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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "rtime.h"
#include "vgui_controls/EditablePanel.h"
#include "vgui_controls/TextEntry.h"
#include "vgui/IInput.h"
#include "econ_item_system.h"
#include "econ_item_constants.h"
#include "econ_gcmessages.h"
#include "econ_item_inventory.h"
#include "item_rental_ui.h"
#ifdef TF_CLIENT_DLL
#include "c_tf_gamestats.h"
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
//-----------------------------------------------------------------------------
// Purpose: Confirm item preview.
//-----------------------------------------------------------------------------
class CConfirmItemPreviewDialog : public CBaseToolUsageDialog { DECLARE_CLASS_SIMPLE( CConfirmItemPreviewDialog, CBaseToolUsageDialog );
public: CConfirmItemPreviewDialog( vgui::Panel *pParent, CEconItemView *pPreviewItem ); ~CConfirmItemPreviewDialog();
virtual void ApplySchemeSettings( vgui::IScheme *scheme ); virtual void Apply( void );
private:
CEconItemView* m_pPreviewItem; };
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CConfirmItemPreviewDialog::CConfirmItemPreviewDialog( vgui::Panel *parent, CEconItemView *pPreviewItem ) : CBaseToolUsageDialog( parent, "ConfirmItemPreviewDialog", pPreviewItem, pPreviewItem ) { m_pPreviewItem = pPreviewItem; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CConfirmItemPreviewDialog::~CConfirmItemPreviewDialog() { delete m_pPreviewItem; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CConfirmItemPreviewDialog::ApplySchemeSettings( vgui::IScheme *pScheme ) { LoadControlSettings( "Resource/UI/econ/ConfirmItemPreviewDialog.res" );
BaseClass::ApplySchemeSettings( pScheme );
m_pTitleLabel = dynamic_cast<vgui::Label*>( FindChildByName("TitleLabel") ); if ( m_pTitleLabel ) { wchar_t *pszBaseString = g_pVGuiLocalize->Find( "ItemPreviewDialogTitle" ); if ( pszBaseString ) { wchar_t wTemp[256]; g_pVGuiLocalize->ConstructString_safe( wTemp, pszBaseString, 1, m_pToolModelPanel->GetItem()->GetItemName() ); m_pTitleLabel->SetText( wTemp ); m_pTitleLabel->GetTextImage()->ClearColorChangeStream(); } }
m_pSubjectModelPanel->SetVisible( false ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CConfirmItemPreviewDialog::Apply( void ) { // Notify the GC that the player wants to preview this item.
GCSDK::CGCMsg< MsgGCItemPreviewRequest_t > msg( k_EMsgGCItemPreviewRequest );
msg.Body().m_unItemDefIndex = m_pToolModelPanel->GetItem()->GetItemDefIndex();
// OGS LOGGING HERE
GCClientSystem()->BSendMessage( msg );
EconUI()->SetPreventClosure( false ); }
//-----------------------------------------------------------------------------
// Purpose: GC Msg handler to receive the item preview query response.
//-----------------------------------------------------------------------------
class CGCItemPreviewStatusResponse : public GCSDK::CGCClientJob { public: CGCItemPreviewStatusResponse( GCSDK::CGCClient *pClient ) : GCSDK::CGCClientJob( pClient ) {}
virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket ) { GCSDK::CGCMsg<MsgGCItemPreviewCheckStatusResponse_t> msg( pNetPacket );
CStorePanel *pStorePanel = EconUI()->GetStorePanel(); if ( !pStorePanel ) return true;
if ( msg.Body().m_eResponse == k_EGCMsgResponseOK ) { // We can preview the item.
CEconItemView *pPreviewItem = new CEconItemView(); pPreviewItem->Init( msg.Body().m_unItemDefIndex, AE_UNIQUE, AE_USE_SCRIPT_VALUE, true ); CConfirmItemPreviewDialog *dialog = vgui::SETUP_PANEL( new CConfirmItemPreviewDialog( pStorePanel->GetPropertySheet()->GetActivePage(), pPreviewItem ) ); MakeModalAndBringToFront( dialog ); } else { #ifdef TF_CLIENT_DLL
C_CTFGameStats::ImmediateWriteInterfaceEvent( "store_preview_item_denied", CFmtStr( "%i", msg.Body().m_unItemDefIndex ).Access() ); #endif
// We aren't allowed to preview an item right now.
CTFMessageBoxDialog* pDialog = ShowMessageBox( "#ItemPreview_PreviewStartFailedTitle", "#ItemPreview_PreviewStartFailedText", "#GameUI_OK" ); RTime32 nextTime = msg.Body().m_timePreviewTime + EconUI()->GetStorePanel()->GetPriceSheet()->GetPreviewPeriod(); locchar_t wzValue[64]; char time_buf[k_RTimeRenderBufferSize]; GLocalizationProvider()->ConvertUTF8ToLocchar( CRTime::Render( nextTime, time_buf ), wzValue, sizeof( wzValue ) ); pDialog->AddStringToken( "date_time", wzValue ); }
return true; }
};
GC_REG_JOB( GCSDK::CGCClient, CGCItemPreviewStatusResponse, "CGCItemPreviewStatusResponse", k_EMsgGCItemPreviewStatusResponse, GCSDK::k_EServerTypeGCClient );
//-----------------------------------------------------------------------------
// Purpose: The GC is telling us our request has been granted.
//-----------------------------------------------------------------------------
class CGCItemPreviewRequestResponse : public GCSDK::CGCClientJob { public: CGCItemPreviewRequestResponse( GCSDK::CGCClient *pClient ) : GCSDK::CGCClientJob( pClient ) {}
static void OnPreviewItemConfirm( bool bConfirmed, void *pContext ) { InventoryManager()->ShowItemsPickedUp( true, false );
CStorePage* pStorePage = dynamic_cast<CStorePage*>( EconUI()->GetStorePanel()->GetActivePage() ); if ( pStorePage ) { pStorePage->UpdateModelPanels(); } }
virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket ) { GCSDK::CGCMsg<MsgGCItemPreviewRequestResponse_t> msg( pNetPacket );
CStorePanel *pStorePanel = EconUI()->GetStorePanel(); if ( !pStorePanel ) return true;
if ( msg.Body().m_eResponse == k_EGCMsgResponseOK ) { // The preview has started.
ShowMessageBox( "#ItemPreview_PreviewStartedTitle", "#ItemPreview_PreviewStartedText", "#GameUI_OK", OnPreviewItemConfirm ); } else { // The preview cannot start right now for some reason.
}
return true; }
};
GC_REG_JOB( GCSDK::CGCClient, CGCItemPreviewRequestResponse, "CGCItemPreviewRequestResponse", k_EMsgGCItemPreviewRequestResponse, GCSDK::k_EServerTypeGCClient );
void OpenStoreToItem( bool bConfirmed, void *pContext ) { CEconPreviewExpiredNotification* pNotification = (CEconPreviewExpiredNotification*) pContext; if ( pNotification ) { pNotification->SetIsInUse( false ); pNotification->MarkForDeletion(); if ( bConfirmed ) { EconUI()->OpenStorePanel( pNotification->GetItemDefIndex(), true ); } } }
CEconPreviewNotification::CEconPreviewNotification( uint64 ulSteamID, uint32 iItemDef ) : CEconNotification() { SetSteamID( ulSteamID ); SetLifetime( 20.0f );
m_pItemDef = GetItemSchema()->GetItemDefinition( iItemDef ); if ( !m_pItemDef ) return;
AddStringToken( "item_name", g_pVGuiLocalize->Find(m_pItemDef->GetItemBaseName()) ); }
void CEconPreviewExpiredNotification::Trigger() { CTFGenericConfirmDialog *pDialog = ShowConfirmDialog( "#TF_PreviewItem_Expired_Title", "#TF_PreviewItem_Expired_Text", "#TF_PreviewItem_BuyIt", "#TF_PreviewItem_NotNow", &OpenStoreToItem ); pDialog->SetContext( this ); pDialog->AddStringToken( "item_name", g_pVGuiLocalize->Find(m_pItemDef->GetItemBaseName()) ); SetIsInUse( true ); }
//-----------------------------------------------------------------------------
// Purpose: The GC is telling us our preview item has expired.
//-----------------------------------------------------------------------------
class CGCItemPreviewExpireNotification : public GCSDK::CGCClientJob { public: CGCItemPreviewExpireNotification( GCSDK::CGCClient *pClient ) : GCSDK::CGCClientJob( pClient ) {}
virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket ) { GCSDK::CGCMsg<MsgGCItemPreviewExpireNotification_t> msg( pNetPacket );
CEconPreviewExpiredNotification *pNotification = new CEconPreviewExpiredNotification( msg.Hdr().m_ulSteamID, msg.Body().m_unItemDefIndex ); pNotification->SetText( "#TF_PreviewItem_Expired" ); NotificationQueue_Add( pNotification );
return true; }
};
GC_REG_JOB( GCSDK::CGCClient, CGCItemPreviewExpireNotification, "CGCItemPreviewExpireNotification", k_EMsgGCItemPreviewExpireNotification, GCSDK::k_EServerTypeGCClient );
//-----------------------------------------------------------------------------
// Purpose: The GC is telling us we bought our preview item!
//-----------------------------------------------------------------------------
class CGCItemPreviewItemBoughtNotification : public GCSDK::CGCClientJob { public: CGCItemPreviewItemBoughtNotification( GCSDK::CGCClient *pClient ) : GCSDK::CGCClientJob( pClient ) {}
virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket ) { GCSDK::CProtoBufMsg<CMsgGCItemPreviewItemBoughtNotification> msg( pNetPacket );
CEconPreviewItemBoughtNotification *pNotification = new CEconPreviewItemBoughtNotification( msg.Hdr().client_steam_id(), msg.Body().item_def_index() ); pNotification->SetText( "#TF_PreviewItem_ItemBought" ); NotificationQueue_Add( pNotification );
return true; }
};
GC_REG_JOB( GCSDK::CGCClient, CGCItemPreviewItemBoughtNotification, "CGCItemPreviewItemBoughtNotification", k_EMsgGCItemPreviewItemBoughtNotification, GCSDK::k_EServerTypeGCClient );
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