Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $Workfile: $
  6. // $Date: $
  7. // $NoKeywords: $
  8. //=============================================================================//
  9. #if !defined( CLIENTMODE_HLNORMAL_H )
  10. #define CLIENTMODE_HLNORMAL_H
  11. #ifdef _WIN32
  12. #pragma once
  13. #endif
  14. #include "clientmode_shared.h"
  15. #include <vgui_controls/EditablePanel.h>
  16. #include <vgui/Cursor.h>
  17. class CHudViewport;
  18. namespace vgui
  19. {
  20. typedef unsigned long HScheme;
  21. }
  22. //-----------------------------------------------------------------------------
  23. // Purpose:
  24. //-----------------------------------------------------------------------------
  25. class ClientModeHLNormal : public ClientModeShared
  26. {
  27. public:
  28. DECLARE_CLASS( ClientModeHLNormal, ClientModeShared );
  29. ClientModeHLNormal();
  30. ~ClientModeHLNormal();
  31. virtual void Init();
  32. virtual bool ShouldDrawCrosshair( void );
  33. };
  34. extern IClientMode *GetClientModeNormal();
  35. extern vgui::HScheme g_hVGuiCombineScheme;
  36. #endif // CLIENTMODE_HLNORMAL_H