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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "engine/IEngineTrace.h"
#include "fx_sparks.h"
#include "particles_ez.h"
#include "view.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
ConVar cl_starfield_diameter( "cl_starfield_diameter", "128.0", FCVAR_NONE ); ConVar cl_starfield_distance( "cl_starfield_distance", "256.0", FCVAR_NONE );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class C_EnvStarfield : public C_BaseEntity { DECLARE_CLASS( C_EnvStarfield, C_BaseEntity ); public: DECLARE_CLIENTCLASS();
C_EnvStarfield();
virtual void OnDataChanged( DataUpdateType_t updateType ); virtual void ClientThink( void ); private: // Emitter
CSmartPtr<CTrailParticles> m_pEmitter; bool m_bOn; float m_flDensity; float m_flNumParticles;
private: C_EnvStarfield( const C_EnvStarfield & ); };
IMPLEMENT_CLIENTCLASS_DT( C_EnvStarfield, DT_EnvStarfield, CEnvStarfield ) RecvPropInt( RECVINFO(m_bOn) ), RecvPropFloat( RECVINFO(m_flDensity) ), END_RECV_TABLE()
// ------------------------------------------------------------------------- //
// C_EnvStarfield
// ------------------------------------------------------------------------- //
C_EnvStarfield::C_EnvStarfield() { m_bOn = false; m_flDensity = 1.0; m_flNumParticles = 0; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : updateType -
//-----------------------------------------------------------------------------
void C_EnvStarfield::OnDataChanged( DataUpdateType_t updateType ) { if ( updateType == DATA_UPDATE_CREATED ) { m_pEmitter = CTrailParticles::Create( "EnvStarfield" ); Vector vecCenter = MainViewOrigin() + (MainViewForward() * cl_starfield_distance.GetFloat() ); m_pEmitter->Setup( (Vector &) vecCenter, NULL, 0.0, 0, 64, 0, 0, bitsPARTICLE_TRAIL_VELOCITY_DAMPEN | bitsPARTICLE_TRAIL_FADE | bitsPARTICLE_TRAIL_FADE_IN );
// Start thinking
SetNextClientThink( CLIENT_THINK_ALWAYS ); }
BaseClass::OnDataChanged( updateType ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_EnvStarfield::ClientThink( void ) { if ( !m_bOn || !m_flDensity ) return;
PMaterialHandle hParticleMaterial = m_pEmitter->GetPMaterial( "effects/spark_noz" );
// Find a start & end point for the particle
// Start particles straight ahead of the client
Vector vecViewOrigin = MainViewOrigin();
// Determine the number of particles
m_flNumParticles += 1.0 * (m_flDensity); int iNumParticles = floor(m_flNumParticles); m_flNumParticles -= iNumParticles;
// Add particles
for ( int i = 0; i < iNumParticles; i++ ) { float flDiameter = cl_starfield_diameter.GetFloat();
Vector vecStart = vecViewOrigin + (MainViewForward() * cl_starfield_distance.GetFloat() ); Vector vecEnd = vecViewOrigin + (MainViewRight() * RandomFloat(-flDiameter,flDiameter)) + (MainViewUp() * RandomFloat(-flDiameter,flDiameter)); Vector vecDir = (vecEnd - vecStart); float flDistance = VectorNormalize( vecDir ); float flTravelTime = 2.0; // Start a random amount along the path
vecStart += vecDir * ( RandomFloat(0.1,0.3) * flDistance );
TrailParticle *pParticle = (TrailParticle *) m_pEmitter->AddParticle( sizeof(TrailParticle), hParticleMaterial, vecStart ); if ( pParticle ) { pParticle->m_vecVelocity = vecDir * (flDistance / flTravelTime); pParticle->m_flDieTime = flTravelTime; pParticle->m_flLifetime = 0; pParticle->m_flWidth = RandomFloat( 1, 3 ); pParticle->m_flLength = RandomFloat( 0.05, 0.4 ); pParticle->m_color.r = 255; pParticle->m_color.g = 255; pParticle->m_color.b = 255; pParticle->m_color.a = 255; } } }
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