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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "c_ai_basenpc.h"
#include "soundenvelope.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
class C_NPC_Manhack : public C_AI_BaseNPC { public: C_NPC_Manhack() {}
DECLARE_CLASS( C_NPC_Manhack, C_AI_BaseNPC ); DECLARE_CLIENTCLASS(); DECLARE_DATADESC();
// Purpose: Start the manhack's engine sound.
virtual void OnDataChanged( DataUpdateType_t type ); virtual void UpdateOnRemove( void ); virtual void OnRestore();
private: C_NPC_Manhack( const C_NPC_Manhack & );
// Purpose: Start + stop the manhack's engine sound.
void SoundInit( void ); void SoundShutdown( void );
CSoundPatch *m_pEngineSound1; CSoundPatch *m_pEngineSound2; CSoundPatch *m_pBladeSound;
int m_nEnginePitch1; int m_nEnginePitch2; float m_flEnginePitch1Time; float m_flEnginePitch2Time; };
//-----------------------------------------------------------------------------
// Save/restore
//-----------------------------------------------------------------------------
BEGIN_DATADESC( C_NPC_Manhack )
// DEFINE_SOUNDPATCH( m_pEngineSound1 ),
// DEFINE_SOUNDPATCH( m_pEngineSound2 ),
// DEFINE_SOUNDPATCH( m_pBladeSound ),
// DEFINE_FIELD( m_nEnginePitch1, FIELD_INTEGER ),
// DEFINE_FIELD( m_nEnginePitch2, FIELD_INTEGER ),
// DEFINE_FIELD( m_flEnginePitch1Time, FIELD_FLOAT ),
// DEFINE_FIELD( m_flEnginePitch2Time, FIELD_FLOAT ),
END_DATADESC()
//-----------------------------------------------------------------------------
// Networking
//-----------------------------------------------------------------------------
IMPLEMENT_CLIENTCLASS_DT(C_NPC_Manhack, DT_NPC_Manhack, CNPC_Manhack) RecvPropIntWithMinusOneFlag(RECVINFO(m_nEnginePitch1)), RecvPropFloat(RECVINFO(m_flEnginePitch1Time)), RecvPropIntWithMinusOneFlag(RECVINFO(m_nEnginePitch2)), RecvPropFloat(RECVINFO(m_flEnginePitch2Time)), END_RECV_TABLE()
//-----------------------------------------------------------------------------
// Purpose: Start the manhack's engine sound.
//-----------------------------------------------------------------------------
void C_NPC_Manhack::OnDataChanged( DataUpdateType_t type ) { BaseClass::OnDataChanged( type );
if (( m_nEnginePitch1 < 0 ) || ( m_nEnginePitch2 < 0 ) ) { SoundShutdown(); } else { SoundInit(); if ( m_pEngineSound1 && m_pEngineSound2 ) { float dt = ( m_flEnginePitch1Time >= gpGlobals->curtime ) ? m_flEnginePitch1Time - gpGlobals->curtime : 0.0f; CSoundEnvelopeController::GetController().SoundChangePitch( m_pEngineSound1, m_nEnginePitch1, dt ); dt = ( m_flEnginePitch2Time >= gpGlobals->curtime ) ? m_flEnginePitch2Time - gpGlobals->curtime : 0.0f; CSoundEnvelopeController::GetController().SoundChangePitch( m_pEngineSound2, m_nEnginePitch2, dt ); } } }
//-----------------------------------------------------------------------------
// Restore
//-----------------------------------------------------------------------------
void C_NPC_Manhack::OnRestore() { BaseClass::OnRestore(); SoundInit(); }
//-----------------------------------------------------------------------------
// Purpose: Start the manhack's engine sound.
//-----------------------------------------------------------------------------
void C_NPC_Manhack::UpdateOnRemove( void ) { BaseClass::UpdateOnRemove(); SoundShutdown(); }
//-----------------------------------------------------------------------------
// Purpose: Start the manhack's engine sound.
//-----------------------------------------------------------------------------
void C_NPC_Manhack::SoundInit( void ) { if (( m_nEnginePitch1 < 0 ) || ( m_nEnginePitch2 < 0 ) ) return;
// play an engine start sound!!
CPASAttenuationFilter filter( this );
// Bring up the engine looping sound.
if( !m_pEngineSound1 ) { m_pEngineSound1 = CSoundEnvelopeController::GetController().SoundCreate( filter, entindex(), "NPC_Manhack.EngineSound1" ); CSoundEnvelopeController::GetController().Play( m_pEngineSound1, 0.0, m_nEnginePitch1 ); CSoundEnvelopeController::GetController().SoundChangeVolume( m_pEngineSound1, 0.7, 2.0 ); }
if( !m_pEngineSound2 ) { m_pEngineSound2 = CSoundEnvelopeController::GetController().SoundCreate( filter, entindex(), "NPC_Manhack.EngineSound2" ); CSoundEnvelopeController::GetController().Play( m_pEngineSound2, 0.0, m_nEnginePitch2 ); CSoundEnvelopeController::GetController().SoundChangeVolume( m_pEngineSound2, 0.7, 2.0 ); }
if( !m_pBladeSound ) { m_pBladeSound = CSoundEnvelopeController::GetController().SoundCreate( filter, entindex(), "NPC_Manhack.BladeSound" ); CSoundEnvelopeController::GetController().Play( m_pBladeSound, 0.0, m_nEnginePitch1 ); CSoundEnvelopeController::GetController().SoundChangeVolume( m_pBladeSound, 0.7, 2.0 ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_NPC_Manhack::SoundShutdown(void) { // Kill the engine!
if ( m_pEngineSound1 ) { CSoundEnvelopeController::GetController().SoundDestroy( m_pEngineSound1 ); m_pEngineSound1 = NULL; }
// Kill the engine!
if ( m_pEngineSound2 ) { CSoundEnvelopeController::GetController().SoundDestroy( m_pEngineSound2 ); m_pEngineSound2 = NULL; }
// Kill the blade!
if ( m_pBladeSound ) { CSoundEnvelopeController::GetController().SoundDestroy( m_pBladeSound ); m_pBladeSound = NULL; } }
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