Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "cbase.h"
#include "ivmodemanager.h"
#include "clientmode_hlnormal.h"
#include "hl1_clientmode.h"
#include "hl1_clientscoreboard.h"
// default FOV for HL1
ConVar default_fov( "default_fov", "90", FCVAR_CHEAT ); ConVar fov_desired( "fov_desired", "90", FCVAR_ARCHIVE | FCVAR_USERINFO, "Sets the base field-of-view.", true, 75.0, true, 90.0 );
// The current client mode. Always ClientModeNormal in HL.
IClientMode *g_pClientMode = NULL;
class CHLModeManager : public IVModeManager { public: CHLModeManager( void ); virtual ~CHLModeManager( void );
virtual void Init( void ); virtual void SwitchMode( bool commander, bool force ); virtual void OverrideView( CViewSetup *pSetup ); virtual void CreateMove( float flInputSampleTime, CUserCmd *cmd ); virtual void LevelInit( const char *newmap ); virtual void LevelShutdown( void ); };
CHLModeManager::CHLModeManager( void ) { }
CHLModeManager::~CHLModeManager( void ) { }
void CHLModeManager::Init( void ) { g_pClientMode = GetClientModeNormal(); }
void CHLModeManager::SwitchMode( bool commander, bool force ) { }
void CHLModeManager::OverrideView( CViewSetup *pSetup ) { }
void CHLModeManager::CreateMove( float flInputSampleTime, CUserCmd *cmd ) { }
void CHLModeManager::LevelInit( const char *newmap ) { g_pClientMode->LevelInit( newmap ); }
void CHLModeManager::LevelShutdown( void ) { g_pClientMode->LevelShutdown(); }
static CHLModeManager g_HLModeManager; IVModeManager *modemanager = &g_HLModeManager;
//-----------------------------------------------------------------------------
// Purpose: this is the viewport that contains all the hud elements
//-----------------------------------------------------------------------------
class CHudViewport : public CBaseViewport { private: DECLARE_CLASS_SIMPLE( CHudViewport, CBaseViewport );
protected: virtual void ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme );
gHUD.InitColors( pScheme );
SetPaintBackgroundEnabled( false ); }
virtual void CreateDefaultPanels( void ) { CBaseViewport::CreateDefaultPanels(); }
virtual IViewPortPanel *CreatePanelByName( const char *szPanelName ); };
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
ClientModeHL1Normal::ClientModeHL1Normal() { }
//-----------------------------------------------------------------------------
// Purpose: If you don't know what a destructor is by now, you are probably going to get fired
//-----------------------------------------------------------------------------
ClientModeHL1Normal::~ClientModeHL1Normal() { }
void ClientModeHL1Normal::InitViewport() { m_pViewport = new CHudViewport(); m_pViewport->Start( gameuifuncs, gameeventmanager ); }
float ClientModeHL1Normal::GetViewModelFOV( void ) { return 90.0f; }
int ClientModeHL1Normal::GetDeathMessageStartHeight( void ) { return m_pViewport->GetDeathMessageStartHeight(); }
ClientModeHL1Normal g_ClientModeNormal;
IClientMode *GetClientModeNormal() { return &g_ClientModeNormal; }
ClientModeHL1Normal* GetClientModeHL1Normal() { Assert( dynamic_cast< ClientModeHL1Normal* >( GetClientModeNormal() ) );
return static_cast< ClientModeHL1Normal* >( GetClientModeNormal() ); }
IViewPortPanel* CHudViewport::CreatePanelByName( const char *szPanelName ) {
#ifdef HL1MP_CLIENT_DLL
IViewPortPanel* newpanel = NULL; if ( Q_strcmp( PANEL_SCOREBOARD, szPanelName) == 0 ) { newpanel = new CHL1MPClientScoreBoardDialog( this ); return newpanel; } #endif
/* else if ( Q_strcmp(PANEL_INFO, szPanelName) == 0 )
{ newpanel = new CHL2MPTextWindow( this ); return newpanel; }*/
return BaseClass::CreatePanelByName( szPanelName ); }
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