Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Draws the normal TF2 or HL2 HUD.
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "clientmode_hl2mpnormal.h"
#include "vgui_int.h"
#include "hud.h"
#include <vgui/IInput.h>
#include <vgui/IPanel.h>
#include <vgui/ISurface.h>
#include <vgui_controls/AnimationController.h>
#include "iinput.h"
#include "hl2mpclientscoreboard.h"
#include "hl2mptextwindow.h"
#include "ienginevgui.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Globals
//-----------------------------------------------------------------------------
vgui::HScheme g_hVGuiCombineScheme = 0;
// Instance the singleton and expose the interface to it.
IClientMode *GetClientModeNormal() { static ClientModeHL2MPNormal g_ClientModeNormal; return &g_ClientModeNormal; }
ClientModeHL2MPNormal* GetClientModeHL2MPNormal() { Assert( dynamic_cast< ClientModeHL2MPNormal* >( GetClientModeNormal() ) );
return static_cast< ClientModeHL2MPNormal* >( GetClientModeNormal() ); }
//-----------------------------------------------------------------------------
// Purpose: this is the viewport that contains all the hud elements
//-----------------------------------------------------------------------------
class CHudViewport : public CBaseViewport { private: DECLARE_CLASS_SIMPLE( CHudViewport, CBaseViewport );
protected: virtual void ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme );
gHUD.InitColors( pScheme );
SetPaintBackgroundEnabled( false ); }
virtual IViewPortPanel *CreatePanelByName( const char *szPanelName ); };
int ClientModeHL2MPNormal::GetDeathMessageStartHeight( void ) { return m_pViewport->GetDeathMessageStartHeight(); }
IViewPortPanel* CHudViewport::CreatePanelByName( const char *szPanelName ) { IViewPortPanel* newpanel = NULL;
if ( Q_strcmp( PANEL_SCOREBOARD, szPanelName) == 0 ) { newpanel = new CHL2MPClientScoreBoardDialog( this ); return newpanel; } else if ( Q_strcmp(PANEL_INFO, szPanelName) == 0 ) { newpanel = new CHL2MPTextWindow( this ); return newpanel; } else if ( Q_strcmp(PANEL_SPECGUI, szPanelName) == 0 ) { newpanel = new CHL2MPSpectatorGUI( this ); return newpanel; }
return BaseClass::CreatePanelByName( szPanelName ); }
//-----------------------------------------------------------------------------
// ClientModeHLNormal implementation
//-----------------------------------------------------------------------------
ClientModeHL2MPNormal::ClientModeHL2MPNormal() { m_pViewport = new CHudViewport(); m_pViewport->Start( gameuifuncs, gameeventmanager ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
ClientModeHL2MPNormal::~ClientModeHL2MPNormal() { }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ClientModeHL2MPNormal::Init() { BaseClass::Init();
// Load up the combine control panel scheme
g_hVGuiCombineScheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/CombinePanelScheme.res", "CombineScheme" ); if (!g_hVGuiCombineScheme) { Warning( "Couldn't load combine panel scheme!\n" ); } }
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