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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "particlemgr.h"
#include "particle_prototype.h"
#include "particle_util.h"
#include "c_te_particlesystem.h"
#include "fx.h"
#include "fx_quad.h"
#include "clienteffectprecachesystem.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// ==============================================
// Rotorwash particle emitter
// ==============================================
#ifndef _XBOX
class WashEmitter : public CSimpleEmitter { public: WashEmitter( const char *pDebugName ) : CSimpleEmitter( pDebugName ) {}
static WashEmitter *Create( const char *pDebugName ) { return new WashEmitter( pDebugName ); }
void UpdateVelocity( SimpleParticle *pParticle, float timeDelta ) { // Float up when lifetime is half gone.
pParticle->m_vecVelocity[ 2 ] += 64 * timeDelta;
// FIXME: optimize this....
pParticle->m_vecVelocity *= ExponentialDecay( 0.8, 0.05, timeDelta ); }
virtual float UpdateRoll( SimpleParticle *pParticle, float timeDelta ) { pParticle->m_flRoll += pParticle->m_flRollDelta * timeDelta; pParticle->m_flRollDelta += pParticle->m_flRollDelta * ( timeDelta * -2.0f );
//Cap the minimum roll
if ( fabs( pParticle->m_flRollDelta ) < 0.5f ) { pParticle->m_flRollDelta = ( pParticle->m_flRollDelta > 0.0f ) ? 0.5f : -0.5f; }
return pParticle->m_flRoll; }
virtual float UpdateAlpha( const SimpleParticle *pParticle ) { return ( ((float)pParticle->m_uchStartAlpha/255.0f) * sin( M_PI * (pParticle->m_flLifetime / pParticle->m_flDieTime) ) ); }
private: WashEmitter( const WashEmitter & ); };
#endif // !_XBOX
// ==============================================
// Rotorwash entity
// ==============================================
#define ROTORWASH_THINK_INTERVAL 0.1f
class C_RotorWashEmitter : public C_BaseEntity { public:
DECLARE_CLASS( C_RotorWashEmitter, C_BaseEntity ); DECLARE_CLIENTCLASS();
C_RotorWashEmitter( void );
virtual void OnDataChanged( DataUpdateType_t updateType ); virtual void ClientThink( void ); protected:
float m_flAltitude;
PMaterialHandle m_hWaterMaterial[2];
#ifndef _XBOX
void InitSpawner( void ); CSmartPtr<WashEmitter> m_pSimple; #endif // !XBOX
};
IMPLEMENT_CLIENTCLASS_DT( C_RotorWashEmitter, DT_RotorWashEmitter, CRotorWashEmitter) RecvPropFloat(RECVINFO(m_flAltitude)), END_RECV_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_RotorWashEmitter::C_RotorWashEmitter( void ) { #ifndef _XBOX
m_pSimple = NULL; m_hWaterMaterial[0] = NULL; m_hWaterMaterial[1] = NULL; #endif // !_XBOX
}
#ifndef _XBOX
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_RotorWashEmitter::InitSpawner( void ) { if ( m_pSimple.IsValid() ) return;
m_pSimple = WashEmitter::Create( "wash" ); m_pSimple->SetNearClip( 128, 256 ); } #endif // !XBOX
//-----------------------------------------------------------------------------
// Purpose:
// Input : updateType -
//-----------------------------------------------------------------------------
void C_RotorWashEmitter::OnDataChanged( DataUpdateType_t updateType ) { BaseClass::OnDataChanged( updateType );
if ( updateType == DATA_UPDATE_CREATED ) { SetNextClientThink( gpGlobals->curtime + ROTORWASH_THINK_INTERVAL );
#ifndef _XBOX
InitSpawner(); #endif // !XBOX
} }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_RotorWashEmitter::ClientThink( void ) { SetNextClientThink( gpGlobals->curtime + ROTORWASH_THINK_INTERVAL );
trace_t tr; UTIL_TraceLine( GetAbsOrigin(), GetAbsOrigin()+(Vector(0, 0, -1024)), (MASK_SOLID_BRUSHONLY|CONTENTS_WATER|CONTENTS_SLIME), NULL, COLLISION_GROUP_NONE, &tr );
if ( /*!m_bIgnoreSolid && */(tr.fraction == 1.0f || tr.startsolid || tr.allsolid) ) return;
// If we hit the skybox, don't do it either
if ( tr.surface.flags & SURF_SKY ) return;
float heightScale = RemapValClamped( tr.fraction * 1024, 512, 1024, 1.0f, 0.0f );
Vector vecDustColor;
if ( tr.contents & CONTENTS_WATER ) { vecDustColor.x = 0.8f; vecDustColor.y = 0.8f; vecDustColor.z = 0.75f; } else if ( tr.contents & CONTENTS_SLIME ) { vecDustColor.x = 0.6f; vecDustColor.y = 0.5f; vecDustColor.z = 0.15f; } else { vecDustColor.x = 0.35f; vecDustColor.y = 0.3f; vecDustColor.z = 0.25f; }
#ifndef _XBOX
InitSpawner();
if ( m_pSimple.IsValid() == false ) return;
m_pSimple->SetSortOrigin( GetAbsOrigin() );
PMaterialHandle *hMaterial; // Cache and set our material based on the surface we're over (ie. water)
if ( tr.contents & (CONTENTS_WATER|CONTENTS_SLIME) ) { if ( m_hWaterMaterial[0] == NULL ) { m_hWaterMaterial[0] = m_pSimple->GetPMaterial("effects/splash1"); m_hWaterMaterial[1] = m_pSimple->GetPMaterial("effects/splash2"); } hMaterial = m_hWaterMaterial; } else { hMaterial = g_Mat_DustPuff; }
#endif // !XBOX
// If we're above water, make ripples
if ( tr.contents & (CONTENTS_WATER|CONTENTS_SLIME) ) { float flScale = random->RandomFloat( 7.5f, 8.5f );
Vector color = Vector( 0.8f, 0.8f, 0.75f ); Vector startPos = tr.endpos + Vector(0,0,8); Vector endPos = tr.endpos + Vector(0,0,-64);
if ( tr.fraction < 1.0f ) { //Add a ripple quad to the surface
FX_AddQuad( tr.endpos + ( tr.plane.normal * 0.5f ), tr.plane.normal, 64.0f * flScale, 128.0f * flScale, 0.8f, 0.75f * heightScale, 0.0f, 0.75f, random->RandomFloat( 0, 360 ), random->RandomFloat( -2.0f, 2.0f ), vecDustColor, 0.2f, "effects/splashwake3", (FXQUAD_BIAS_SCALE|FXQUAD_BIAS_ALPHA) ); } }
#ifndef _XBOX
int numRingSprites = 32; float yaw = random->RandomFloat( 0, 2*M_PI ); // Randomly placed on the unit circle
float yawIncr = (2*M_PI) / numRingSprites; Vector vecForward; Vector offset; SimpleParticle *pParticle;
// Draw the rings
for ( int i = 0; i < numRingSprites; i++ ) { // Get our x,y on the unit circle
SinCos( yaw, &vecForward.y, &vecForward.x ); // Increment ahead
yaw += yawIncr;
// @NOTE toml (3-28-07): broke out following expression because vc2005 optimizer was screwing up in presence of SinCos inline assembly. Would also
// go away if offset were referenced below as in the AddLineOverlay()
//offset = ( RandomVector( -4.0f, 4.0f ) + tr.endpos ) + ( vecForward * 128.0f );
offset = vecForward * 128.0f; offset += tr.endpos + RandomVector( -4.0f, 4.0f );
pParticle = (SimpleParticle *) m_pSimple->AddParticle( sizeof(SimpleParticle), hMaterial[random->RandomInt(0,1)], offset );
if ( pParticle != NULL ) { pParticle->m_flLifetime = 0.0f; pParticle->m_flDieTime = random->RandomFloat( 0.25f, 1.0f );
pParticle->m_vecVelocity = vecForward * random->RandomFloat( 1000, 1500 ); #if __EXPLOSION_DEBUG
debugoverlay->AddLineOverlay( m_vecOrigin, m_vecOrigin + pParticle->m_vecVelocity, 255, 0, 0, false, 3 ); #endif
if ( tr.contents & CONTENTS_SLIME ) { vecDustColor.x = random->RandomFloat( 0.4f, 0.6f ); vecDustColor.y = random->RandomFloat( 0.3f, 0.5f ); vecDustColor.z = random->RandomFloat( 0.1f, 0.2f ); }
pParticle->m_uchColor[0] = vecDustColor.x * 255.0f; pParticle->m_uchColor[1] = vecDustColor.y * 255.0f; pParticle->m_uchColor[2] = vecDustColor.z * 255.0f;
pParticle->m_uchStartSize = random->RandomInt( 16, 64 ); pParticle->m_uchEndSize = pParticle->m_uchStartSize * 4;
pParticle->m_uchStartAlpha = random->RandomFloat( 16, 32 ) * heightScale; pParticle->m_uchEndAlpha = 0; pParticle->m_flRoll = random->RandomInt( 0, 360 ); pParticle->m_flRollDelta = random->RandomFloat( -16.0f, 16.0f ); } } #endif // !XBOX
}
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