Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
//
// BonusProgress.cpp
//
// implementation of CHudBonusProgress class
//
#include "cbase.h"
#include "hud.h"
#include "hud_macros.h"
#include "view.h"
#include "iclientmode.h"
#include <KeyValues.h>
#include <vgui/ISurface.h>
#include <vgui/ISystem.h>
#include <vgui_controls/AnimationController.h>
#include <vgui/ILocalize.h>
using namespace vgui;
#include "hudelement.h"
#include "hud_numericdisplay.h"
#include "convar.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define INIT_BONUS_PROGRESS -1
//-----------------------------------------------------------------------------
// Purpose: BonusProgress panel
//-----------------------------------------------------------------------------
class CHudBonusProgress : public CHudElement, public CHudNumericDisplay { DECLARE_CLASS_SIMPLE( CHudBonusProgress, CHudNumericDisplay );
public: CHudBonusProgress( const char *pElementName ); virtual void Init( void ); virtual void VidInit( void ); virtual void Reset( void ); virtual void OnThink();
private: void SetChallengeLabel( void );
private: // old variables
int m_iBonusProgress;
int m_iLastChallenge; };
DECLARE_HUDELEMENT( CHudBonusProgress );
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CHudBonusProgress::CHudBonusProgress( const char *pElementName ) : CHudElement( pElementName ), CHudNumericDisplay(NULL, "HudBonusProgress") { SetHiddenBits( HIDEHUD_BONUS_PROGRESS ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudBonusProgress::Init() { Reset(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudBonusProgress::Reset() { m_iBonusProgress = INIT_BONUS_PROGRESS;
C_BasePlayer *local = C_BasePlayer::GetLocalPlayer(); if ( local ) m_iLastChallenge = local->GetBonusChallenge();
SetChallengeLabel();
SetDisplayValue(m_iBonusProgress); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudBonusProgress::VidInit() { Reset(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudBonusProgress::OnThink() { C_GameRules *pGameRules = GameRules();
if ( !pGameRules ) { // Not ready to init!
return; }
int newBonusProgress = 0; int iBonusChallenge = 0;
C_BasePlayer *local = C_BasePlayer::GetLocalPlayer(); if ( !local ) { // Not ready to init!
return; }
// Never below zero
newBonusProgress = MAX( local->GetBonusProgress(), 0 ); iBonusChallenge = local->GetBonusChallenge();
// Only update the fade if we've changed bonusProgress
if ( newBonusProgress == m_iBonusProgress && m_iLastChallenge == iBonusChallenge ) { return; }
m_iBonusProgress = newBonusProgress;
if ( m_iLastChallenge != iBonusChallenge ) { m_iLastChallenge = iBonusChallenge; SetChallengeLabel(); }
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("BonusProgressFlash");
if ( pGameRules->IsBonusChallengeTimeBased() ) { SetIsTime( true ); SetIndent( false ); } else { SetIsTime( false ); SetIndent( true ); }
SetDisplayValue(m_iBonusProgress); }
void CHudBonusProgress::SetChallengeLabel( void ) { // Blank for no challenge
if ( m_iLastChallenge == 0 ) { SetLabelText(L""); return; }
char szBonusTextName[] = "#Valve_Hud_BONUS_PROGRESS00";
int iStringLength = Q_strlen( szBonusTextName );
szBonusTextName[ iStringLength - 2 ] = ( m_iLastChallenge / 10 ) + '0'; szBonusTextName[ iStringLength - 1 ] = ( m_iLastChallenge % 10 ) + '0';
wchar_t *tempString = g_pVGuiLocalize->Find(szBonusTextName);
if (tempString) { SetLabelText(tempString); return; }
// Couldn't find a special string for this challenge
tempString = g_pVGuiLocalize->Find("#Valve_Hud_BONUS_PROGRESS"); if (tempString) { SetLabelText(tempString); return; }
// Couldn't find any localizable string
SetLabelText(L"BONUS"); }
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