Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#if !defined( CLIENTMODE_HLNORMAL_H )
#define CLIENTMODE_HLNORMAL_H
#ifdef _WIN32
#pragma once
#endif
#include "clientmode_shared.h"
#include <vgui_controls/EditablePanel.h>
#include <vgui/Cursor.h>
class CHudViewport;
namespace vgui { typedef unsigned long HScheme; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class ClientModeHLNormal : public ClientModeShared { public: DECLARE_CLASS( ClientModeHLNormal, ClientModeShared );
ClientModeHLNormal(); ~ClientModeHLNormal();
virtual void Init(); virtual bool ShouldDrawCrosshair( void ); };
extern IClientMode *GetClientModeNormal(); extern vgui::HScheme g_hVGuiCombineScheme;
#endif // CLIENTMODE_HLNORMAL_H
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