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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: HUD Target ID element
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "hud.h"
#include "hudelement.h"
#include "c_hl2mp_player.h"
#include "c_playerresource.h"
#include "vgui_entitypanel.h"
#include "iclientmode.h"
#include "vgui/ILocalize.h"
#include "hl2mp_gamerules.h"
#include "c_team.h"
#include <vgui_controls/AnimationController.h>
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: Displays current ammunition level
//-----------------------------------------------------------------------------
class CTeamPlayHud : public vgui::Panel, public CHudElement { DECLARE_CLASS_SIMPLE( CTeamPlayHud, vgui::Panel );
public: CTeamPlayHud( const char *pElementName ); void Reset();
virtual void PerformLayout();
protected: virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void OnThink();
private: vgui::HFont m_hFont; Color m_bgColor;
vgui::Label *m_pWarmupLabel; // "Warmup Mode"
vgui::Label *m_pBackground; // black box
bool m_bSuitAuxPowerUsed;
CPanelAnimationVarAliasType( int, m_iTextX, "text_xpos", "8", "proportional_int" ); CPanelAnimationVarAliasType( int, m_iTextY, "text_ypos", "8", "proportional_int" ); };
DECLARE_HUDELEMENT( CTeamPlayHud );
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CTeamPlayHud::CTeamPlayHud( const char *pElementName ) : BaseClass(NULL, "TeamDisplay"), CHudElement( pElementName ) { vgui::Panel *pParent = g_pClientMode->GetViewport(); SetParent( pParent ); SetVisible( false ); SetAlpha( 255 );
m_pBackground = new vgui::Label( this, "Background", "" );
m_pWarmupLabel = new vgui::Label( this, "RoundState_warmup", "test label" /*g_pVGuiLocalize->Find( "#Clan_warmup_mode" )*/ ); m_pWarmupLabel->SetPaintBackgroundEnabled( false ); m_pWarmupLabel->SetPaintBorderEnabled( false ); m_pWarmupLabel->SizeToContents(); m_pWarmupLabel->SetContentAlignment( vgui::Label::a_west ); m_pWarmupLabel->SetFgColor( GetFgColor() );
m_bSuitAuxPowerUsed = false; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTeamPlayHud::Reset() { }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTeamPlayHud::ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme );
SetFgColor( Color(0,0,0,0) ); //GetSchemeColor("RoundStateFg", pScheme) );
m_hFont = pScheme->GetFont( "Default", true );
m_pBackground->SetBgColor( GetSchemeColor("BgColor", pScheme) ); m_pBackground->SetPaintBackgroundType( 2 );
SetAlpha( 255 ); SetBgColor( Color( 0, 0, 0, 0 ) ); SetPaintBackgroundType( 0 ); }
//-----------------------------------------------------------------------------
// Purpose: Resizes the label
//-----------------------------------------------------------------------------
void CTeamPlayHud::PerformLayout() {
BaseClass::PerformLayout();
int wide, tall; GetSize( wide, tall );
// find the widest line
int labelWide = m_pWarmupLabel->GetWide();
// find the total height
int fontTall = vgui::surface()->GetFontTall( m_hFont ); int labelTall = fontTall;
labelWide += m_iTextX*2; labelTall += m_iTextY*2;
m_pBackground->SetBounds( 0, 0, labelWide, labelTall );
int xOffset = (labelWide - m_pWarmupLabel->GetWide())/2; m_pWarmupLabel->SetPos( 0 + xOffset, 0 + m_iTextY ); }
//-----------------------------------------------------------------------------
// Purpose: Updates the label color each frame
//-----------------------------------------------------------------------------
void CTeamPlayHud::OnThink() { SetVisible( false );
C_BaseHLPlayer *pLocalPlayer = (C_BaseHLPlayer *)C_BasePlayer::GetLocalPlayer();
if ( pLocalPlayer == NULL ) return;
if ( HL2MPRules()->IsTeamplay() == false ) return;
if ( pLocalPlayer->IsAlive() == false ) return;
if ( pLocalPlayer->m_HL2Local.m_flSuitPower < 100 ) { if ( m_bSuitAuxPowerUsed == false ) { g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("FadeOutTeamLine"); m_bSuitAuxPowerUsed = true; } } else { if ( m_bSuitAuxPowerUsed == true ) { g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("FadeInTeamLine"); m_bSuitAuxPowerUsed = false; } } int iTeamNumber = pLocalPlayer->GetTeamNumber(); Color c = GameResources()->GetTeamColor( iTeamNumber );
wchar_t string1[1024]; C_Team *pTeam = GetGlobalTeam( iTeamNumber );
if ( pTeam ) { wchar_t TeamName[64]; g_pVGuiLocalize->ConvertANSIToUnicode( pTeam->Get_Name(), TeamName, sizeof(TeamName) ); g_pVGuiLocalize->ConstructString( string1, sizeof(string1), g_pVGuiLocalize->Find("#Team"), 1, TeamName ); m_pBackground->SetFgColor( GetFgColor() ); m_pWarmupLabel->SetFgColor(c);
m_pWarmupLabel->SetText( string1 ); m_pWarmupLabel->SetVisible( true );
m_pWarmupLabel->SizeToContents();
SetVisible( true ); }
InvalidateLayout(); }
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