Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "hl2mp_hud_chat.h"
#include "hud_macros.h"
#include "text_message.h"
#include "vguicenterprint.h"
#include "vgui/ILocalize.h"
#include "c_team.h"
#include "c_playerresource.h"
#include "c_hl2mp_player.h"
#include "hl2mp_gamerules.h"
#include "ihudlcd.h"
DECLARE_HUDELEMENT( CHudChat );
DECLARE_HUD_MESSAGE( CHudChat, SayText ); DECLARE_HUD_MESSAGE( CHudChat, SayText2 ); DECLARE_HUD_MESSAGE( CHudChat, TextMsg );
//=====================
//CHudChatLine
//=====================
void CHudChatLine::ApplySchemeSettings(vgui::IScheme *pScheme) { BaseClass::ApplySchemeSettings( pScheme ); }
//=====================
//CHudChatInputLine
//=====================
void CHudChatInputLine::ApplySchemeSettings(vgui::IScheme *pScheme) { BaseClass::ApplySchemeSettings(pScheme); }
//=====================
//CHudChat
//=====================
CHudChat::CHudChat( const char *pElementName ) : BaseClass( pElementName ) { }
void CHudChat::CreateChatInputLine( void ) { m_pChatInput = new CHudChatInputLine( this, "ChatInputLine" ); m_pChatInput->SetVisible( false ); }
void CHudChat::CreateChatLines( void ) { m_ChatLine = new CHudChatLine( this, "ChatLine1" ); m_ChatLine->SetVisible( false ); }
void CHudChat::ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme ); }
void CHudChat::Init( void ) { BaseClass::Init();
HOOK_HUD_MESSAGE( CHudChat, SayText ); HOOK_HUD_MESSAGE( CHudChat, SayText2 ); HOOK_HUD_MESSAGE( CHudChat, TextMsg ); }
//-----------------------------------------------------------------------------
// Purpose: Overrides base reset to not cancel chat at round restart
//-----------------------------------------------------------------------------
void CHudChat::Reset( void ) { }
int CHudChat::GetChatInputOffset( void ) { if ( m_pChatInput->IsVisible() ) { return m_iFontHeight; } else return 0; }
Color CHudChat::GetClientColor( int clientIndex ) { if ( clientIndex == 0 ) // console msg
{ return g_ColorYellow; } else if( g_PR ) { switch ( g_PR->GetTeam( clientIndex ) ) { case TEAM_COMBINE : return g_ColorBlue; case TEAM_REBELS : return g_ColorRed; default : return g_ColorYellow; } }
return g_ColorYellow; }
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