Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. //=============================================================================//
  6. #include "cbase.h"
  7. #include "c_weapon__stubs.h"
  8. #include "basehlcombatweapon_shared.h"
  9. #include "c_basehlcombatweapon.h"
  10. // memdbgon must be the last include file in a .cpp file!!!
  11. #include "tier0/memdbgon.h"
  12. STUB_WEAPON_CLASS( cycler_weapon, WeaponCycler, C_BaseCombatWeapon );
  13. STUB_WEAPON_CLASS( weapon_binoculars, WeaponBinoculars, C_BaseHLCombatWeapon );
  14. STUB_WEAPON_CLASS( weapon_bugbait, WeaponBugBait, C_BaseHLCombatWeapon );
  15. STUB_WEAPON_CLASS( weapon_flaregun, Flaregun, C_BaseHLCombatWeapon );
  16. STUB_WEAPON_CLASS( weapon_annabelle, WeaponAnnabelle, C_BaseHLCombatWeapon );
  17. STUB_WEAPON_CLASS( weapon_gauss, WeaponGaussGun, C_BaseHLCombatWeapon );
  18. STUB_WEAPON_CLASS( weapon_cubemap, WeaponCubemap, C_BaseCombatWeapon );
  19. STUB_WEAPON_CLASS( weapon_alyxgun, WeaponAlyxGun, C_HLSelectFireMachineGun );
  20. STUB_WEAPON_CLASS( weapon_citizenpackage, WeaponCitizenPackage, C_BaseHLCombatWeapon );
  21. STUB_WEAPON_CLASS( weapon_citizensuitcase, WeaponCitizenSuitcase, C_WeaponCitizenPackage );
  22. #ifndef HL2MP
  23. STUB_WEAPON_CLASS( weapon_ar2, WeaponAR2, C_HLMachineGun );
  24. STUB_WEAPON_CLASS( weapon_frag, WeaponFrag, C_BaseHLCombatWeapon );
  25. STUB_WEAPON_CLASS( weapon_rpg, WeaponRPG, C_BaseHLCombatWeapon );
  26. STUB_WEAPON_CLASS( weapon_pistol, WeaponPistol, C_BaseHLCombatWeapon );
  27. STUB_WEAPON_CLASS( weapon_shotgun, WeaponShotgun, C_BaseHLCombatWeapon );
  28. STUB_WEAPON_CLASS( weapon_smg1, WeaponSMG1, C_HLSelectFireMachineGun );
  29. STUB_WEAPON_CLASS( weapon_357, Weapon357, C_BaseHLCombatWeapon );
  30. STUB_WEAPON_CLASS( weapon_crossbow, WeaponCrossbow, C_BaseHLCombatWeapon );
  31. STUB_WEAPON_CLASS( weapon_slam, Weapon_SLAM, C_BaseHLCombatWeapon );
  32. STUB_WEAPON_CLASS( weapon_crowbar, WeaponCrowbar, C_BaseHLBludgeonWeapon );
  33. #ifdef HL2_EPISODIC
  34. STUB_WEAPON_CLASS( weapon_hopwire, WeaponHopwire, C_BaseHLCombatWeapon );
  35. //STUB_WEAPON_CLASS( weapon_proto1, WeaponProto1, C_BaseHLCombatWeapon );
  36. #endif
  37. #ifdef HL2_LOSTCOAST
  38. STUB_WEAPON_CLASS( weapon_oldmanharpoon, WeaponOldManHarpoon, C_WeaponCitizenPackage );
  39. #endif
  40. #endif