Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $NoKeywords: $
//=============================================================================//
#if !defined( C_HL2_PLAYERLOCALDATA_H )
#define C_HL2_PLAYERLOCALDATA_H
#ifdef _WIN32
#pragma once
#endif
#include "dt_recv.h"
#include "hl2/hl_movedata.h"
EXTERN_RECV_TABLE( DT_HL2Local );
class C_HL2PlayerLocalData { public: DECLARE_PREDICTABLE(); DECLARE_CLASS_NOBASE( C_HL2PlayerLocalData ); DECLARE_EMBEDDED_NETWORKVAR();
C_HL2PlayerLocalData();
float m_flSuitPower; bool m_bZooming; int m_bitsActiveDevices; int m_iSquadMemberCount; int m_iSquadMedicCount; bool m_fSquadInFollowMode; bool m_bWeaponLowered; EHANDLE m_hAutoAimTarget; Vector m_vecAutoAimPoint; bool m_bDisplayReticle; bool m_bStickyAutoAim; bool m_bAutoAimTarget; #ifdef HL2_EPISODIC
float m_flFlashBattery; Vector m_vecLocatorOrigin; #endif
// Ladder related data
EHANDLE m_hLadder; LadderMove_t m_LadderMove; };
#endif
|