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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef ITEM_SELECTION_PANEL_H
#define ITEM_SELECTION_PANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/EditablePanel.h"
#include "econ_controls.h"
#include "vgui_controls/ScrollableEditablePanel.h"
#include "backpack_panel.h"
#include "base_loadout_panel.h"
class CItemModelPanel;
#define SELECTION_DISPLAY_SLOTS_PER_PAGE 18
#define SELECTION_DISPLAY_ROWS 3
#define SELECTION_DISPLAY_COLUMNS (SELECTION_DISPLAY_SLOTS_PER_PAGE / SELECTION_DISPLAY_ROWS)
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
struct item_stack_type_t { item_stack_type_t() : m_nDefIndex( INVALID_ITEM_DEF_INDEX ), m_nQuality( (uint8)-1 ) { } item_stack_type_t( item_definition_index_t nDefIndex, uint8 nQuality ) : m_nDefIndex( nDefIndex ), m_nQuality( nQuality ) { }
bool operator<( const item_stack_type_t& other ) const { return m_nDefIndex < other.m_nDefIndex || m_nQuality < other.m_nQuality; } bool operator==( const item_stack_type_t& other ) const { return m_nDefIndex == other.m_nDefIndex && m_nQuality == other.m_nQuality; }
item_definition_index_t m_nDefIndex; uint8 m_nQuality; };
class CItemSelectionPanel : public CBaseLoadoutPanel { DECLARE_CLASS_SIMPLE( CItemSelectionPanel, CBaseLoadoutPanel ); public: CItemSelectionPanel(Panel *parent); virtual ~CItemSelectionPanel();
virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void ApplySettings( KeyValues *inResourceData ); virtual void PerformLayout( void ); virtual void OnThink( void ); virtual void OnCommand( const char *command ); virtual void OnClose( void ); virtual void SetVisible( bool bState ); virtual bool ShouldDeleteOnClose( void ) { return true; } virtual void OnKeyCodePressed( vgui::KeyCode code ) OVERRIDE; virtual void OnKeyCodeReleased( vgui::KeyCode code ) OVERRIDE; virtual void OnKeyCodeTyped( vgui::KeyCode code) OVERRIDE; MESSAGE_FUNC_PARAMS( OnButtonChecked, "CheckButtonChecked", pData );
virtual int GetNumItemPanels( void ) { return m_bShowingEntireBackpack ? BACKPACK_SLOTS_PER_PAGE : SELECTION_DISPLAY_SLOTS_PER_PAGE; }; virtual void PositionItemPanel( CItemModelPanel *pPanel, int iIndex ); virtual bool AllowSelection( void ) { return true; } virtual bool AllowDragging( CItemModelPanel *panel ) { return false; }
virtual int GetNumSlotsPerPage( void ) OVERRIDE { return m_bShowingEntireBackpack ? BACKPACK_SLOTS_PER_PAGE : SELECTION_DISPLAY_SLOTS_PER_PAGE; } virtual int GetNumColumns( void ) OVERRIDE { return m_bShowingEntireBackpack ? BACKPACK_COLUMNS : SELECTION_DISPLAY_COLUMNS; } virtual int GetNumRows( void ) OVERRIDE { return m_bShowingEntireBackpack ? BACKPACK_ROWS : SELECTION_DISPLAY_ROWS; } virtual int GetNumPages( void ) OVERRIDE; virtual void SetCurrentPage( int nNewPage ) OVERRIDE;
void UpdateModelPanels( void ); virtual void ApplyKVsToItemPanels( void ); virtual void CreateItemPanels( void );
void ShowDuplicateCounts( bool bShow ) { m_bShowDuplicates = bShow; } void UpdateDuplicateCounts( void );
MESSAGE_FUNC_PTR( OnItemPanelMousePressed, "ItemPanelMousePressed", panel ); MESSAGE_FUNC_PTR( OnItemPanelMouseReleased, "ItemPanelMouseReleased", panel ); MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", data );
// Derived panels need to override these with the custom selection behavior
virtual const char *GetSchemeFile( void ) = 0; virtual bool ShouldItemPanelBeVisible( CItemModelPanel *pPanel, int iPanelIndex ) = 0; virtual void UpdateModelPanelsForSelection( void ) = 0; virtual const char *GetItemNotSelectableReason( const CEconItemView *pItem ) const = 0;
virtual bool DisableItemSelectionFromGrayedOutPanels( void ) const { return false; } void NotifySelectionReturned( CItemModelPanel *pItemPanel ); void SetCaller( Panel* pCaller ) { m_pCaller = pCaller; }
virtual bool DisplayOnlyAllowUniqueQualityCheckbox() const { return false; }
protected: void PostMessageSelectionReturned( itemid_t ulItemID );
bool m_bShowingEntireBackpack;
KeyValues *m_pSelectionItemModelPanelKVs; KeyValues *m_pDuplicateLabelKVs; vgui::CheckButton *m_pOnlyAllowUniqueQuality; CExButton *m_pShowBackpack; CExButton *m_pShowSelection; bool m_bForceBackpack;
CExButton *m_pNextPageButton; CExButton *m_pPrevPageButton; vgui::Label *m_pCurPageLabel; vgui::Label *m_pNoItemsInSelectionLabel;
int m_iItemsInSelection;
bool m_bShowDuplicates; CUtlVector<CExLabel*> m_pDuplicateCountLabels;
typedef CUtlMap< item_stack_type_t, int > DuplicateCountsMap_t; DuplicateCountsMap_t m_DuplicateCounts; // A map of item def indices to item counts. Derived classes should fill this out.
bool m_bGotMousePressed;
Panel *m_pCaller; vgui::TextEntry *m_pNameFilterTextEntry; CUtlVector<wchar_t> m_wNameFilter; float m_flFilterItemTime; };
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CEquipSlotItemSelectionPanel : public CItemSelectionPanel { public: DECLARE_CLASS_SIMPLE( CEquipSlotItemSelectionPanel, CItemSelectionPanel ); public: CEquipSlotItemSelectionPanel(Panel *parent, int iClass, int iSlot);
virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void PerformLayout( void ); virtual const char *GetSchemeFile( void ) { return "Resource/UI/ItemSelectionPanel.res"; } virtual bool ShouldItemPanelBeVisible( CItemModelPanel *pPanel, int iPanelIndex ); virtual void UpdateModelPanelsForSelection( void ); virtual const char *GetItemNotSelectableReason( const CEconItemView *pItem ) const;
virtual bool DisableItemSelectionFromGrayedOutPanels( void ) const { return true; }
void OnBackPressed();
protected: int m_iClass; // Class of the player we're selecting an item for
int m_iSlot; // Slot on the player that we're selecting an item for
itemid_t m_iCurrentItemID;
vgui::Label *m_pWeaponLabel; };
//-----------------------------------------------------------------------------
// Purpose: Selection panel that uses an Item Criteria block to do selection
//-----------------------------------------------------------------------------
class CItemCriteriaSelectionPanel : public CItemSelectionPanel { DECLARE_CLASS_SIMPLE( CItemCriteriaSelectionPanel, CItemSelectionPanel ); public: CItemCriteriaSelectionPanel(Panel *parent, const CItemSelectionCriteria *pCriteria, itemid_t pExceptions[] = NULL, int iNumExceptions = 0 );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); void UpdateExceptions( itemid_t pExceptions[], int iNumExceptions );
virtual const char *GetSchemeFile( void ) { return "Resource/UI/ItemSelectionPanel.res"; } virtual bool ShouldItemPanelBeVisible( CItemModelPanel *pPanel, int iPanelIndex ); virtual void UpdateModelPanelsForSelection( void ); virtual const char *GetItemNotSelectableReason( const CEconItemView *pItem ) const;
protected: const CItemSelectionCriteria *m_pCriteria; CUtlVector<itemid_t> m_Exceptions; };
//-----------------------------------------------------------------------------
// Purpose: Selection panel for crafting
//-----------------------------------------------------------------------------
class CCraftingItemSelectionPanel : public CItemCriteriaSelectionPanel { DECLARE_CLASS_SIMPLE( CCraftingItemSelectionPanel, CItemCriteriaSelectionPanel ); public: CCraftingItemSelectionPanel(Panel *parent );
virtual const char *GetItemNotSelectableReason( const CEconItemView *pItem ) const; virtual bool ShouldDeleteOnClose( void ) { return false; }
void UpdateOnShow( const CItemSelectionCriteria *pCriteria, bool bForceBackpack, itemid_t pExceptions[] = NULL, int iNumExceptions = 0 );
virtual bool DisplayOnlyAllowUniqueQualityCheckbox() const { return true; } };
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CAccountSlotItemSelectionPanel : public CEquipSlotItemSelectionPanel { DECLARE_CLASS_SIMPLE( CAccountSlotItemSelectionPanel, CEquipSlotItemSelectionPanel ); public: CAccountSlotItemSelectionPanel( Panel *pParent, int iSlot, const char *pszTitleToken );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme ) OVERRIDE;
virtual const char *GetItemNotSelectableReason( const CEconItemView *pItem ) const OVERRIDE;
protected: const char * m_pszTitleToken; };
#endif // ITEM_SELECTION_PANEL_H
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