItemCollectionNameLabel->SetFont( m_pFontNameLarge ); if ( m_pItemCollectionListLabel ) m_pItemCollectionListLabel->SetFont( m_pFontAttribLarge ); break;
case 2: m_pItemNameLabel->SetFont( m_pFontNameSmall ); m_pItemAttribLabel->SetFont( m_pFontAttribSmall ); if ( m_pItemCollectionNameLabel ) m_pItemCollectionNameLabel->SetFont( m_pFontNameSmall ); if ( m_pItemCollectionListLabel ) m_pItemCollectionListLabel->SetFont( m_pFontAttribSmall ); break;
case 3: m_pItemNameLabel->SetFont( m_pFontNameSmallest ); m_pItemAttribLabel->SetFont( m_pFontAttribSmallest ); if ( m_pItemCollectionNameLabel ) m_pItemCollectionNameLabel->SetFont( m_pFontNameSmallest ); if ( m_pItemCollectionListLabel ) m_pItemCollectionListLabel->SetFont( m_pFontAttribSmallest ); break;
case 4: m_pItemNameLabel->SetFont( m_pFontNameLarger ); m_pItemAttribLabel->SetFont( m_pFontAttribLarger ); if ( m_pItemCollectionNameLabel ) m_pItemCollectionNameLabel->SetFont( m_pFontNameLarger ); if ( m_pItemCollectionListLabel ) m_pItemCollectionListLabel->SetFont( m_pFontAttribLarger ); break; }
m_pItemNameLabel->SizeToContents(); m_pItemAttribLabel->SizeToContents(); if ( m_pItemCollectionNameLabel ) m_pItemCollectionNameLabel->SizeToContents(); if ( m_pItemCollectionListLabel ) m_pItemCollectionListLabel->SizeToContents(); } else { m_pItemNameLabel->SetFont( m_pFontNameLarge ); m_pItemNameLabel->SetCenterWrap( false ); m_pItemNameLabel->SizeToContents(); m_pItemAttribLabel->SetFont( m_pFontAttribLarge ); m_pItemAttribLabel->SizeToContents(); if ( m_pItemCollectionNameLabel ) { m_pItemCollectionNameLabel->SetFont( m_pFontNameLarge ); m_pItemCollectionNameLabel->SetCenterWrap( false ); m_pItemCollectionNameLabel->SizeToContents(); } if ( m_pItemCollectionListLabel ) { m_pItemCollectionListLabel->SetFont( m_pFontAttribLarge ); m_pItemCollectionListLabel->SizeToContents(); }
if ( !m_bResizeToText ) { int iAttribTall = m_pItemAttribLabel->GetWide() ? m_pItemAttribLabel->GetTall() : 0; int iNameTall = m_bAttribOnly ? 0 : m_pItemNameLabel->GetTall(); int iTotalH = iAttribTall + iNameTall;
// If these fonts won't fit, use the smaller ones
if ( m_pItemNameLabel->GetWide() > iTextW || (!m_bNameOnly && m_pItemAttribLabel->GetWide() > iTextW) || (iTotalH > h) ) { m_pItemNameLabel->SetFont( m_pFontNameSmall ); m_pItemAttribLabel->SetFont( m_pFontAttribSmall );
m_pItemNameLabel->InvalidateLayout( true ); m_pItemNameLabel->SizeToContents();
iAttribTall = m_pItemAttribLabel->GetWide() ? m_pItemAttribLabel->GetTall() : 0; iNameTall = m_pItemNameLabel->GetTall(); iTotalH = iAttribTall + iNameTall;
// If they don't fit, go to the smallest
if ( m_pItemNameLabel->GetWide() > iTextW || (!m_bNameOnly && m_pItemAttribLabel->GetWide() > iTextW) || (iTotalH > h) ) { m_pItemNameLabel->SetFont( m_pFontNameSmallest ); m_pItemAttribLabel->SetFont( m_pFontAttribSmallest );
m_pItemNameLabel->InvalidateLayout( true ); m_pItemNameLabel->SizeToContents(); } } } }
// If it still doesn't fit, turn on wrap and pray
if ( m_pItemNameLabel->GetWide() > iTextW ) { m_pItemNameLabel->SetCenterWrap( true ); }
if ( m_pItemAttribLabel->GetWide() > iTextW ) { m_pItemAttribLabel->SetWrap( true ); }
// Now restore the sizes
m_pItemNameLabel->SetSize( iTextW, m_pItemNameLabel->GetTall() ); m_pItemAttribLabel->SetSize( iTextW, m_pItemAttribLabel->GetTall() );
if ( m_pItemEquippedLabel ) { m_pItemEquippedLabel->SetPos( GetWide() - m_pItemEquippedLabel->GetWide() - m_iEquippedInsetX, GetTall() - m_pItemEquippedLabel->GetTall() - m_iEquippedInsetY ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemModelPanel::SetItem( const CEconItemView *pItem ) { tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ );
HideContainedItemPanel();
bool bMatch = false;
if ( pItem && pItem->IsValid() ) { if ( m_ItemData.IsValid() ) { if ( m_ItemData.GetItemID() != INVALID_ITEM_ID ) { bool bUseIndexCompare = false; #ifdef TF_CLIENT_DLL
if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() ) { if ( ( m_ItemData.GetItemID() == 1 ) && ( m_ItemData.GetItemID() == pItem->GetItemID() ) ) { // Items the bots carry in MvM all have itemID of 1, so we need to compare the item index
bUseIndexCompare = true; } } #endif
if ( bUseIndexCompare ) { bMatch = m_ItemData.GetItemDefIndex() == pItem->GetItemDefIndex(); } else { // Our current item is non-base. We need to match global indices.
bMatch = ( m_ItemData.GetItemID() == pItem->GetItemID() ); } } else if ( pItem->GetItemID() == INVALID_ITEM_ID ) { static CSchemaFieldHandle<CEconItemAttributeDefinition> pAttrib_ToolTarget( "tool target item" ); bMatch &= pItem->FindAttribute( pAttrib_ToolTarget );
// Our current item is a base item. Our new item needs to be base too, and match item indices and quality
bMatch &= ( m_ItemData.GetItemDefIndex() == pItem->GetItemDefIndex() ) && ( m_ItemData.GetItemQuality() == pItem->GetItemQuality() ) && ( m_ItemData.GetSOCData() == pItem->GetSOCData() ); } }
// if we match item so far, check for strange
if ( bMatch ) { // Are we tracking alternate stats as well?
for ( int i = 0; i < GetKillEaterAttrCount(); i++ ) { const CEconItemAttributeDefinition *pKillEaterAltAttrDef = GetKillEaterAttr_Score( i ), *pKillEaterAltScoreTypeAttrDef = GetKillEaterAttr_Type( i ); if ( !pKillEaterAltAttrDef || !pKillEaterAltScoreTypeAttrDef ) continue;
uint32 unNewScore = 0; uint32 unOldScore = 0; bool bNewFoundAttr = pItem->FindAttribute( pKillEaterAltAttrDef, &unNewScore ); bool bOldFoundAttr = m_ItemData.FindAttribute( pKillEaterAltAttrDef, &unOldScore ); if ( bNewFoundAttr != bOldFoundAttr || unNewScore != unOldScore ) { // different score
bMatch = false; break; }
float flNewType = 0.f; float flOldType = 0.f; bNewFoundAttr = FindAttribute_UnsafeBitwiseCast<attrib_value_t>( pItem, pKillEaterAltScoreTypeAttrDef, &flNewType ); bOldFoundAttr = FindAttribute_UnsafeBitwiseCast<attrib_value_t>( &m_ItemData, pKillEaterAltScoreTypeAttrDef, &flOldType ); if ( bNewFoundAttr != bOldFoundAttr || flNewType != flOldType ) { // different score
bMatch = false; break; } } }
if ( !bMatch ) { // cancel weapon skin composition for old item
if ( m_ItemData.IsValid() ) { m_ItemData.CancelWeaponSkinComposite(); }
m_ItemData = *pItem;
if ( m_bIsMouseOverPanel ) { LoadResFileForCurrentItem( false ); }
// If the item hasn't built its attribute string, go ahead and do that.
m_ItemData.SetGrayedOutReason( GetGreyedOutReason() ); } else { // The rest of the data may match, but we still need the inventory position updates
m_ItemData.SetInventoryPosition( pItem->GetInventoryPosition() ); }
ShowContainedItemPanel( pItem ); } else { // cancel weapon skin composition for old item
if ( m_ItemData.IsValid() ) { m_ItemData.CancelWeaponSkinComposite(); } else { bMatch = true; }
m_ItemData.GetAttributeList()->DestroyAllAttributes(); m_ItemData.Invalidate(); }
// only update panels when item is not matched
if ( !bMatch ) { UpdatePanels(); }
// TODO: Update only description for strange item in the same panel
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemModelPanel::Dragged( bool bDragging ) { if ( m_pContainedItemPanel ) { if ( bDragging ) { m_pContainedItemPanel->SetActAsButton( false, false ); m_pContainedItemPanel->SetVisible( false ); } } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemModelPanel::ShowContainedItemPanel( const CEconItemView *pItem ) { tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ );
// If this item contains another item, create an interior item model panel.
if ( pItem->GetSOCData() && pItem->GetSOCData()->GetInteriorItem() && m_pContainedItemPanel ) { if ( !m_pContainedItemPanel->IsContainedItem() ) { m_pContainedItemPanel->SetContainedItem( true ); m_pContainedItemPanel->InvalidateLayout( false, true ); }
CEconItem *pInteriorItem = pItem->GetSOCData()->GetInteriorItem(); if ( !pInteriorItem ) return;
const IEconTool *pEconTool = pItem->GetItemDefinition() ? pItem->GetItemDefinition()->GetEconTool() : NULL; if ( !pEconTool ) return;
if ( !pEconTool->ShouldShowContainedItemPanel( pItem ) ) { // Only show this to non-local, non-wrapping players if we've been told to (usually in trading panel)
if ( !m_bShowOthersGiftWrappedItems ) return; }
SetNeedsToLoad();
m_pContainedItemPanel->SetEconItem( pInteriorItem ); m_pContainedItemPanel->SetVisible( true ); m_pContainedItemPanel->SetActAsButton( false, true ); m_pContainedItemPanel->SetTooltip( GetTooltip(), "" ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemModelPanel::HideContainedItemPanel() { if ( m_pContainedItemPanel && m_pContainedItemPanel->IsVisible() ) { m_pContainedItemPanel->SetActAsButton( false, false ); m_pContainedItemPanel->SetVisible( false ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemModelPanel::SetEconItem( CEconItem* pItem ) { m_ItemData.SetItemDefIndex( pItem->GetDefinitionIndex() ); m_ItemData.SetItemQuality( pItem->GetQuality() ); m_ItemData.SetItemLevel( pItem->GetItemLevel() ); m_ItemData.SetItemID( pItem->GetItemID() ); m_ItemData.SetNonSOEconItem( pItem ); m_ItemData.SetInitialized( true );
#ifdef CLIENT_DLL
m_ItemData.SetIsTradeItem( false ); m_ItemData.SetItemQuantity( pItem->GetQuantity() ); #endif
m_ItemData.GetAttributeList()->DestroyAllAttributes();
if ( m_pModelPanel ) { m_pModelPanel->SetItem( &m_ItemData ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemModelPanel::SetNoItemText( const char *pszText ) { m_pszNoItemText = pszText; CleanupNoItemWChars();
if ( !HasItem() ) { UpdatePanels(); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemModelPanel::CleanupNoItemWChars( void ) { if ( m_pwcNoItemText ) { delete m_pwcNoItemText; m_pwcNoItemText = NULL; } if ( m_pwcNoItemAttrib ) { delete m_pwcNoItemAttrib; m_pwcNoItemAttrib = NULL; } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CItemModelPanel::UpdateSeriesLabel() { // hijacking m_bShowQuantity here to indicate "show things where the quantity counter goes", in this case meaning "show crate series indicator"
if ( m_pSeriesLabel && m_bShowQuantity ) { static CSchemaAttributeDefHandle pAttrDef_CrateSeries( "set supply crate series" ); static CSchemaAttributeDefHandle pAttrDef_HideSeries( "hide crate series number" );
float fCrateSeries; if ( pAttrDef_CrateSeries && FindAttribute_UnsafeBitwiseCast<attrib_value_t>( &m_ItemData, pAttrDef_CrateSeries, &fCrateSeries ) && pAttrDef_HideSeries && !m_ItemData.FindAttribute( pAttrDef_HideSeries ) ) { wchar_t wszSeries[16]=L""; _snwprintf( wszSeries, ARRAYSIZE( wszSeries ), L"#%i", (int)fCrateSeries ); m_pSeriesLabel->SetVisible( true ); m_pSeriesLabel->SetText( wszSeries ); return true; } else { m_pSeriesLabel->SetVisible( false );
return false; } }
return false; }
//-----------------------------------------------------------------------------
// Purpose: Read through a few items and see if they match the recipe's criteria
// Show elipses while still tallying. Remove our tick once all items
// are tallied.
//-----------------------------------------------------------------------------
bool CItemModelPanel::CheckRecipeMatches() { // Don't do this if either we or our parent are invisible
if( !IsVisible() || ( GetParent() && !GetParent()->IsVisible() ) ) return false;
const IEconTool* pTool = m_ItemData.GetStaticData()->GetEconTool();
// If this isnt a dynamic recipe tool, dont show or do any of this
if( !pTool || V_stricmp( m_ItemData.GetStaticData()->GetEconTool()->GetTypeName() , "dynamic_recipe") || m_ItemData.GetStaticData()->GetDefaultLoadoutSlot() != INVALID_EQUIPPED_SLOT ) { if( m_pMatchesLabel ) { m_pMatchesLabel->SetVisible( false ); }
return false; }
bool bStillWorking = true; if( m_pMatchesLabel && m_bShowQuantity ) { CPlayerInventory *pLocalInv = TFInventoryManager()->GetLocalInventory(); if ( pLocalInv == NULL ) return false;
// We still need to match recipe components
if ( m_nRecipeMatchingIndex < pLocalInv->GetItemCount() ) sai_NumLoadingRequests[LOADING_RECIPE_MATCHES]++;
if ( se_CurrentLoadingTask == LOADING_RECIPE_MATCHES ) { // Go through our entire backpack and check for matches, but only go through a few at a time
while ( m_nRecipeMatchingIndex < pLocalInv->GetItemCount() && sm_flLoadingTimeThisFrame < tf_time_loading_item_panels.GetFloat() ) { // Mark this time
float flTime = Plat_FloatTime();
CEconItemView *pItem = pLocalInv->GetItem( m_nRecipeMatchingIndex ); Assert( pItem );
// Check each item
CRecipeComponentMatchingIterator matchingIterator( &m_ItemData, pItem ); m_ItemData.IterateAttributes( &matchingIterator ); const CUtlVector< const CEconItemAttributeDefinition* >& matchingAttribs = matchingIterator.GetMatchingComponentInputs(); Assert( matchingAttribs.Count() <= 1 ); FOR_EACH_VEC( matchingAttribs, j ) { CAttribute_DynamicRecipeComponent value; const CEconItemAttributeDefinition* pAttrib = matchingAttribs[j]; attrib_definition_index_t nIndex = pAttrib->GetDefinitionIndex(); m_ItemData.FindAttribute( pAttrib, &value );
// Add this entry if it doesnt exist in out map yet
if( m_mapMatchingAttributes.Find( nIndex ) == m_mapMatchingAttributes.InvalidIndex() ) { m_mapMatchingAttributes.Insert( nIndex ); m_mapMatchingAttributes[ m_mapMatchingAttributes.Find( nIndex ) ] = 0; }
// Increment this value if it's less than the max needed
int &nCount = m_mapMatchingAttributes[ m_mapMatchingAttributes.Find( nIndex ) ]; if( (unsigned)nCount < ( value.num_required() - value.num_fulfilled() ) ) { ++nCount; } }
m_nRecipeMatchingIndex++; // Accumulate time
sm_flLoadingTimeThisFrame += ( Plat_FloatTime() - flTime ); } }
bStillWorking = m_nRecipeMatchingIndex != pLocalInv->GetItemCount(); wchar_t wszMatches[16]=L"..."; if( !bStillWorking ) { CRecipeComponentMatchingIterator matchingIterator( &m_ItemData, NULL ); m_ItemData.IterateAttributes( &matchingIterator ); int nTotalAttribs = matchingIterator.GetTotalInputs() - matchingIterator.GetInputsFulfilled(); int nMatchingAttribs = 0;
unsigned short index = m_mapMatchingAttributes.FirstInorder(); while( index != m_mapMatchingAttributes.InvalidIndex() ) { nMatchingAttribs += m_mapMatchingAttributes[ index ]; index = m_mapMatchingAttributes.NextInorder( index ); }
// Fill out the actual number of matches
_snwprintf( wszMatches, ARRAYSIZE( wszMatches ), L"%i/%i", nMatchingAttribs, nTotalAttribs ); } m_pMatchesLabel->SetVisible( true ); m_pMatchesLabel->SetText( wszMatches ); }
return bStillWorking; }
void CItemModelPanel::UpdateDescription() { if ( !m_bDescriptionDirty ) return;
tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ );
m_bDescriptionDirty = false; enum { kAttribBufferSize = 4 * 1024 }; wchar_t wszAttribBuffer[ kAttribBufferSize ] = L"";
enum { kCollectionBufferSize = 4 * 1024 }; wchar_t wszCollectionListBuffer[kCollectionBufferSize] = L"";
wchar_t wszCollectionNameBuffer[512] = L"";
if ( !m_bNameOnly ) { const CEconItemDescription *pDescription = m_ItemData.GetDescription(); if ( pDescription ) { unsigned int unWrittenLines = 0; unsigned int unWrittenCollectionLines = 0; for ( unsigned int i = 0; i < pDescription->GetLineCount(); i++ ) { const econ_item_description_line_t& line = pDescription->GetLine(i);
// m_bSpecialAttributesOnly, only show purple and orange text, ignore rest
if ( m_bSpecialAttributesOnly ) { if ( line.eColor == ATTRIB_COL_UNUSUAL || line.eColor == ATTRIB_COL_STRANGE ) { V_wcscat_safe( wszAttribBuffer, unWrittenLines++ == 0 ? L"" : L"\n" ); // add empty lines everywhere except before the first line
V_wcscat_safe( wszAttribBuffer, line.sText.Get() ); } } else if ( ( line.unMetaType & kDescLineFlag_CollectionName ) != 0 ) { // Ignore name spacers
if ( !( line.unMetaType & kDescLineFlag_Empty) ) { V_wcscat_safe( wszCollectionNameBuffer, line.sText.Get() ); } } else if ( ( line.unMetaType & kDescLineFlag_Collection ) != 0 ) { V_wcscat_safe( wszCollectionListBuffer, unWrittenCollectionLines++ == 0 ? L"" : L"\n" ); // add empty lines everywhere except before the first line
V_wcscat_safe( wszCollectionListBuffer, line.sText.Get() ); } else if ( (line.unMetaType & kDescLineFlag_Name ) == 0 ) { V_wcscat_safe( wszAttribBuffer, unWrittenLines++ == 0 ? L"" : L"\n" ); // add empty lines everywhere except before the first line
V_wcscat_safe( wszAttribBuffer, line.sText.Get() ); } }
// If we have an unknown name, we should try to rebuild for "awhile"
m_bDescriptionDirty |= pDescription->HasUnknownPlayer(); } } if( m_pMainContentContainer ) { m_pMainContentContainer->SetDialogVariable( "attriblist", wszAttribBuffer ); m_pMainContentContainer->SetDialogVariable( "collectionname", wszCollectionNameBuffer ); m_pMainContentContainer->SetDialogVariable( "collectionlist", wszCollectionListBuffer ); m_pMainContentContainer->SetDialogVariable( "itemname", m_ItemData.GetItemName() ); }
if ( m_pItemNameLabel ) { // Set the name to the quality color
// Rarity Econ Colorization
EEconItemQuality eQuality = (EEconItemQuality)m_ItemData.GetItemQuality(); if ( GetItemSchema()->GetRarityColor( m_ItemData.GetItemDefinition()->GetRarity() ) && eQuality != AE_SELFMADE ) { m_pItemNameLabel->SetColorStr( GetItemSchema()->GetRarityColor( m_ItemData.GetItemDefinition()->GetRarity() ) ); } else { const char *pszQualityColorString = EconQuality_GetColorString( eQuality ); if ( m_ItemData.IsValid() && !m_bStandardTextColor && pszQualityColorString ) { m_pItemNameLabel->SetColorStr( pszQualityColorString ); } else { m_pItemNameLabel->SetColorStr( m_OrgItemTextColor ); } } m_pItemNameLabel->SetVisible( !m_bAttribOnly ); }
if ( m_pItemAttribLabel ) { m_pItemAttribLabel->SetVisible( !m_bNameOnly ); }
bool bCollectionVisible = m_bHideCollectionPanel ? false : !m_bNameOnly;
if ( m_pItemCollectionNameLabel ) { m_pItemCollectionNameLabel->SetVisible( bCollectionVisible ); } if ( m_pItemCollectionListLabel ) { m_pItemCollectionListLabel->SetVisible( bCollectionVisible ); } if ( m_pItemCollectionHighlight ) { m_pItemCollectionHighlight->SetVisible( bCollectionVisible ); }
InvalidateLayout( true );
// Now that we've built the attribute description, give the attribute colors to our label
if ( m_pItemAttribLabel && !m_bNameOnly && m_pItemAttribLabel->GetTextImage() && m_ItemData.GetDescription() ) { const CEconItemDescription *pDescription = m_ItemData.GetDescription(); vgui::TextImage *pAttrTextImage = m_pItemAttribLabel->GetTextImage(); pAttrTextImage->ClearColorChangeStream();
vgui::TextImage *pCollectionNameTextImage = m_pItemCollectionNameLabel ? m_pItemCollectionNameLabel->GetTextImage() : NULL; if ( pCollectionNameTextImage ) pCollectionNameTextImage->ClearColorChangeStream();
vgui::TextImage *pCollectionListTextImage = m_pItemCollectionListLabel ? m_pItemCollectionListLabel->GetTextImage() : NULL; if ( pCollectionListTextImage ) pCollectionListTextImage->ClearColorChangeStream();
vgui::IScheme *pScheme = scheme()->GetIScheme( GetScheme() );
Color prevAttrColor(0,0,0); Color prevCollectionColor(0,0,0); unsigned int unCurrentAttrTextStreamIndex = 0; unsigned int unCurrentCollectionNameTextStreamIndex = 0; unsigned int unCurrentCollectionListTextStreamIndex = 0; int iCollectionLineCount = 0;
if ( m_pItemCollectionHighlight ) { m_pItemCollectionHighlight->SetVisible( false ); }
for ( unsigned int i = 0; i < pDescription->GetLineCount(); i++ ) { const econ_item_description_line_t& line = pDescription->GetLine(i);
// Ignore the name line, it was added above
if ( ( line.unMetaType & kDescLineFlag_Name ) != 0 ) { continue; }
// collection
int fontHeight = surface()->GetFontTall( m_pFontAttribSmall ); if ( ( line.unMetaType & (kDescLineFlag_Collection | kDescLineFlag_CollectionName | kDescLineFlag_CollectionCurrentItem ) ) != 0 && pCollectionNameTextImage && pCollectionListTextImage ) { bool bIsCollectionName = ( line.unMetaType & kDescLineFlag_CollectionName ) != 0; vgui::TextImage *pTextImage = bIsCollectionName ? pCollectionNameTextImage : pCollectionListTextImage; unsigned int &unCurrentCollectionTextStreamIndex = bIsCollectionName ? unCurrentCollectionNameTextStreamIndex : unCurrentCollectionListTextStreamIndex;
bool bIsCurrentItem = ( line.unMetaType & kDescLineFlag_CollectionCurrentItem ) != 0; // use bg color as text color for current item for a better highlight
Color col = bIsCurrentItem ? Color( 0, 0, 0, 255 ) : pScheme->GetColor( GetColorNameForAttribColor( line.eColor ), Color( 255, 255, 255, 255 ) ); // Output a color change if necessary.
if ( i == 0 || prevCollectionColor != col ) { pTextImage->AddColorChange( col, unCurrentCollectionTextStreamIndex ); prevCollectionColor = col; }
unCurrentCollectionTextStreamIndex += StringFuncs<locchar_t>::Length( line.sText.Get() ) + 1; // add one character to deal with newlines
if ( bIsCollectionName ) { continue; }
// Current line highlight
if ( bIsCurrentItem && m_pItemCollectionHighlight ) { // use text color as bg color for the current item for a better highlight
Color bgColor = pScheme->GetColor( GetColorNameForAttribColor( line.eColor ), Color( 255, 255, 255, 255 ) );
// Get the current ypos
int x, y; m_pItemCollectionListLabel->GetPos( x, y ); m_pItemCollectionHighlight->SetPos( x, y + iCollectionLineCount * fontHeight ); m_pItemCollectionHighlight->SetBgColor( bgColor ); m_pItemCollectionHighlight->SetVisible( bCollectionVisible ); } iCollectionLineCount++; } else { Color col = pScheme->GetColor( GetColorNameForAttribColor( line.eColor ), Color( 255, 255, 255, 255 ) );
// m_bSpecialAttributesOnly, only show purple and orange text, ignore rest
if ( m_bSpecialAttributesOnly ) { if ( ( line.eColor != ATTRIB_COL_UNUSUAL && line.eColor != ATTRIB_COL_STRANGE ) ) { continue; } }
// Output a color change if necessary.
if ( i == 0 || prevAttrColor != col ) { pAttrTextImage->AddColorChange( col, unCurrentAttrTextStreamIndex ); prevAttrColor = col; } unCurrentAttrTextStreamIndex += StringFuncs<locchar_t>::Length( line.sText.Get() ) + 1; // add one character to deal with newlines
} } } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemModelPanel::DirtyDescription() { m_bDescriptionDirty = true;
if ( HasItem() ) GetItem()->OnAttributeValuesChanged(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CItemModelPanel::UpdateMatchesLabel() { const IEconTool* pTool = m_ItemData.GetStaticData()->GetEconTool();
if( !pTool || Q_stricmp( m_ItemData.GetStaticData()->GetEconTool()->GetTypeName() , "dynamic_recipe") ) { return false; }
m_nRecipeMatchingIndex = 0; m_mapMatchingAttributes.Purge(); SetNeedsToLoad(); return true; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CItemModelPanel::UpdateQuantityLabel() { if ( m_pItemQuantityLabel ) { bool bVisible = m_bShowQuantity && m_ItemData.GetStaticData() != NULL; if ( bVisible ) { const IEconTool *pEconTool = m_ItemData.GetStaticData()->GetEconTool(); if ( pEconTool && pEconTool->ShouldDisplayQuantity( &m_ItemData ) ) { wchar_t wszQuantity[16]=L""; _snwprintf( wszQuantity, ARRAYSIZE( wszQuantity ), L"%i", m_ItemData.GetQuantity() ); m_pItemQuantityLabel->SetVisible( true ); m_pItemQuantityLabel->SetText( wszQuantity ); } else { bVisible = false; } } m_pItemQuantityLabel->SetVisible( bVisible );
return true; }
return false; }
//--------------------------------------------------------------------------------------------------------
/**
* Simple utility function to allocate memory and duplicate a wide string */ inline wchar_t *CloneWString( const wchar_t *str ) { const int nLen = V_wcslen(str)+1; wchar_t *cloneStr = new wchar_t [ nLen ]; const int nSize = nLen * sizeof( wchar_t ); V_wcsncpy( cloneStr, str, nSize ); return cloneStr; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemModelPanel::SetNoItemText( const wchar_t *pwszTitleOverride, const wchar_t *pwszAttribs, int iNegAttribsBegin ) { static CSchemaColorDefHandle pColorDef_DescAttribPositive( "desc_attrib_positive" ); static CSchemaColorDefHandle pColorDef_DescAttribNegative( "ItemAttribNegative" );
CleanupNoItemWChars();
m_pwcNoItemText = CloneWString( pwszTitleOverride ); m_pszNoItemText = NULL;
if ( pwszAttribs ) { m_pwcNoItemAttrib = CloneWString( pwszAttribs );
if ( m_pItemAttribLabel && m_pItemAttribLabel->GetTextImage() ) { m_pItemAttribLabel->GetTextImage()->ClearColorChangeStream();
if ( iNegAttribsBegin ) { vgui::IScheme *pScheme = scheme()->GetIScheme( GetScheme() );
if ( pColorDef_DescAttribPositive ) { Color col = pScheme->GetColor( pColorDef_DescAttribPositive->GetColorName(), Color(255,255,255,255) ); m_pItemAttribLabel->GetTextImage()->AddColorChange( col, 0 ); }
if ( pColorDef_DescAttribNegative ) { Color col = pScheme->GetColor( pColorDef_DescAttribNegative->GetColorName(), Color(255,255,255,255) ); m_pItemAttribLabel->GetTextImage()->AddColorChange( col, iNegAttribsBegin ); } } } }
if ( !HasItem() ) { UpdatePanels(); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemModelPanel::HideAllModifierIcons() { if ( m_pPaintIcon ) { m_pPaintIcon->SetVisible( false ); } if ( m_pTF2Icon ) { m_pTF2Icon->SetVisible( false ); } if ( m_pItemEquippedLabel ) { m_pItemEquippedLabel->SetVisible( false ); } if ( m_pItemQuantityLabel ) { m_pItemQuantityLabel->SetVisible( false ); } if ( m_pVisionRestrictionImage ) { m_pVisionRestrictionImage->SetVisible( false ); } if ( m_pIsStrangeImage ) { m_pIsStrangeImage->SetVisible( false ); } if ( m_pIsUnusualImage ) { m_pIsUnusualImage->SetVisible( false ); } if ( m_pIsLoanerImage ) { m_pIsLoanerImage->SetVisible( false ); } if ( m_pSeriesLabel ) { m_pSeriesLabel->SetVisible( false ); } if ( m_pMatchesLabel ) { m_pMatchesLabel->SetVisible( false ); } if ( m_pItemEquippedLabel && m_bForceShowEquipped ) { m_pItemEquippedLabel->SetVisible( m_bForceShowEquipped ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemModelPanel::UpdatePanels( void ) { tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ );
if ( !m_pModelPanel ) return;
m_pModelPanel->SetModelHidden( m_bHideModel );
// By default we dont need a tick.
vgui::ivgui()->RemoveTickSignal( GetVPanel() );
// Default to loading icons
se_CurrentLoadingTask = LOADING_ICONS;
m_pModelPanel->SetItem( &m_ItemData ); // We need to load if our image isn't in memory already.
if ( !m_bHideModel && ( m_pModelPanel->IsImageNotLoaded() || m_pModelPanel->IsLoadingWeaponSkin() ) ) { if ( m_pMainContentContainer ) { m_pMainContentContainer->SetVisible( false ); }
// Show the spinner
if ( m_pLoadingSpinner ) { m_pLoadingSpinner->SetVisible( true ); }
SetNeedsToLoad(); } else { // hide the spinner
if ( m_pLoadingSpinner ) { m_pLoadingSpinner->SetVisible( false ); } }
if ( !HasItem() ) { if ( m_bModelOnly ) { if ( m_pItemNameLabel ) { m_pItemNameLabel->SetVisible( false ); } if ( m_pItemAttribLabel ) { m_pItemAttribLabel->SetVisible( false ); } } else { if ( m_pItemNameLabel ) { const wchar_t *wcNOText = NULL; if ( m_pszNoItemText && m_pszNoItemText[0] ) { wcNOText = g_pVGuiLocalize->Find( m_pszNoItemText ); } else if ( m_pwcNoItemText ) { wcNOText = m_pwcNoItemText; }
if ( wcNOText && wcNOText[0] ) { if ( m_pMainContentContainer ) m_pMainContentContainer->SetDialogVariable( "itemname", wcNOText ); m_pItemNameLabel->SetVisible( true ); m_pItemNameLabel->SetColorStr( m_NoItemTextColor );
m_pItemNameLabel->InvalidateLayout(true,true); if ( m_iForceTextSize && m_iForceTextSize <= 3 ) { // Leave center wrap on if the noitem text is getting to use the whole panel
if ( !m_bNoItemFullPanel ) { m_pItemNameLabel->SetCenterWrap( false ); }
switch ( m_iForceTextSize ) { case 1: m_pItemNameLabel->SetFont( m_pFontNameLarge ); break;
case 2: m_pItemNameLabel->SetFont( m_pFontNameSmall ); break;
case 3: m_pItemNameLabel->SetFont( m_pFontNameSmallest ); break; } } } else { m_pItemNameLabel->SetVisible( false ); } } if ( !m_bNameOnly && m_pwcNoItemAttrib ) { if ( m_pMainContentContainer ) m_pMainContentContainer->SetDialogVariable( "attriblist", m_pwcNoItemAttrib ); if ( m_pItemAttribLabel && !m_pItemAttribLabel->IsVisible() ) { m_pItemAttribLabel->SetVisible( true ); } } else { if ( m_pItemAttribLabel && m_pItemAttribLabel->IsVisible() ) { m_pItemAttribLabel->SetVisible( false ); } } }
HideAllModifierIcons(); return; }
if ( m_bHideModifierIcons ) { HideAllModifierIcons(); return; }
if ( m_pPaintIcon ) { m_pPaintIcon->SetVisible( false ); if ( !m_bHideModel && !m_bHidePaintIcon ) { // Empty out our list of paint colors. We may or may not put things back in -- an empty
// list at the end means "don't draw the paint icon".
m_pPaintIcon->m_colPaintColors.RemoveAll();
// Fetch custom texture, if any
m_pPaintIcon->m_hUGCId = m_ItemData.GetCustomUserTextureID(); if ( m_pPaintIcon->m_hUGCId != 0 ) m_pPaintIcon->SetVisible( true );
// Don't show paint icons on any tools, their icon contains the color
const bool bIsEconTool = m_ItemData.GetItemDefinition()->IsTool();
// Has the item been painted?
int iRGB0 = m_ItemData.GetModifiedRGBValue( false ), iRGB1 = m_ItemData.GetModifiedRGBValue( true );
if ( !bIsEconTool && (iRGB0 != 0 || iRGB1 != 0)) { m_pPaintIcon->SetVisible( true ); m_pPaintIcon->m_colPaintColors.AddToTail( Color( clamp( (iRGB0 & 0xFF0000) >> 16, 0, 255 ), clamp( (iRGB0 & 0xFF00) >> 8, 0, 255 ), clamp( (iRGB0 & 0xFF), 0, 255 ), 255 ) ); if ( iRGB0 != iRGB1 ) { m_pPaintIcon->m_colPaintColors.AddToTail( Color( clamp( (iRGB1 & 0xFF0000) >> 16, 0, 255 ), clamp( (iRGB1 & 0xFF00) >> 8, 0, 255 ), clamp( (iRGB1 & 0xFF), 0, 255 ), 255 ) ); } } } }
if ( m_pTF2Icon ) { if ( m_bHideModel || m_bHidePaintIcon ) { m_pTF2Icon->SetVisible( false ); } else { m_pTF2Icon->SetVisible( m_ItemData.GetSOCData() && m_ItemData.GetSOCData()->IsForeign() ); } }
if ( m_bNoItemFullPanel ) { // If we're a noitem-fullpanel mode, we don't show strings when we have an item.
m_pItemNameLabel->SetVisible( false ); m_pItemAttribLabel->SetVisible( false ); } else if ( m_bModelOnly ) { if ( m_pItemNameLabel ) { m_pItemNameLabel->SetVisible( false ); } if ( m_pItemAttribLabel ) { m_pItemAttribLabel->SetVisible( false ); } } else { // deferred description loading
m_bDescriptionDirty = true; SetNeedsToLoad(); if ( m_pMainContentContainer ) m_pMainContentContainer->SetDialogVariable( "itemname", "" ); }
if ( m_pItemEquippedLabel ) { m_pItemEquippedLabel->SetVisible( m_bForceShowEquipped || (m_bShowEquipped && IsEquipped()) ); }
// Hide all of these labels
if( m_pMatchesLabel ) { m_pMatchesLabel->SetVisible( false ); }
if( m_pSeriesLabel ) { m_pSeriesLabel->SetVisible( false ); }
if( m_pItemQuantityLabel ) { m_pItemQuantityLabel->SetVisible( false ); }
// Update that number in the top right
if ( !UpdateMatchesLabel() ) { if ( !UpdateSeriesLabel() ) { UpdateQuantityLabel(); } }
if ( m_pVisionRestrictionImage ) { int nVisionFilterFlags = 0; const CEconItemDefinition *pData = m_ItemData.GetItemDefinition(); if ( !m_bModelOnly && pData ) { nVisionFilterFlags = pData->GetVisionFilterFlags();
// Add support for all the holidays and "vision" mode restrictions
if ( pData->GetHolidayRestriction() ) { int iHolidayRestriction = UTIL_GetHolidayForString( pData->GetHolidayRestriction() ); switch ( iHolidayRestriction ) { default: case kHoliday_None: case kHoliday_TFBirthday: case kHoliday_Christmas: case kHoliday_Valentines: case kHoliday_MeetThePyro: case kHoliday_AprilFools: case kHoliday_EOTL: case kHoliday_CommunityUpdate: break;
case kHoliday_Halloween: case kHoliday_FullMoon: case kHoliday_HalloweenOrFullMoon: case kHoliday_HalloweenOrFullMoonOrValentines: #ifdef TF_CLIENT_DLL
nVisionFilterFlags |= TF_VISION_FILTER_HALLOWEEN; #endif
break; } } }
switch ( nVisionFilterFlags ) { default: AssertMsg1( false, "Unexpected vision restriction flags %d", nVisionFilterFlags ); case 0: m_pVisionRestrictionImage->SetVisible( false ); break; #ifdef TF_CLIENT_DLL
case 1: m_pVisionRestrictionImage->SetImage( "viewmode_pyrovision" ); m_pVisionRestrictionImage->SetVisible( true ); break; case 2: // Check if most players who have not specifically opted in will see the item.
if ( TFGameRules() ? TFGameRules()->IsHolidayActive( kHoliday_HalloweenOrFullMoon ) : TF_IsHolidayActive( kHoliday_HalloweenOrFullMoon ) ) { m_pVisionRestrictionImage->SetImage( "viewmode_spooky" ); } else { m_pVisionRestrictionImage->SetImage( "viewmode_spooky_off" ); } m_pVisionRestrictionImage->SetVisible( true ); break; case 4: m_pVisionRestrictionImage->SetVisible( false ); break; #endif
} }
// Strange Icon
static CSchemaAttributeDefHandle pAttrDef_StatTrakModule( "weapon_uses_stattrak_module" ); if ( m_pIsStrangeImage ) { m_pIsStrangeImage->SetVisible( false );
if ( !m_bIsMouseOverPanel ) { // Allow for already strange items
bool bIsStrange = false; if ( m_ItemData.GetQuality() == AE_STRANGE ) { bIsStrange = true; }
if ( !bIsStrange ) { // Go over the attributes of the item, if it has any strange attributes the item is strange and don't apply
for ( int i = 0; i < GetKillEaterAttrCount(); i++ ) { if ( m_ItemData.FindAttribute( GetKillEaterAttr_Score( i ) ) ) { bIsStrange = true; break; } } } if ( bIsStrange ) { if ( pAttrDef_StatTrakModule && m_ItemData.FindAttribute( pAttrDef_StatTrakModule ) ) { m_pIsStrangeImage->SetImage( "viewmode_statclock" ); } else { m_pIsStrangeImage->SetImage( "viewmode_strange" ); } m_pIsStrangeImage->SetVisible( true ); } } } // Unusual Icon
if ( m_pIsUnusualImage ) { m_pIsUnusualImage->SetVisible( false ); static CSchemaAttributeDefHandle pAttrDef_ParticleEffect( "attach particle effect" ); static CSchemaAttributeDefHandle pAttrDef_TauntParticle( "on taunt attach particle index" ); if ( pAttrDef_ParticleEffect && pAttrDef_TauntParticle && !m_bIsMouseOverPanel ) { // Cant use quality cause of old legacy items. Quality is just a quick test
if ( m_ItemData.FindAttribute( pAttrDef_ParticleEffect ) || m_ItemData.FindAttribute( pAttrDef_TauntParticle ) ) { m_pIsUnusualImage->SetImage( "viewmode_unusual" ); m_pIsUnusualImage->SetVisible( true ); } } }
if ( m_pIsLoanerImage ) { m_pIsLoanerImage->SetVisible( false ); if ( !m_bIsMouseOverPanel && GetAssociatedQuestItemID( &m_ItemData ) != INVALID_ITEM_ID ) { m_pIsLoanerImage->SetImage( "viewmode_loaner" ); m_pIsLoanerImage->SetVisible( true ); } }
InvalidateLayout(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CItemModelPanel::IsEquipped( void ) { if ( !HasItem() ) return false;
return m_ItemData.IsEquipped(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemModelPanel::SetGreyedOut( const char *pszGreyedOutReason ) { m_pszGreyedOutReason = pszGreyedOutReason; if ( m_pModelPanel ) { m_pModelPanel->SetGreyedOut( m_pszGreyedOutReason != NULL ); } UpdateEquippedLabel(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CItemModelPanel::HasItem( void ) { return m_ItemData.IsValid(); }
void CItemModelPanel::SetModelIsHidden( bool bHideModel ) { m_bHideModel = bHideModel; if ( m_pModelPanel ) { m_pModelPanel->SetModelHidden( bHideModel ); } }
void CItemModelPanel::OnTick() { bool bStillWorking = LoadData(); if ( m_pContainedItemPanel ) { bStillWorking |= m_pContainedItemPanel->LoadData(); }
// If we're done working, we dont need to tick anymore
if ( !bStillWorking ) { LoadDataCompleted(); }
BaseClass::OnTick(); }
void CItemModelPanel::SetNeedsToLoad() { vgui::ivgui()->AddTickSignalToHead( GetVPanel() ); }
bool CItemModelPanel::LoadData() { // Different frame?
if ( sm_nCurrentDecriptionUpdateFrame != gpGlobals->framecount ) { // Reset
sm_nCurrentDecriptionUpdateFrame = gpGlobals->framecount; sm_flLoadingTimeThisFrame = 0.f;
// Figure out which loading we're going to do. We want to load
// certain things sooner (visual things, ie icons) than we start
// figuring out recipe matches.
eLoadingType_t type = NUM_LOADING_TYPES; for( int i=0; i < NUM_LOADING_TYPES; ++i ) { if ( sai_NumLoadingRequests[i] > 0 && eLoadingType_t(i) < type ) { type = eLoadingType_t(i); } sai_NumLoadingRequests[i] = 0; }
se_CurrentLoadingTask = type; }
bool bStillWorking = CheckRecipeMatches();
if ( !m_bHideModel && m_pModelPanel ) { bool bImageLoaded = true; bool bLoadingWeaponSkin = m_pModelPanel->IsLoadingWeaponSkin(); bool bLoadingBackpackIcon = m_pModelPanel->IsImageNotLoaded();
if ( bLoadingWeaponSkin || bLoadingBackpackIcon ) { // We still need to load icons
sai_NumLoadingRequests[LOADING_ICONS]++; if ( sm_flLoadingTimeThisFrame < tf_time_loading_item_panels.GetFloat() && se_CurrentLoadingTask == LOADING_ICONS ) { float flTime = Plat_FloatTime();
// no need to load texture if we're doing composite weapon skin
if ( bLoadingWeaponSkin ) { g_pMatSystemSurface->BeginSkinCompositionPainting(); m_pModelPanel->Paint(); g_pMatSystemSurface->EndSkinCompositionPainting(); } if ( bLoadingBackpackIcon ) { m_pModelPanel->LoadInventoryImage(); }
// Accumulate time
sm_flLoadingTimeThisFrame += ( Plat_FloatTime() - flTime ); }
bStillWorking = m_pModelPanel->IsLoadingWeaponSkin() || m_pModelPanel->IsImageNotLoaded(); bImageLoaded = !bStillWorking; }
// Hide the spinner and show the main container
if ( bImageLoaded ) { if ( m_pMainContentContainer && !m_pMainContentContainer->IsVisible() ) { m_pMainContentContainer->SetVisible( true ); }
if ( m_pLoadingSpinner && m_pLoadingSpinner->IsVisible() ) { m_pLoadingSpinner->SetVisible( false ); } } }
if ( m_bDescriptionDirty && !IsContainedItem() ) { // We still need to load our description
sai_NumLoadingRequests[LOADING_DESCRIPTIONS]++; // Check if we're clear to update. We only want to eat up a little slice of time.
if ( sm_flLoadingTimeThisFrame < tf_time_loading_item_panels.GetFloat() && se_CurrentLoadingTask == LOADING_DESCRIPTIONS ) { float flTime = Plat_FloatTime(); // Update!
UpdateDescription();
// Accumulate time
sm_flLoadingTimeThisFrame += ( Plat_FloatTime() - flTime ); }
bStillWorking |= m_bDescriptionDirty; }
return bStillWorking; }
void CItemModelPanel::LoadDataCompleted() { vgui::ivgui()->RemoveTickSignal( GetVPanel() ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemModelPanel::SetActAsButton( bool bClickable, bool bMouseOver ) { m_bClickable = bClickable; m_bMouseOver = bMouseOver;
SetMouseInputEnabled( m_bClickable || m_bMouseOver ); }
void CItemModelPanel::NavigateTo() { BaseClass::NavigateTo();
if ( IsPC() ) { RequestFocus( 0 ); } }
void CItemModelPanel::NavigateFrom() { BaseClass::NavigateFrom(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemModelPanel::OnCursorEntered( void ) { if ( !m_bMouseOver ) return;
if ( m_bShouldSendPanelEnterExits ) { PostActionSignal( new KeyValues("ItemPanelEntered") ); }
if ( IsEnabled() && !IsSelected() ) { NavigateTo(); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemModelPanel::OnCursorExited( void ) { if ( !m_bMouseOver ) return;
if ( m_bShouldSendPanelEnterExits ) { PostActionSignal( new KeyValues("ItemPanelExited") ); }
if ( IsSelected() ) { NavigateFrom(); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
extern ISoundEmitterSystemBase *soundemitterbase; void CItemModelPanel::OnMousePressed(vgui::MouseCode code) { if ( code == MOUSE_RIGHT ) { PostActionSignal( new KeyValues("ItemPanelMouseRightRelease") ); }
if ( !m_bClickable || code != MOUSE_LEFT ) return;
PostActionSignal( new KeyValues("ItemPanelMousePressed") );
// audible feedback
const char *soundFilename = "ui/buttonclick.wav";
if ( m_bUseItemSounds ) { CEconItemView *item = GetItem(); if ( item ) { soundFilename = item->GetDefinitionString( "mouse_pressed_sound", "ui/item_default_pickup.wav" ); } }
const char *pszSound = UTIL_GetRandomSoundFromEntry( soundFilename ); if ( pszSound && pszSound[0] ) { vgui::surface()->PlaySound( pszSound ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemModelPanel::OnMouseReleased(vgui::MouseCode code) { if ( !m_bClickable || code != MOUSE_LEFT ) return;
PostActionSignal( new KeyValues("ItemPanelMouseReleased") );
// audible feedback
// we're not using item sounds here because they are better handled by the drag/drop code elsewhere
if ( !m_bUseItemSounds ) { vgui::surface()->PlaySound( "ui/buttonclickrelease.wav" ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemModelPanel::OnMouseDoublePressed(vgui::MouseCode code) { if ( !m_bClickable || code != MOUSE_LEFT ) return;
PostActionSignal( new KeyValues("ItemPanelMouseDoublePressed") );
// audible feedback
const char *soundFilename = "ui/buttonclickrelease.wav";
if ( m_bUseItemSounds ) { CEconItemView *item = GetItem(); if ( item ) { soundFilename = item->GetDefinitionString( "mouse_double_pressed_sound", "ui/item_default_drop.wav" ); } }
vgui::surface()->PlaySound( soundFilename ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemModelPanel::OnCursorMoved( int x, int y ) { if ( !m_bClickable ) return;
// Add our own xpos/ypos offset
int iXPos; int iYPos; GetPos( iXPos, iYPos ); PostActionSignal( new KeyValues("ItemPanelCursorMoved", "x", x + iXPos, "y", y + iYPos) ); }
void CItemModelPanel::OnKeyCodePressed( vgui::KeyCode code ) { BaseClass::OnKeyCodePressed( code ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemModelPanel::OnCommand( const char *command ) { if ( FStrEq( command, "sellitem" ) ) { if ( HasItem() && steamapicontext && steamapicontext->SteamFriends() && steamapicontext->SteamUtils() ) { const char *pszPrefix = ""; if ( GetUniverse() == k_EUniverseBeta ) { pszPrefix = "beta."; } uint32 nAssetContext = 2; // k_EEconContextBackpack
char szURL[512]; V_snprintf( szURL, sizeof(szURL), "http://%ssteamcommunity.com/my/inventory/?sellOnLoad=1#%d_%d_%llu", pszPrefix, engine->GetAppID(), nAssetContext, GetItem()->GetItemID() ); steamapicontext->SteamFriends()->ActivateGameOverlayToWebPage( szURL ); } } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemModelPanel::UpdateEquippedLabel( void ) { if ( !m_pItemEquippedLabel ) return;
if ( IsGreyedOut() ) { m_pItemEquippedLabel->SetFgColor( Color(96,96,96,255) ); } else { m_pItemEquippedLabel->SetFgColor( Color(200,80,60,255) ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemModelPanel::SetSkin( int iSkin ) { if ( m_pModelPanel ) { m_pModelPanel->SetSkin( iSkin ); } }
itempanel_tooltippos_t g_iTooltipStrategies[NUM_IPTTP_STRATEGIES][NUM_POSITIONS_PER_STRATEGY] = { { IPTTP_LEFT, IPTTP_LEFT_CENTERED, IPTTP_ABOVE, IPTTP_BELOW, IPTTP_RIGHT_CENTERED, IPTTP_RIGHT }, // IPTTP_LEFT_SIDE
{ IPTTP_RIGHT, IPTTP_RIGHT_CENTERED, IPTTP_ABOVE, IPTTP_BELOW, IPTTP_LEFT_CENTERED, IPTTP_LEFT }, // IPTTP_RIGHT_SIDE
{ IPTTP_ABOVE, IPTTP_LEFT_CENTERED, IPTTP_RIGHT_CENTERED, IPTTP_LEFT, IPTTP_RIGHT, IPTTP_ABOVE }, // IPTTP_TOP_SIDE
{ IPTTP_BELOW, IPTTP_LEFT_CENTERED, IPTTP_RIGHT_CENTERED, IPTTP_LEFT, IPTTP_RIGHT, IPTTP_ABOVE }, // IPTTP_BOTTOM_SIDE
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CItemModelPanelToolTip::CItemModelPanelToolTip( vgui::Panel *parent, const char *text ) : vgui::BaseTooltip( parent, text ) , m_pMouseOverItemPanel( NULL ) , m_iPositioningStrategy( IPTTP_BOTTOM_SIDE ) { m_hCurrentPanel = NULL; SetTooltipDelay( 100 ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemModelPanelToolTip::GetPosition( itempanel_tooltippos_t iTooltipPosition, CItemModelPanel *pItemPanel, int iItemX, int iItemY, int *iXPos, int *iYPos ) { switch ( iTooltipPosition ) { case IPTTP_LEFT: *iXPos = (iItemX - m_pMouseOverItemPanel->GetWide() + XRES(18)); *iYPos = iItemY - YRES(7); break; case IPTTP_RIGHT: *iXPos = (iItemX + pItemPanel->GetWide() - XRES(20)); *iYPos = iItemY - YRES(7); break; case IPTTP_LEFT_CENTERED: *iXPos = (iItemX - m_pMouseOverItemPanel->GetWide()) - XRES(4); *iYPos = (iItemY - (m_pMouseOverItemPanel->GetTall() * 0.5)); break; case IPTTP_RIGHT_CENTERED: *iXPos = (iItemX + pItemPanel->GetWide()) + XRES(4); *iYPos = (iItemY - (m_pMouseOverItemPanel->GetTall() * 0.5)); break; case IPTTP_ABOVE: *iXPos = (iItemX + (pItemPanel->GetWide() * 0.5)) - (m_pMouseOverItemPanel->GetWide() * 0.5); *iYPos = (iItemY - m_pMouseOverItemPanel->GetTall() - YRES(4)); break; case IPTTP_BELOW: *iXPos = (iItemX + (pItemPanel->GetWide() * 0.5)) - (m_pMouseOverItemPanel->GetWide() * 0.5); *iYPos = (iItemY + pItemPanel->GetTall() + YRES(4)); break; } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CItemModelPanelToolTip::ValidatePosition( CItemModelPanel *pItemPanel, int iItemX, int iItemY, int *iXPos, int *iYPos ) { bool bSucceeded = true;
// Make sure the popup stays onscreen.
if ( *iXPos < 0 ) { *iXPos = 0; } else if ( (*iXPos + m_pMouseOverItemPanel->GetWide()) > m_pParentPanel->GetWide() ) { int iXPosNew = m_pParentPanel->GetWide() - m_pMouseOverItemPanel->GetWide(); // make sure it is still on the screen
if ( iXPosNew >= 0 ) { *iXPos = iXPosNew; } else { bSucceeded = false; } }
if ( *iYPos < 0 ) { *iYPos = 0; } else if ( (*iYPos + m_pMouseOverItemPanel->GetTall() + YRES(32)) > m_pParentPanel->GetTall() ) { // Move it up above our item
int iYPosNew = iItemY - m_pMouseOverItemPanel->GetTall() - YRES(4); // make sure it is still on the screen
if ( iYPosNew >= 0 ) { *iYPos = iYPosNew; } else { bSucceeded = false; } }
if ( bSucceeded ) { // We also fail if moving it to keep it on screen moved it over the item panel itself
Vector2D vecToolTipMin, vecToolTipMax, vecItemMin, vecItemMax; vecToolTipMin.x = *iXPos; vecToolTipMin.y = *iYPos; vecToolTipMax.x = vecToolTipMin.x + m_pMouseOverItemPanel->GetWide(); vecToolTipMax.y = vecToolTipMin.y + m_pMouseOverItemPanel->GetTall();
vecItemMin.x = iItemX; vecItemMin.y = iItemY; vecItemMax.x = vecItemMin.x + m_hCurrentPanel->GetWide(); vecItemMax.y = vecItemMin.y + m_hCurrentPanel->GetTall(); bSucceeded = !( vecToolTipMin.x < vecItemMax.x && vecToolTipMax.x > vecItemMin.x && vecToolTipMin.y < vecItemMax.y && vecToolTipMax.y > vecItemMin.y ); }
return bSucceeded; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemModelPanelToolTip::PerformLayout() { BaseClass::PerformLayout();
if ( !ShouldLayout() ) return;
_isDirty = false;
CItemModelPanel *pItemPanel = m_hCurrentPanel.Get(); if ( m_pMouseOverItemPanel && pItemPanel ) { CEconItemView *pItem = pItemPanel->GetItem(); if ( pItem && pItemPanel->ShouldShowTooltip() /*&& !IsIgnoringItemPanelEnters()*/ ) { m_pMouseOverItemPanel->SetGreyedOut( pItemPanel->GetGreyedOutReason() ); m_pMouseOverItemPanel->SetItem( pItem ); m_pMouseOverItemPanel->DirtyDescription(); // Force rebuilding the description when we first display
m_pMouseOverItemPanel->UpdateDescription(); m_pMouseOverItemPanel->HideContainedItemPanel(); m_pMouseOverItemPanel->InvalidateLayout(true);
int x,y;
// If the panel is somewhere in a derived class, we need to get its position in our space
if ( pItemPanel->GetParent() != m_pMouseOverItemPanel->GetParent() ) { int iItemAbsX, iItemAbsY; vgui::ipanel()->GetAbsPos( pItemPanel->GetVPanel(), iItemAbsX, iItemAbsY ); int iParentAbsX, iParentAbsY; vgui::ipanel()->GetAbsPos( m_pMouseOverItemPanel->GetParent()->GetVPanel(), iParentAbsX, iParentAbsY );
x = (iItemAbsX - iParentAbsX); y = (iItemAbsY - iParentAbsY); } else { pItemPanel->GetPos( x, y ); }
int iXPos = 0; int iYPos = 0;
// Loop through the positions in our strategy, and hope we find a valid spot
for ( int i = 0; i < NUM_POSITIONS_PER_STRATEGY; i++ ) { itempanel_tooltippos_t iPos = g_iTooltipStrategies[m_iPositioningStrategy][i]; GetPosition( iPos, pItemPanel, x, y, &iXPos, &iYPos );
if ( ValidatePosition( pItemPanel, x, y, &iXPos, &iYPos ) ) break; }
m_pMouseOverItemPanel->SetPos( iXPos, iYPos ); m_pMouseOverItemPanel->SetVisible( true ); } } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemModelPanelToolTip::ShowTooltip( Panel *currentPanel ) { if ( m_pMouseOverItemPanel && currentPanel != m_hCurrentPanel.Get() ) { CItemModelPanel *pItemPanel = assert_cast<CItemModelPanel *>(currentPanel); m_hCurrentPanel.Set( pItemPanel ); pItemPanel->PostActionSignal( new KeyValues("ItemPanelEntered") ); vgui::surface()->PlaySound( "ui/item_info_mouseover.wav" );
m_pMouseOverItemPanel->HideContainedItemPanel(); } BaseClass::ShowTooltip( currentPanel ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CItemModelPanelToolTip::HideTooltip() { if ( m_pMouseOverItemPanel ) { m_pMouseOverItemPanel->SetVisible( false ); }
if ( m_hCurrentPanel ) { m_hCurrentPanel.Get()->PostActionSignal( new KeyValues("ItemPanelExited") ); m_hCurrentPanel = NULL; } }
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