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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "hud.h"
#include "text_message.h"
#include "hud_macros.h"
#include "iclientmode.h"
#include "view.h"
#include "KeyValues.h"
#include "vgui_controls/AnimationController.h"
#include "vgui/ILocalize.h"
#include "vgui/ISurface.h"
#include "VGuiMatSurface/IMatSystemSurface.h"
#include "materialsystem/imaterial.h"
#include "materialsystem/imesh.h"
#include "materialsystem/imaterialvar.h"
#include "IEffects.h"
#include "hudelement.h"
using namespace vgui;
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: HDU Damage indication
//-----------------------------------------------------------------------------
class CHudPoisonDamageIndicator : public CHudElement, public vgui::Panel { DECLARE_CLASS_SIMPLE( CHudPoisonDamageIndicator, vgui::Panel );
public: CHudPoisonDamageIndicator( const char *pElementName ); void Reset( void ); virtual bool ShouldDraw( void );
private: virtual void OnThink(); virtual void Paint(); virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
private: CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "Default" ); CPanelAnimationVar( Color, m_TextColor, "TextColor", "FgColor" ); CPanelAnimationVarAliasType( float, text_xpos, "text_xpos", "8", "proportional_float" ); CPanelAnimationVarAliasType( float, text_ypos, "text_ypos", "8", "proportional_float" ); CPanelAnimationVarAliasType( float, text_ygap, "text_ygap", "14", "proportional_float" );
bool m_bDamageIndicatorVisible; };
DECLARE_HUDELEMENT( CHudPoisonDamageIndicator );
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CHudPoisonDamageIndicator::CHudPoisonDamageIndicator( const char *pElementName ) : CHudElement( pElementName ), BaseClass(NULL, "HudPoisonDamageIndicator") { vgui::Panel *pParent = g_pClientMode->GetViewport(); SetParent( pParent ); SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD | HIDEHUD_NEEDSUIT ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudPoisonDamageIndicator::Reset( void ) { SetAlpha( 0 ); m_bDamageIndicatorVisible = false; }
//-----------------------------------------------------------------------------
// Purpose: Save CPU cycles by letting the HUD system early cull
// costly traversal. Called per frame, return true if thinking and
// painting need to occur.
//-----------------------------------------------------------------------------
bool CHudPoisonDamageIndicator::ShouldDraw( void ) { C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); if ( !pPlayer ) return false;
bool bNeedsDraw = ( ( pPlayer->IsPoisoned() != m_bDamageIndicatorVisible ) || ( GetAlpha() > 0 ) );
return ( bNeedsDraw && CHudElement::ShouldDraw() ); }
//-----------------------------------------------------------------------------
// Purpose: updates poison damage
//-----------------------------------------------------------------------------
void CHudPoisonDamageIndicator::OnThink() { C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); if ( !pPlayer ) return;
// update poison damage indicator
bool bShouldIndicatorBeVisible = pPlayer->IsPoisoned(); if (bShouldIndicatorBeVisible == m_bDamageIndicatorVisible) return;
// state change
m_bDamageIndicatorVisible = bShouldIndicatorBeVisible;
if (m_bDamageIndicatorVisible) { SetVisible(true); g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "PoisonDamageTaken" ); } else { g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "PoisonDamageCured" ); } }
//-----------------------------------------------------------------------------
// Purpose: Paints the damage display
//-----------------------------------------------------------------------------
void CHudPoisonDamageIndicator::Paint() { // draw the text
surface()->DrawSetTextFont( m_hTextFont ); surface()->DrawSetTextColor( m_TextColor ); surface()->DrawSetTextPos(text_xpos, text_ypos); int ypos = text_ypos;
const wchar_t *labelText = g_pVGuiLocalize->Find("Valve_HudPoisonDamage"); Assert( labelText ); for (const wchar_t *wch = labelText; wch && *wch != 0; wch++) { if (*wch == '\n') { ypos += text_ygap; surface()->DrawSetTextPos(text_xpos, ypos); } else { surface()->DrawUnicodeChar(*wch); } } }
//-----------------------------------------------------------------------------
// Purpose: hud scheme settings
//-----------------------------------------------------------------------------
void CHudPoisonDamageIndicator::ApplySchemeSettings(vgui::IScheme *pScheme) { BaseClass::ApplySchemeSettings(pScheme); }
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