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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "particles_simple.h"
#include "baseparticleentity.h"
#include "iefx.h"
#include "decals.h"
#include "beamdraw.h"
#include "hud.h"
#include "clienteffectprecachesystem.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
CLIENTEFFECT_REGISTER_BEGIN( PrecacheExtinguisher ) CLIENTEFFECT_MATERIAL( "particle/particle_smokegrenade" ) CLIENTEFFECT_REGISTER_END()
class C_ExtinguisherJet : public C_BaseEntity { public: DECLARE_CLIENTCLASS(); DECLARE_CLASS( C_ExtinguisherJet, C_BaseEntity );
C_ExtinguisherJet(); ~C_ExtinguisherJet();
void OnDataChanged( DataUpdateType_t updateType ); void Update( float fTimeDelta ); void Start( void ); int DrawModel( int flags ); bool ShouldDraw( void ) { return m_bEmit; }
protected:
void AddExtinguisherDecal( trace_t &tr );
bool m_bEmit; bool m_bUseMuzzlePoint; int m_nLength; int m_nSize;
PMaterialHandle m_MaterialHandle; PMaterialHandle m_EmberMaterialHandle; TimedEvent m_ParticleSpawn; CSmartPtr<CSimpleEmitter> m_pEmitter; CSmartPtr<CEmberEffect> m_pEmberEmitter;
private: C_ExtinguisherJet( const C_ExtinguisherJet & ); };
//Datatable
IMPLEMENT_CLIENTCLASS_DT( C_ExtinguisherJet, DT_ExtinguisherJet, CExtinguisherJet ) RecvPropInt(RECVINFO(m_bEmit), 0), RecvPropInt(RECVINFO(m_bUseMuzzlePoint), 0), RecvPropInt(RECVINFO(m_nLength), 0), RecvPropInt(RECVINFO(m_nSize), 0), END_RECV_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_ExtinguisherJet::C_ExtinguisherJet( void ) { m_bEmit = false;
m_pEmitter = NULL; m_pEmberEmitter = NULL; }
C_ExtinguisherJet::~C_ExtinguisherJet( void ) { }
//-----------------------------------------------------------------------------
// Purpose:
// Input : bnewentity -
//-----------------------------------------------------------------------------
void C_ExtinguisherJet::OnDataChanged( DataUpdateType_t updateType ) { C_BaseEntity::OnDataChanged(updateType);
if( updateType == DATA_UPDATE_CREATED ) { Start(); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_ExtinguisherJet::Start( void ) { AddToLeafSystem( RENDER_GROUP_TRANSLUCENT_ENTITY );
m_ParticleSpawn.Init( 100 ); //Events per second
//Create the basic emitter
m_pEmitter = CSimpleEmitter::Create("C_ExtinguisherJet::m_pEmitter"); Assert( m_pEmitter.IsValid() ); if ( m_pEmitter.IsValid() ) { m_MaterialHandle = g_Mat_DustPuff[0]; m_pEmitter->SetSortOrigin( GetAbsOrigin() ); }
//Create the "ember" emitter for the smaller flecks
m_pEmberEmitter = CEmberEffect::Create( "C_ExtinguisherJet::m_pEmberEmitter" );
Assert( m_pEmberEmitter.IsValid() ); if ( m_pEmberEmitter.IsValid() ) { m_EmberMaterialHandle = g_Mat_DustPuff[0]; m_pEmberEmitter->SetSortOrigin( GetAbsOrigin() ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_ExtinguisherJet::AddExtinguisherDecal( trace_t &tr ) { C_BaseEntity *ent = cl_entitylist->GetEnt( 0 ); if ( ent != NULL ) { int index = decalsystem->GetDecalIndexForName( "Extinguish" ); if ( index >= 0 ) { Vector endpos; endpos.Random( -24.0f, 24.0f ); endpos += tr.endpos; effects->DecalShoot( index, 0, ent->GetModel(), ent->GetAbsOrigin(), ent->GetAbsAngles(), endpos, 0, 0 ); } } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : fTimeDelta -
//-----------------------------------------------------------------------------
void C_ExtinguisherJet::Update( float fTimeDelta ) { if ( m_bEmit == false ) return;
C_BasePlayer *player = C_BasePlayer::GetLocalPlayer();
if ( m_bUseMuzzlePoint ) { C_BaseViewModel *vm = player ? player->GetViewModel( 0 ) : NULL;
if ( vm ) { int iAttachment = vm->LookupAttachment( "muzzle" ); Vector origin; QAngle angles; vm->GetAttachment( iAttachment, origin, angles );
Assert( !GetMoveParent() ); SetLocalOrigin( origin ); SetLocalAngles( angles ); } }
trace_t tr; Vector shotDir, vRight, vUp;
AngleVectors( GetAbsAngles(), &shotDir, &vRight, &vUp ); //FIXME: Muzzle point is incorrect on the model!
if ( m_bUseMuzzlePoint ) { shotDir.Negate(); }
Vector endPoint = GetAbsOrigin() + ( shotDir * 150.0f ); UTIL_TraceLine( GetAbsOrigin(), endPoint, MASK_SHOT, NULL, COLLISION_GROUP_NONE, &tr );
bool hitWall = ( tr.fraction < 1.0f );
//Add normal jet
if ( m_pEmitter.IsValid() ) { SimpleParticle *pParticle;
m_pEmitter->SetSortOrigin( GetAbsOrigin() ); float tempDelta = fTimeDelta; //FIXME: All particles need to be within this loop
while( m_ParticleSpawn.NextEvent( tempDelta ) ) { pParticle = (SimpleParticle *) m_pEmitter->AddParticle( sizeof(SimpleParticle), m_MaterialHandle, GetAbsOrigin() );
if ( pParticle ) { pParticle->m_flDieTime = 0.2f; pParticle->m_flLifetime = 0.0f; pParticle->m_flRoll = random->RandomInt( 0, 360 ); pParticle->m_flRollDelta= random->RandomFloat( -4.0f, 4.0f ); pParticle->m_uchStartSize = 1; pParticle->m_uchEndSize = random->RandomInt( 32, 48 ); pParticle->m_uchStartAlpha = random->RandomInt( 128, 164 ); pParticle->m_uchEndAlpha = 0; int cScale = random->RandomInt( 192, 255 ); pParticle->m_uchColor[0] = cScale; pParticle->m_uchColor[1] = cScale; pParticle->m_uchColor[2] = cScale;
Vector dir; QAngle ofsAngles;
ofsAngles.Random( -8.0f, 8.0f ); ofsAngles += GetAbsAngles();
AngleVectors( ofsAngles, &dir );
if ( m_bUseMuzzlePoint ) { dir.Negate(); }
pParticle->m_vecVelocity = dir * random->RandomInt( 400, 800 ); }
//Add muzzle effect
pParticle = (SimpleParticle *) m_pEmitter->AddParticle( sizeof(SimpleParticle), m_MaterialHandle, GetAbsOrigin() );
if ( pParticle ) { pParticle->m_flDieTime = 0.1f; pParticle->m_flLifetime = 0.0f; pParticle->m_flRoll = random->RandomInt( 0, 360 ); pParticle->m_flRollDelta= random->RandomFloat( -4.0f, 4.0f ); pParticle->m_uchStartSize = 1; pParticle->m_uchEndSize = random->RandomInt( 8, 16 ); pParticle->m_uchStartAlpha = random->RandomInt( 128, 255 ); pParticle->m_uchEndAlpha = 0; int cScale = random->RandomInt( 192, 255 ); pParticle->m_uchColor[0] = cScale; pParticle->m_uchColor[1] = cScale; pParticle->m_uchColor[2] = cScale;
Vector dir; QAngle ofsAngles;
ofsAngles.Random( -64.0f, 64.0f ); ofsAngles += GetAbsAngles();
AngleVectors( ofsAngles, &dir );
if ( m_bUseMuzzlePoint ) { dir.Negate(); }
pParticle->m_vecVelocity = dir * random->RandomInt( 32, 64 ); }
//Add a wall effect if needed
if ( hitWall ) { AddExtinguisherDecal( tr );
Vector offDir;
offDir.Random( -16.0f, 16.0f );
pParticle = (SimpleParticle *) m_pEmitter->AddParticle( sizeof(SimpleParticle), m_MaterialHandle, ( tr.endpos + ( tr.plane.normal * 8.0f ) ) + offDir );
if ( pParticle ) { pParticle->m_flDieTime = 0.4f; pParticle->m_flLifetime = 0.0f; pParticle->m_flRoll = random->RandomInt( 0, 360 ); pParticle->m_flRollDelta= random->RandomFloat( -2.0f, 2.0f ); pParticle->m_uchStartSize = random->RandomInt( 8, 16 ); pParticle->m_uchEndSize = random->RandomInt( 24, 32 ); pParticle->m_uchStartAlpha = random->RandomInt( 64, 128 ); pParticle->m_uchEndAlpha = 0; int cScale = random->RandomInt( 192, 255 ); pParticle->m_uchColor[0] = cScale; pParticle->m_uchColor[1] = cScale; pParticle->m_uchColor[2] = cScale;
Vector rDir;
rDir = tr.plane.normal; rDir[0] += random->RandomFloat( -0.9f, 0.9f ); rDir[1] += random->RandomFloat( -0.9f, 0.9f ); rDir[2] += random->RandomFloat( -0.9f, 0.9f );
pParticle->m_vecVelocity = rDir * random->RandomInt( 32, 64 ); } }
//Add small ember-like particles
if ( random->RandomInt( 0, 1 ) == 0 ) { m_pEmberEmitter->SetSortOrigin( GetAbsOrigin() );
pParticle = (SimpleParticle *) m_pEmberEmitter->AddParticle( sizeof(SimpleParticle), g_Mat_DustPuff[0], GetAbsOrigin() ); assert(pParticle);
if ( pParticle ) { pParticle->m_flLifetime = 0.0f; pParticle->m_flDieTime = 1.0f;
pParticle->m_flRoll = 0; pParticle->m_flRollDelta = 0;
pParticle->m_uchColor[0] = 255; pParticle->m_uchColor[1] = 255; pParticle->m_uchColor[2] = 255; pParticle->m_uchStartAlpha = 255; pParticle->m_uchEndAlpha = 0; pParticle->m_uchStartSize = 1; pParticle->m_uchEndSize = 0; Vector dir; QAngle ofsAngles;
ofsAngles.Random( -8.0f, 8.0f ); ofsAngles += GetAbsAngles();
AngleVectors( ofsAngles, &dir );
if ( m_bUseMuzzlePoint ) { dir.Negate(); }
pParticle->m_vecVelocity = dir * random->RandomInt( 400, 800 ); } } } }
// Inner beam
CBeamSegDraw beamDraw; CBeamSeg seg; const int numPoints = 4; Vector beamPoints[numPoints];
beamPoints[0] = GetAbsOrigin();
// Create our beam points
int i; for ( i = 0; i < numPoints; i++ ) { beamPoints[i] = GetAbsOrigin() + ( shotDir * (32*i*i) );
beamPoints[i] += vRight * sin( gpGlobals->curtime * 4.0f ) * (2.0f*i); beamPoints[i] += vUp * sin( gpGlobals->curtime * 8.0f ) * (1.0f*i); beamPoints[i] += shotDir * sin( gpGlobals->curtime * (16.0f*i) ) * (1.0f*i); }
IMaterial *pMat = materials->FindMaterial( "particle/particle_smokegrenade", TEXTURE_GROUP_PARTICLE );
beamDraw.Start( numPoints, pMat );
//Setup and draw those points
for( i = 0; i < numPoints; i++ ) { float t = (float) i / (numPoints - 1); float color = 1.0f * (1.0f - t);
seg.m_vColor = Vector( color, color, color ); seg.m_vPos = beamPoints[i]; seg.m_flTexCoord = (float)i/(float)(numPoints-1) - ((gpGlobals->curtime - (int)gpGlobals->curtime) * 4.0f ); seg.m_flWidth = 4.0f + ( (64.0f*t) * (fabs( sin( gpGlobals->curtime * 16.0f ) )) ); seg.m_flAlpha = color;
beamDraw.NextSeg( &seg ); } beamDraw.End(); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : flags -
//-----------------------------------------------------------------------------
int C_ExtinguisherJet::DrawModel( int flags ) { if ( m_bEmit == false ) return 1;
Update( Helper_GetFrameTime() );
return 1; }
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