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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef ITEM_MODEL_PANEL_H
#define ITEM_MODEL_PANEL_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Panel.h>
#include <vgui_controls/Frame.h>
#include <vgui_controls/Tooltip.h>
#include "basemodel_panel.h"
#include "basemodelpanel.h"
#include "econ_controls.h"
#define ITEM_MODEL_IMAGE_CACHE_SIZE 3
#define ATTRIB_LABEL_INDENT XRES(5)
class CEconItemView; class CItemModelPanel; class CItemMaterialCustomizationIconPanel; class CIconRenderReceiver; class CEmbeddedItemModelPanel;
enum itempanel_tooltippos_t { IPTTP_LEFT, IPTTP_RIGHT, IPTTP_LEFT_CENTERED, IPTTP_RIGHT_CENTERED, IPTTP_ABOVE, IPTTP_BELOW,
NUM_POSITIONS_PER_STRATEGY };
enum itempanel_tooltip_strategies_t { IPTTP_LEFT_SIDE, IPTTP_RIGHT_SIDE, IPTTP_TOP_SIDE, IPTTP_BOTTOM_SIDE,
NUM_IPTTP_STRATEGIES, }; extern itempanel_tooltippos_t g_iTooltipStrategies[NUM_IPTTP_STRATEGIES][NUM_POSITIONS_PER_STRATEGY];
struct item_model_cache_t { item_model_cache_t() { Clear(); } void Clear() { iItemID = INVALID_ITEM_ID; iItemDefinitionIndex = INVALID_ITEM_DEF_INDEX; iWidth = 0; iHeight = 0; m_hModelPanelLock = NULL; }
itemid_t iItemID; item_definition_index_t iItemDefinitionIndex; int iWidth; int iHeight; vgui::DHANDLE<CEmbeddedItemModelPanel> m_hModelPanelLock; };
class CItemMaterialCustomizationIconPanel : public vgui::Panel { DECLARE_CLASS_SIMPLE( CItemMaterialCustomizationIconPanel, vgui::Panel ); public: CItemMaterialCustomizationIconPanel( vgui::Panel *pParent, const char *pName ); virtual ~CItemMaterialCustomizationIconPanel();
// Custom painting
virtual void PaintBackground( void ); void DrawQuad( int iSubtileIndex, int iSubtileCount );
int m_iPaintSplat;
// UGC file of custom texture we are using. 0 in the more common case of none.
uint64 m_hUGCId;
// Paint color.
CUtlVector<Color> m_colPaintColors; };
//-----------------------------------------------------------------------------
// Purpose: The model panel that's embedded inside the CItemModelPanel vgui panel
//-----------------------------------------------------------------------------
class CEmbeddedItemModelPanel : public CBaseModelPanel { DECLARE_CLASS_SIMPLE( CEmbeddedItemModelPanel, CBaseModelPanel );
public: CEmbeddedItemModelPanel( vgui::Panel *pParent, const char *pName ); virtual ~CEmbeddedItemModelPanel();
virtual void PerformLayout( void ) OVERRIDE;
virtual void Paint( void ); virtual void RenderingRootModel( IMatRenderContext *pRenderContext, CStudioHdr *pStudioHdr, MDLHandle_t mdlHandle, matrix3x4_t *pWorldMatrix ) OVERRIDE; virtual IMaterial *GetOverrideMaterial( MDLHandle_t mdlHandle ) OVERRIDE; CEconItemView* GetItem() const { return m_pItem; } void SetItem( CEconItemView *pItem ); bool IsForcingModelUsage( void ) { return m_bForceUseModel; } void SetForceModelUsage( bool bUseModel ) { m_bForceUseModel = bUseModel; } bool IsImageNotLoaded( void ) const; bool IsLoadingWeaponSkin( void ) const;
enum InventoryImageType_t { IMAGETYPE_SMALL, IMAGETYPE_LARGE, IMAGETYPE_DETAILED, // show in detailed view if present -- defaults to "large" image if not
};
InventoryImageType_t GetInventoryImageType() const { return static_cast<InventoryImageType_t>( m_iInventoryImageType ); } void SetInventoryImageType( InventoryImageType_t eNewImageType ) { m_iInventoryImageType = (int)eNewImageType; } void LoadInventoryImage();
void SetGreyedOut( bool bGreyedOut ) { m_bGreyedOut = bGreyedOut; } void SetModelHidden( bool bModelHidden ) { m_bModelIsHidden = bModelHidden; }
ITexture *GetCachedGeneratedIcon(); bool m_bOfflineIconGeneration;
private: bool UseRenderTargetAsIcon() const { return m_bUseRenderTargetAsIcon || m_bUseItemRenderTarget; }
CEconItemView *m_pItem; // For directly specifying the item associated with this panel.
int m_iTextureID; CUtlMap<int, int> m_iOverlayTextureIDs; const char* m_pszToolTargetItemImage; int m_iToolTargetItemTextureID; Vector m_vecToolTargetItemImageOffset;
bool m_bImageNotLoaded;
bool m_bGreyedOut; bool m_bModelIsHidden;
bool m_bUseRenderTargetAsIcon; // same as m_bUseItemRenderTarget but set by attribute instead of res file
void CleanUpCachedWeaponIcon(); bool m_bWeaponAllowInspect; int m_iCachedTextureID; CIconRenderReceiver *m_pCachedWeaponIcon; IMaterial *m_pCachedWeaponMaterial;
MDLData_t m_ItemModel; int m_iPedestalAttachment;
void UpdateCameraForIcon(); int m_iCameraAttachment;
bool RenderStatTrack( CStudioHdr *pStudioHdr, matrix3x4_t *pWorldMatrix ); MDLData_t m_StatTrackModel;
bool RenderAttachedModels( CStudioHdr *pStudioHdr, matrix3x4_t *pWorldMatrix ); void LoadAttachedModel( attachedmodel_t *pModel );
CUtlVector< MDLData_t > m_AttachedModels;
float m_flStatTrackScale;
CPanelAnimationVar( bool, m_bForceUseModel, "force_use_model", "0" ); CPanelAnimationVar( bool, m_bUseItemRenderTarget, "use_item_rendertarget", "0" ); CPanelAnimationVar( int, m_iInventoryImageType, "inventory_image_type", "0" ); CPanelAnimationVar( bool, m_bForceSquareImage, "force_square_image", "0" ); CPanelAnimationVar( float, m_flModelRotateYawSpeed, "model_rotate_yaw_speed", "0" ); CPanelAnimationVar( bool, m_bUsePedestal, "use_pedestal", "0" );
bool UpdateParticle( IMatRenderContext *pRenderContext, CStudioHdr *pStudioHdr, MDLHandle_t mdlHandle, matrix3x4_t *pWorldMatrix );
particle_data_t *m_pItemParticle;
#ifdef STAGING_ONLY
double m_flStartUpdateTime; #endif // STAGING_ONLY
};
IMaterial* GetMaterialForImage( CEmbeddedItemModelPanel::InventoryImageType_t eImageType, const char* pszBaseName );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CItemModelPanel : public vgui::EditablePanel { DECLARE_CLASS_SIMPLE( CItemModelPanel, vgui::EditablePanel ); public: CItemModelPanel( vgui::Panel *parent, const char *name ); virtual ~CItemModelPanel( void );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme ) OVERRIDE; virtual void ApplySettings( KeyValues *inResourceData ) OVERRIDE; virtual void PerformLayout( void ) OVERRIDE; virtual void PaintTraverse( bool forceRepaint, bool allowForce ) OVERRIDE; virtual void OnSizeChanged( int newWide, int newTall );
void ResizeLabels( void ); virtual void SetItem( const CEconItemView *pItem ); void SetEconItem( CEconItem* pItem ); bool HasItem( void ); CEconItemView *GetItem( void ) { return ( m_ItemData.IsValid() ? &m_ItemData : NULL ); } bool ModelIsHidden( void ) const { return m_bHideModel; } void SetModelIsHidden( bool bHideModel ); virtual void OnTick() OVERRIDE; void SetNeedsToLoad(); bool LoadData(); void LoadDataCompleted();
CExLabel *GetNameLabel( void ) { return m_pItemNameLabel; }
// Functionality to allow custom blobs of text to be displayed
void SetNoItemText( const char *pszText ); void SetNoItemText( const wchar_t *pwszTitleOverride, const wchar_t *pwszAttribs = NULL, int iNegAttribsBegin = 0 );
// Button functionality
void SetActAsButton( bool bClickable, bool bMouseOver ); virtual void NavigateTo(); virtual void NavigateFrom(); virtual void OnCursorEntered(); virtual void OnCursorExited(); virtual void OnMousePressed(vgui::MouseCode code); virtual void OnMouseDoublePressed(vgui::MouseCode code); virtual void OnMouseReleased(vgui::MouseCode code); virtual void OnKeyCodePressed( vgui::KeyCode code ); MESSAGE_FUNC_INT_INT( OnCursorMoved, "OnCursorMoved", x, y );
void SetSelected( bool bSelected ) { m_bSelected = bSelected; } bool IsSelected( void ) { return m_bSelected; }
void SetAttribOnly( bool bAttribs ) { m_bAttribOnly = bAttribs; } void SetTextYPos( int iPos ) { m_iTextYPos = iPos; } bool IsEquipped( void ); void SetShowEquipped( bool bShow ) { m_bShowEquipped = bShow; UpdateEquippedLabel(); } void SetForceShowEquipped( bool bForce ) { m_bForceShowEquipped = bForce; UpdateEquippedLabel(); } void SetGreyedOut( const char *pszGreyedOutReason ); // pass in NULL for "not greyed out"
void SetShowGreyedOutTooltip( bool bShow ) { m_bShowGreyedOutTooltip = bShow; } bool IsGreyedOut( void ) const { return m_pszGreyedOutReason != NULL; } const char *GetGreyedOutReason( void ) const { return m_pszGreyedOutReason; } bool ShouldShowTooltip( void ) { return (!IsGreyedOut() || m_bShowGreyedOutTooltip); } void SetShowQuantity( bool bShow ) { m_bShowQuantity = bShow; }
void UpdatePanels( void );
void SendPanelEnterExits( bool bSend ) { m_bShouldSendPanelEnterExits = bSend; } void SetShouldShowOthersGiftWrappedItems( bool bShow ) { m_bShowOthersGiftWrappedItems = bShow; } void Dragged( bool bDragging ); void HideContainedItemPanel(); void ShowContainedItemPanel( const CEconItemView *pItem );
bool IsContainedItem() { return m_bContainedItem; } void SetContainedItem( bool bVal ) { m_bContainedItem = bVal; }
void SetSkin( int iSkin ); void SetItemStyle( style_index_t unStyle ) { m_ItemData.SetItemStyleOverride( unStyle ); } void SetNameOnly( bool bNameOnly ) { m_bNameOnly = bNameOnly; } void SetSpecialAttributesOnly( bool bSpecialOnly ) { m_bSpecialAttributesOnly = bSpecialOnly; }
CEmbeddedItemModelPanel::InventoryImageType_t GetInventoryImageType() /*const*/ { return m_pModelPanel->GetInventoryImageType(); } void SetInventoryImageType( CEmbeddedItemModelPanel::InventoryImageType_t eNewImageType ) { m_pModelPanel->SetInventoryImageType( eNewImageType ); }
void UpdateDescription(); void DirtyDescription();
virtual void OnCommand( const char *command ) OVERRIDE;
void MakeFakeButton() { m_bFakeButton = true; } private: void UpdateEquippedLabel( void ); void CleanupNoItemWChars( void );
bool UpdateSeriesLabel(); bool UpdateMatchesLabel(); bool UpdateQuantityLabel();
bool CheckRecipeMatches();
int GetAttribWide( int iMaxWide ) { return (m_iTextWide ? m_iTextWide : (iMaxWide - (ATTRIB_LABEL_INDENT * 2))); }
void LoadResFileForCurrentItem( bool bForceLoad );
void HideAllModifierIcons();
enum eLoadingType_t { LOADING_ICONS = 0, LOADING_DESCRIPTIONS, LOADING_RECIPE_MATCHES, NUM_LOADING_TYPES };
enum eLoadedCollectionType_t { LOADED_COLLECTION_NONE, LOADED_COLLECTION_WEAPON, LOADED_COLLECTION_COSMETIC };
vgui::DHANDLE<CEmbeddedItemModelPanel> m_pModelPanel; CExLabel *m_pItemNameLabel; vgui::Label *m_pItemAttribLabel; CExLabel *m_pItemCollectionNameLabel; vgui::Label *m_pItemCollectionListLabel; vgui::EditablePanel *m_pItemCollectionHighlight; eLoadedCollectionType_t m_nCollectionItemLoaded; vgui::Label *m_pItemEquippedLabel; vgui::Label *m_pItemQuantityLabel; vgui::ImagePanel *m_pVisionRestrictionImage; vgui::ImagePanel *m_pIsStrangeImage; vgui::ImagePanel *m_pIsUnusualImage; vgui::ImagePanel *m_pIsLoanerImage; vgui::Label *m_pSeriesLabel; vgui::Label *m_pMatchesLabel; vgui::EditablePanel *m_pMainContentContainer; vgui::ImagePanel *m_pLoadingSpinner; CEconItemView m_ItemData; vgui::HFont m_pFontNameSmallest; vgui::HFont m_pFontNameSmall; vgui::HFont m_pFontNameLarge; vgui::HFont m_pFontNameLarger; vgui::HFont m_pFontAttribSmallest; vgui::HFont m_pFontAttribSmall; vgui::HFont m_pFontAttribLarge; vgui::HFont m_pFontAttribLarger; const char *m_pszNoItemText; const wchar_t *m_pwcNoItemText; const wchar_t *m_pwcNoItemAttrib; Color m_NoItemTextColor; Color m_OrgItemTextColor; bool m_bClickable; bool m_bMouseOver; bool m_bSelected; bool m_bShowEquipped; bool m_bForceShowEquipped; const char *m_pszGreyedOutReason; bool m_bShowGreyedOutTooltip; bool m_bShouldSendPanelEnterExits; bool m_bShowQuantity; bool m_bContainedItem; bool m_bShowOthersGiftWrappedItems; bool m_bDescriptionDirty; int m_nRecipeMatchingIndex; static float sm_flLoadingTimeThisFrame; static int sm_nCurrentDecriptionUpdateFrame; static int sai_NumLoadingRequests[NUM_LOADING_TYPES]; static eLoadingType_t se_CurrentLoadingTask; CUtlMap< attrib_definition_index_t, int > m_mapMatchingAttributes; CItemMaterialCustomizationIconPanel *m_pPaintIcon; vgui::ScalableImagePanel *m_pTF2Icon;
CItemModelPanel *m_pContainedItemPanel;
CPanelAnimationVar( bool, m_bSpecialAttributesOnly, "special_attributes_only", "0" );
CPanelAnimationVarAliasType( int, m_iModelXPos, "model_xpos", "0", "proportional_int" ); CPanelAnimationVarAliasType( int, m_iModelYPos, "model_ypos", "0", "proportional_int" ); CPanelAnimationVarAliasType( int, m_iModelWide, "model_wide", "0", "proportional_int" ); CPanelAnimationVarAliasType( int, m_iModelTall, "model_tall", "0", "proportional_int" ); CPanelAnimationVar( bool, m_bModelCenterX, "model_center_x", "0" ); CPanelAnimationVar( bool, m_bModelCenterY, "model_center_y", "0" ); CPanelAnimationVarAliasType( int, m_iTF2IconOffsetX, "tf2_icon_offset_x", "0", "proportional_int" ); CPanelAnimationVarAliasType( int, m_iTF2IconOffsetY, "tf2_icon_offset_y", "0", "proportional_int" );
CPanelAnimationVar( bool, m_bNoItemFullPanel, "noitem_use_fullpanel", "0" ); CPanelAnimationVar( bool, m_bTextCenter, "text_center", "0" ); CPanelAnimationVar( bool, m_bTextCenterX, "text_center_x", "0" ); CPanelAnimationVar( bool, m_bUseItemSounds, "use_item_sounds", "0" ); CPanelAnimationVar( bool, m_bNameOnly, "name_only", "0" ); CPanelAnimationVar( bool, m_bAttribOnly, "attrib_only", "0" ); CPanelAnimationVar( bool, m_bModelOnly, "model_only", "0" ); CPanelAnimationVar( bool, m_bHideModelDefault, "model_hide", "0" ); bool m_bHideModel; CPanelAnimationVar( bool, m_bHidePaintIcon, "paint_icon_hide", "0" ); CPanelAnimationVar( bool, m_bResizeToText, "resize_to_text", "0" ); CPanelAnimationVar( int, m_iNameLabelAlignment, "name_label_alignment", "4" /*a_center*/ ); CPanelAnimationVarAliasType( int, m_iTextXPos, "text_xpos", "0", "proportional_int" ); CPanelAnimationVarAliasType( int, m_iTextYPos, "text_ypos", "0", "proportional_int" ); CPanelAnimationVarAliasType( int, m_iTextWide, "text_wide", "0", "proportional_int" ); CPanelAnimationVarAliasType( int, m_iTextYOffset, "text_yoffset", "0", "proportional_int" ); CPanelAnimationVarAliasType( int, m_iHPadding, "padding_height", "0", "proportional_int" ); CPanelAnimationVarAliasType( int, m_iMaxTextHeight, "max_text_height", "0", "proportional_int" ); CPanelAnimationVar( int, m_iForceTextSize, "text_forcesize", "0" );
CPanelAnimationVarAliasType( int, m_iEquippedInsetX, "inset_eq_x", "0", "proportional_int" ); CPanelAnimationVarAliasType( int, m_iEquippedInsetY, "inset_eq_y", "0", "proportional_int" );
CPanelAnimationVar( bool, m_bStandardTextColor, "standard_text_color", "0" );
CPanelAnimationVar( bool, m_bIsMouseOverPanel, "is_mouseover", "0" ); CPanelAnimationVarAliasType( int, m_iBaseWide, "wide", "0", "proportional_int" ); CPanelAnimationVarAliasType( int, m_iBaseTall, "tall", "0", "proportional_int" ); CPanelAnimationVarAliasType( int, m_iCollectionListXPos, "collection_list_xpos", "0", "proportional_int" ); CPanelAnimationVarAliasType( int, m_iTextXPosCollection, "text_xpos_collection", "0", "proportional_int" ); CPanelAnimationVar( bool, m_bHideCollectionPanel, "hide_collection_panel", "0" ); CPanelAnimationVar( bool, m_bHideModifierIcons, "hide_modifier_icons", "0" );
bool m_bFakeButton; };
//-----------------------------------------------------------------------------
// Purpose: Item model panel tooltip. Calls setvisible on the controlled panel
// and positions it below/above the current panel.
//-----------------------------------------------------------------------------
class CItemModelPanelToolTip : public vgui::BaseTooltip { DECLARE_CLASS_SIMPLE( CItemModelPanelToolTip, vgui::BaseTooltip ); public: CItemModelPanelToolTip(vgui::Panel *parent, const char *text = NULL);
void SetText(const char *text) { return; } const char *GetText() { return NULL; }
virtual void PerformLayout(); virtual void ShowTooltip( vgui::Panel *currentPanel ); virtual void HideTooltip();
void SetupPanels( vgui::Panel *pParentPanel, CItemModelPanel *pMouseOverItemPanel ) { m_pParentPanel = pParentPanel; m_pMouseOverItemPanel = pMouseOverItemPanel; } void SetPositioningStrategy( itempanel_tooltip_strategies_t iStrat ) { m_iPositioningStrategy = iStrat; }
private: void GetPosition( itempanel_tooltippos_t iTooltipPosition, CItemModelPanel *pItemPanel, int iItemX, int iItemY, int *iXPos, int *iYPos ); bool ValidatePosition( CItemModelPanel *pItemPanel, int iItemX, int iItemY, int *iXPos, int *iYPos );
private: CItemModelPanel *m_pMouseOverItemPanel; // This is the tooltip panel we make visible. Must be a CItemModelPanel.
vgui::Panel *m_pParentPanel; // This is the panel that we send item entered/exited messages to
vgui::DHANDLE<CItemModelPanel> m_hCurrentPanel;
itempanel_tooltip_strategies_t m_iPositioningStrategy; bool m_bHorizontalPreferLeft; };
//-----------------------------------------------------------------------------
// Purpose: Generate a list of items that can be equipped for a given set of
// restrictions (class/slot/region/etc.) and other data (count of dupes, etc.).
// Used for crafting, loadout selection, quickswitch, and elsewhere.
//-----------------------------------------------------------------------------
class CEquippableItemsForSlotGenerator { public: // Flags that control how the data is generated.
enum { kSlotGenerator_None = 0x00, kSlotGenerator_ShowDuplicates = 0x01, kSlotGenerator_EquippedSpecialHandling = 0x02, };
enum EItemDisplayType { kSlotDisplay_Normal, kSlotDisplay_Disabled_EquipRegionConflict, kSlotDisplay_Invalid, // just used to tag unitialized instances
};
struct CEquippableResult { CEquippableResult() : m_pEconItemView( NULL ) , m_eDisplayType( kSlotDisplay_Invalid ) { //
}
CEquippableResult( CEconItemView *pEconItemView, EItemDisplayType eDisplayType = kSlotDisplay_Normal ) : m_pEconItemView( pEconItemView ) , m_eDisplayType( eDisplayType ) { //
}
// This only exists to support Find() and ignores display state.
bool operator==( const CEquippableResult& other ) const { return m_pEconItemView == other.m_pEconItemView; }
CEconItemView *m_pEconItemView; EItemDisplayType m_eDisplayType; }; typedef CUtlMap<struct item_stack_type_t, int> DuplicateCountMap_t; typedef CUtlVector<CEquippableResult> EquippableResultsVec_t;
CEquippableItemsForSlotGenerator( int iClass, int iSlot, equip_region_mask_t unUsedEquipRegionMask, unsigned int unFlags );
const EquippableResultsVec_t& GetDisplayItems() const { return m_vecDisplayItems; } CEconItemView *GetEquippedItem() const { return m_pEquippedItemView; } const DuplicateCountMap_t& GetDuplicateCountMap() const { return m_DuplicateCountsMap; }
private: EquippableResultsVec_t m_vecDisplayItems; DuplicateCountMap_t m_DuplicateCountsMap; CEconItemView *m_pEquippedItemView; // if kSlotGenerator_EquippedSpecialHandling is passed in, this will store our equipped item; otherwise NULL
};
#endif // ITEM_MODEL_PANEL_H
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