Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef CPROPCOMBINEBALL_H_
#define CPROPCOMBINEBALL_H_
#ifdef _WIN32
#pragma once
#endif
class C_PropCombineBall : public C_BaseAnimating { DECLARE_CLASS( C_PropCombineBall, C_BaseAnimating ); DECLARE_CLIENTCLASS(); public:
C_PropCombineBall( void );
virtual RenderGroup_t GetRenderGroup( void );
virtual void OnDataChanged( DataUpdateType_t updateType ); virtual int DrawModel( int flags );
protected:
void DrawMotionBlur( void ); void DrawFlicker( void ); virtual bool InitMaterials( void );
Vector m_vecLastOrigin; bool m_bEmit; float m_flRadius; bool m_bHeld; bool m_bLaunched;
IMaterial *m_pFlickerMaterial; IMaterial *m_pBodyMaterial; IMaterial *m_pBlurMaterial; };
#endif
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