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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "hud_basechat.h"
#include <vgui/IScheme.h>
#include <vgui/IVGui.h>
#include "iclientmode.h"
#include "hud_macros.h"
#include "engine/IEngineSound.h"
#include "text_message.h"
#include <vgui/ILocalize.h>
#include "vguicenterprint.h"
#include "vgui/KeyCode.h"
#include <KeyValues.h>
#include "ienginevgui.h"
#include "c_playerresource.h"
#include "ihudlcd.h"
#include "vgui/IInput.h"
#include "vgui/ILocalize.h"
#include "multiplay_gamerules.h"
#include "voice_status.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define CHAT_WIDTH_PERCENTAGE 0.6f
#ifndef _XBOX
ConVar hud_saytext_time( "hud_saytext_time", "12", 0 ); ConVar cl_showtextmsg( "cl_showtextmsg", "1", 0, "Enable/disable text messages printing on the screen." ); ConVar cl_chatfilters( "cl_chatfilters", "63", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Stores the chat filter settings " ); ConVar cl_chatfilter_version( "cl_chatfilter_version", "0", FCVAR_CLIENTDLL | FCVAR_ARCHIVE | FCVAR_HIDDEN, "Stores the chat filter version" ); ConVar cl_mute_all_comms("cl_mute_all_comms", "1", FCVAR_ARCHIVE, "If 1, then all communications from a player will be blocked when that player is muted, including chat messages.");
const int kChatFilterVersion = 1;
Color g_ColorBlue( 153, 204, 255, 255 ); Color g_ColorRed( 255, 63, 63, 255 ); Color g_ColorGreen( 153, 255, 153, 255 ); Color g_ColorDarkGreen( 64, 255, 64, 255 ); Color g_ColorYellow( 255, 178, 0, 255 ); Color g_ColorGrey( 204, 204, 204, 255 );
// removes all color markup characters, so Msg can deal with the string properly
// returns a pointer to str
char* RemoveColorMarkup( char *str ) { char *out = str; for ( char *in = str; *in != 0; ++in ) { if ( *in > 0 && *in < COLOR_MAX ) { if ( *in == COLOR_HEXCODE || *in == COLOR_HEXCODE_ALPHA ) { // skip the next six or eight characters
const int nSkip = ( *in == COLOR_HEXCODE ? 6 : 8 ); for ( int i = 0; i < nSkip && *in != 0; i++ ) { ++in; }
// if we reached the end of the string first, then back up
if ( *in == 0 ) { --in; } }
continue; } *out = *in; ++out; } *out = 0;
return str; }
// converts all '\r' characters to '\n', so that the engine can deal with the properly
// returns a pointer to str
char* ConvertCRtoNL( char *str ) { for ( char *ch = str; *ch != 0; ch++ ) if ( *ch == '\r' ) *ch = '\n'; return str; }
// converts all '\r' characters to '\n', so that the engine can deal with the properly
// returns a pointer to str
wchar_t* ConvertCRtoNL( wchar_t *str ) { for ( wchar_t *ch = str; *ch != 0; ch++ ) if ( *ch == L'\r' ) *ch = L'\n'; return str; }
void StripEndNewlineFromString( char *str ) { int s = strlen( str ) - 1; if ( s >= 0 ) { if ( str[s] == '\n' || str[s] == '\r' ) str[s] = 0; } }
void StripEndNewlineFromString( wchar_t *str ) { int s = wcslen( str ) - 1; if ( s >= 0 ) { if ( str[s] == L'\n' || str[s] == L'\r' ) str[s] = 0; } }
//-----------------------------------------------------------------------------
// Purpose: Reads a string from the current message and checks if it is translatable
//-----------------------------------------------------------------------------
wchar_t* ReadLocalizedString( bf_read &msg, OUT_Z_BYTECAP(outSizeInBytes) wchar_t *pOut, int outSizeInBytes, bool bStripNewline, OUT_Z_CAP(originalSize) char *originalString, int originalSize ) { char szString[2048]; szString[0] = 0; msg.ReadString( szString, sizeof(szString) );
if ( originalString ) { Q_strncpy( originalString, szString, originalSize ); }
const wchar_t *pBuf = g_pVGuiLocalize->Find( szString ); if ( pBuf ) { V_wcsncpy( pOut, pBuf, outSizeInBytes ); } else { g_pVGuiLocalize->ConvertANSIToUnicode( szString, pOut, outSizeInBytes ); }
if ( bStripNewline ) StripEndNewlineFromString( pOut );
return pOut; }
//-----------------------------------------------------------------------------
// Purpose: Reads a string from the current message, converts it to unicode, and strips out color codes
//-----------------------------------------------------------------------------
wchar_t* ReadChatTextString( bf_read &msg, OUT_Z_BYTECAP(outSizeInBytes) wchar_t *pOut, int outSizeInBytes ) { char szString[2048]; szString[0] = 0; msg.ReadString( szString, sizeof(szString) );
g_pVGuiLocalize->ConvertANSIToUnicode( szString, pOut, outSizeInBytes );
StripEndNewlineFromString( pOut );
// converts color control characters into control characters for the normal color
for ( wchar_t *test = pOut; test && *test; ++test ) { if ( *test && (*test < COLOR_MAX ) ) { if ( *test == COLOR_HEXCODE || *test == COLOR_HEXCODE_ALPHA ) { // mark the next seven or nine characters. one for the control character and six or eight for the code itself.
const int nSkip = ( *test == COLOR_HEXCODE ? 7 : 9 ); for ( int i = 0; i < nSkip && *test != 0; i++, test++ ) { *test = COLOR_NORMAL; }
// if we reached the end of the string first, then back up
if ( *test == 0 ) { --test; } } else { *test = COLOR_NORMAL; } } }
return pOut; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *parent -
// *panelName -
//-----------------------------------------------------------------------------
CBaseHudChatLine::CBaseHudChatLine( vgui::Panel *parent, const char *panelName ) : vgui::RichText( parent, panelName ) { m_hFont = m_hFontMarlett = 0; m_flExpireTime = 0.0f; m_flStartTime = 0.0f; m_iNameLength = 0; m_text = NULL;
SetPaintBackgroundEnabled( true ); SetVerticalScrollbar( false ); }
CBaseHudChatLine::~CBaseHudChatLine() { if ( m_text ) { delete[] m_text; m_text = NULL; } }
void CBaseHudChatLine::ApplySchemeSettings(vgui::IScheme *pScheme) { BaseClass::ApplySchemeSettings(pScheme);
m_hFont = pScheme->GetFont( "Default" );
#ifdef HL1_CLIENT_DLL
SetBgColor( Color( 0, 0, 0, 0 ) ); SetFgColor( Color( 0, 0, 0, 0 ) );
SetBorder( NULL ); #else
SetBgColor( Color( 0, 0, 0, 100 ) ); #endif
m_hFontMarlett = pScheme->GetFont( "Marlett" );
m_clrText = pScheme->GetColor( "FgColor", GetFgColor() ); SetFont( m_hFont ); }
void CBaseHudChatLine::PerformFadeout( void ) { // Flash + Extra bright when new
float curtime = gpGlobals->curtime;
int lr = m_clrText[0]; int lg = m_clrText[1]; int lb = m_clrText[2]; if ( curtime >= m_flStartTime && curtime < m_flStartTime + CHATLINE_FLASH_TIME ) { float frac1 = ( curtime - m_flStartTime ) / CHATLINE_FLASH_TIME; float frac = frac1;
frac *= CHATLINE_NUM_FLASHES; frac *= 2 * M_PI;
frac = cos( frac );
frac = clamp( frac, 0.0f, 1.0f );
frac *= (1.0f-frac1);
int r = lr, g = lg, b = lb;
r = r + ( 255 - r ) * frac; g = g + ( 255 - g ) * frac; b = b + ( 255 - b ) * frac; // Draw a right facing triangle in red, faded out over time
int alpha = 63 + 192 * (1.0f - frac1 ); alpha = clamp( alpha, 0, 255 );
wchar_t wbuf[4096]; GetText(0, wbuf, sizeof(wbuf));
SetText( "" );
InsertColorChange( Color( r, g, b, 255 ) ); InsertString( wbuf ); } else if ( curtime <= m_flExpireTime && curtime > m_flExpireTime - CHATLINE_FADE_TIME ) { float frac = ( m_flExpireTime - curtime ) / CHATLINE_FADE_TIME;
int alpha = frac * 255; alpha = clamp( alpha, 0, 255 );
wchar_t wbuf[4096]; GetText(0, wbuf, sizeof(wbuf));
SetText( "" );
InsertColorChange( Color( lr * frac, lg * frac, lb * frac, alpha ) ); InsertString( wbuf ); } else { wchar_t wbuf[4096]; GetText(0, wbuf, sizeof(wbuf));
SetText( "" );
InsertColorChange( Color( lr, lg, lb, 255 ) ); InsertString( wbuf ); }
OnThink(); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : time -
//-----------------------------------------------------------------------------
void CBaseHudChatLine::SetExpireTime( void ) { m_flStartTime = gpGlobals->curtime; m_flExpireTime = m_flStartTime + hud_saytext_time.GetFloat(); m_nCount = CBaseHudChat::m_nLineCounter++; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CBaseHudChatLine::GetCount( void ) { return m_nCount; }
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CBaseHudChatLine::IsReadyToExpire( void ) { // Engine disconnected, expire right away
if ( !engine->IsInGame() && !engine->IsConnected() ) return true;
if ( gpGlobals->curtime >= m_flExpireTime ) return true; return false; }
//-----------------------------------------------------------------------------
// Purpose:
// Output : float
//-----------------------------------------------------------------------------
float CBaseHudChatLine::GetStartTime( void ) { return m_flStartTime; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBaseHudChatLine::Expire( void ) { SetVisible( false );
// Spit out label text now
// char text[ 256 ];
// GetText( text, 256 );
// Msg( "%s\n", text );
} #endif // _XBOX
//-----------------------------------------------------------------------------
// Purpose: The prompt and text entry area for chat messages
//-----------------------------------------------------------------------------
#ifndef _XBOX
CBaseHudChatInputLine::CBaseHudChatInputLine( vgui::Panel *parent, char const *panelName ) : vgui::Panel( parent, panelName ) { SetMouseInputEnabled( false );
m_pPrompt = new vgui::Label( this, "ChatInputPrompt", L"Enter text:" );
m_pInput = new CBaseHudChatEntry( this, "ChatInput", parent ); m_pInput->SetMaximumCharCount( 127 ); }
void CBaseHudChatInputLine::ApplySchemeSettings(vgui::IScheme *pScheme) { BaseClass::ApplySchemeSettings(pScheme); // FIXME: Outline
vgui::HFont hFont = pScheme->GetFont( "ChatFont" );
m_pPrompt->SetFont( hFont ); m_pInput->SetFont( hFont );
m_pInput->SetFgColor( pScheme->GetColor( "Chat.TypingText", pScheme->GetColor( "Panel.FgColor", Color( 255, 255, 255, 255 ) ) ) );
SetPaintBackgroundEnabled( true ); m_pPrompt->SetPaintBackgroundEnabled( true ); m_pPrompt->SetContentAlignment( vgui::Label::a_west ); m_pPrompt->SetTextInset( 2, 0 );
m_pInput->SetMouseInputEnabled( true );
#ifdef HL1_CLIENT_DLL
m_pInput->SetBgColor( Color( 255, 255, 255, 0 ) ); #endif
SetBgColor( Color( 0, 0, 0, 0) );
}
void CBaseHudChatInputLine::SetPrompt( const wchar_t *prompt ) { Assert( m_pPrompt ); m_pPrompt->SetText( prompt ); InvalidateLayout(); }
void CBaseHudChatInputLine::ClearEntry( void ) { Assert( m_pInput ); SetEntry( L"" ); }
void CBaseHudChatInputLine::SetEntry( const wchar_t *entry ) { Assert( m_pInput ); Assert( entry );
m_pInput->SetText( entry ); }
void CBaseHudChatInputLine::GetMessageText( OUT_Z_BYTECAP(buffersizebytes) wchar_t *buffer, int buffersizebytes ) { m_pInput->GetText( buffer, buffersizebytes); }
void CBaseHudChatInputLine::PerformLayout() { BaseClass::PerformLayout();
int wide, tall; GetSize( wide, tall );
int w,h; m_pPrompt->GetContentSize( w, h); m_pPrompt->SetBounds( 0, 0, w, tall );
m_pInput->SetBounds( w + 2, 0, wide - w - 2 , tall ); }
vgui::Panel *CBaseHudChatInputLine::GetInputPanel( void ) { return m_pInput; } #endif //_XBOX
CHudChatFilterButton::CHudChatFilterButton( vgui::Panel *pParent, const char *pName, const char *pText ) : BaseClass( pParent, pName, pText ) { }
CHudChatFilterCheckButton::CHudChatFilterCheckButton( vgui::Panel *pParent, const char *pName, const char *pText, int iFlag ) : BaseClass( pParent, pName, pText ) { m_iFlag = iFlag; }
CHudChatFilterPanel::CHudChatFilterPanel( vgui::Panel *pParent, const char *pName ) : BaseClass ( pParent, pName ) { pParent->SetSize( 10, 10 ); // Quiet "parent not sized yet" spew
SetParent( pParent );
new CHudChatFilterCheckButton( this, "joinleave_button", "Sky is blue?", CHAT_FILTER_JOINLEAVE ); new CHudChatFilterCheckButton( this, "namechange_button", "Sky is blue?", CHAT_FILTER_NAMECHANGE ); new CHudChatFilterCheckButton( this, "publicchat_button", "Sky is blue?", CHAT_FILTER_PUBLICCHAT ); new CHudChatFilterCheckButton( this, "servermsg_button", "Sky is blue?", CHAT_FILTER_SERVERMSG ); new CHudChatFilterCheckButton( this, "teamchange_button", "Sky is blue?", CHAT_FILTER_TEAMCHANGE ); //=============================================================================
// HPE_BEGIN:
// [tj]Added a new filter checkbox for achievement announces.
// Also. Yes. Sky is blue.
//=============================================================================
new CHudChatFilterCheckButton( this, "achivement_button", "Sky is blue?", CHAT_FILTER_ACHIEVEMENT); //=============================================================================
// HPE_END
//=============================================================================
}
void CHudChatFilterPanel::ApplySchemeSettings(vgui::IScheme *pScheme) { LoadControlSettings( "resource/UI/ChatFilters.res" );
BaseClass::ApplySchemeSettings( pScheme );
Color cColor = pScheme->GetColor( "DullWhite", GetBgColor() ); SetBgColor( Color ( cColor.r(), cColor.g(), cColor.b(), CHAT_HISTORY_ALPHA ) );
SetFgColor( pScheme->GetColor( "Blank", GetFgColor() ) ); }
void CHudChatFilterPanel::OnFilterButtonChecked( vgui::Panel *panel ) { CHudChatFilterCheckButton *pButton = dynamic_cast < CHudChatFilterCheckButton * > ( panel );
if ( pButton && GetChatParent() && IsVisible() ) { if ( pButton->IsSelected() ) { GetChatParent()->SetFilterFlag( GetChatParent()->GetFilterFlags() | pButton->GetFilterFlag() ); } else { GetChatParent()->SetFilterFlag( GetChatParent()->GetFilterFlags() & ~ pButton->GetFilterFlag() ); } } }
void CHudChatFilterPanel::SetVisible(bool state) { if ( state == true ) { for (int i = 0; i < GetChildCount(); i++) { CHudChatFilterCheckButton *pButton = dynamic_cast < CHudChatFilterCheckButton * > ( GetChild(i) );
if ( pButton ) { if ( cl_chatfilters.GetInt() & pButton->GetFilterFlag() ) { pButton->SetSelected( true ); } else { pButton->SetSelected( false ); } } } }
BaseClass::SetVisible( state ); }
void CHudChatFilterButton::DoClick( void ) { BaseClass::DoClick();
CBaseHudChat *pChat = dynamic_cast < CBaseHudChat * > (GetParent() );
if ( pChat ) { pChat->GetChatInput()->RequestFocus();
if ( pChat->GetChatFilterPanel() ) { if ( pChat->GetChatFilterPanel()->IsVisible() ) { pChat->GetChatFilterPanel()->SetVisible( false ); } else { pChat->GetChatFilterPanel()->SetVisible( true ); pChat->GetChatFilterPanel()->MakePopup(); pChat->GetChatFilterPanel()->SetMouseInputEnabled( true ); } } } }
CHudChatHistory::CHudChatHistory( vgui::Panel *pParent, const char *panelName ) : BaseClass( pParent, "HudChatHistory" ) { vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ChatScheme.res", "ChatScheme"); SetScheme(scheme);
InsertFade( -1, -1 ); }
void CHudChatHistory::ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme );
SetFont( pScheme->GetFont( "ChatFont" ) ); SetAlpha( 255 ); }
int CBaseHudChat::m_nLineCounter = 1; //-----------------------------------------------------------------------------
// Purpose: Text chat input/output hud element
//-----------------------------------------------------------------------------
CBaseHudChat::CBaseHudChat( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudChat" ) { vgui::Panel *pParent = g_pClientMode->GetViewport(); SetParent( pParent );
vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ChatScheme.res", "ChatScheme" ); SetScheme(scheme);
g_pVGuiLocalize->AddFile( "resource/chat_%language%.txt" );
m_nMessageMode = 0;
vgui::ivgui()->AddTickSignal( GetVPanel() );
// (We don't actually want input until they bring up the chat line).
MakePopup(); SetZPos( -30 );
SetHiddenBits( HIDEHUD_CHAT );
m_pFiltersButton = new CHudChatFilterButton( this, "ChatFiltersButton", "Filters" );
if ( m_pFiltersButton ) { m_pFiltersButton->SetScheme( scheme ); m_pFiltersButton->SetVisible( true ); m_pFiltersButton->SetEnabled( true ); m_pFiltersButton->SetMouseInputEnabled( true ); m_pFiltersButton->SetKeyBoardInputEnabled( false ); }
m_pChatHistory = new CHudChatHistory( this, "HudChatHistory" );
CreateChatLines(); CreateChatInputLine(); GetChatFilterPanel();
m_iFilterFlags = cl_chatfilters.GetInt(); }
void CBaseHudChat::CreateChatInputLine( void ) { #ifndef _XBOX
m_pChatInput = new CBaseHudChatInputLine( this, "ChatInputLine" ); m_pChatInput->SetVisible( false );
if ( GetChatHistory() ) { GetChatHistory()->SetMaximumCharCount( 127 * 100 ); GetChatHistory()->SetVisible( true ); } #endif
}
void CBaseHudChat::CreateChatLines( void ) { #ifndef _XBOX
m_ChatLine = new CBaseHudChatLine( this, "ChatLine1" ); m_ChatLine->SetVisible( false );
#endif
}
#define BACKGROUND_BORDER_WIDTH 20
CHudChatFilterPanel *CBaseHudChat::GetChatFilterPanel( void ) { if ( m_pFilterPanel == NULL ) { m_pFilterPanel = new CHudChatFilterPanel( this, "HudChatFilterPanel" );
if ( m_pFilterPanel ) { vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ChatScheme.res", "ChatScheme");
m_pFilterPanel->SetScheme( scheme ); m_pFilterPanel->InvalidateLayout( true, true ); m_pFilterPanel->SetMouseInputEnabled( true ); m_pFilterPanel->SetPaintBackgroundType( 2 ); m_pFilterPanel->SetPaintBorderEnabled( true ); m_pFilterPanel->SetVisible( false ); } }
return m_pFilterPanel; }
void CBaseHudChat::ApplySchemeSettings( vgui::IScheme *pScheme ) { LoadControlSettings( "resource/UI/BaseChat.res" );
BaseClass::ApplySchemeSettings( pScheme );
SetPaintBackgroundType( 2 ); SetPaintBorderEnabled( true ); SetPaintBackgroundEnabled( true );
SetKeyBoardInputEnabled( false ); SetMouseInputEnabled( false ); m_nVisibleHeight = 0;
#ifdef HL1_CLIENT_DLL
SetBgColor( Color( 0, 0, 0, 0 ) ); SetFgColor( Color( 0, 0, 0, 0 ) ); #endif
Color cColor = pScheme->GetColor( "DullWhite", GetBgColor() ); SetBgColor( Color ( cColor.r(), cColor.g(), cColor.b(), CHAT_HISTORY_ALPHA ) );
GetChatHistory()->SetVerticalScrollbar( false ); }
void CBaseHudChat::Reset( void ) { #ifndef HL1_CLIENT_DLL
m_nVisibleHeight = 0; Clear(); #endif
}
#ifdef _XBOX
bool CBaseHudChat::ShouldDraw() { // never think, never draw
return false; } #endif
void CBaseHudChat::Paint( void ) { #ifndef _XBOX
if ( m_nVisibleHeight == 0 ) return; #endif
}
CHudChatHistory *CBaseHudChat::GetChatHistory( void ) { return m_pChatHistory; }
void CBaseHudChat::Init( void ) { if ( IsXbox() ) return;
ListenForGameEvent( "hltv_chat" ); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pszName -
// iSize -
// *pbuf -
//-----------------------------------------------------------------------------
void CBaseHudChat::MsgFunc_SayText( bf_read &msg ) { char szString[256];
int client = msg.ReadByte(); msg.ReadString( szString, sizeof(szString) ); bool bWantsToChat = msg.ReadByte();
if ( bWantsToChat ) { // print raw chat text
ChatPrintf( client, CHAT_FILTER_NONE, "%s", szString ); } else { // try to lookup translated string
Printf( CHAT_FILTER_NONE, "%s", hudtextmessage->LookupString( szString ) ); }
CLocalPlayerFilter filter; C_BaseEntity::EmitSound( filter, SOUND_FROM_LOCAL_PLAYER, "HudChat.Message" );
Msg( "%s", szString ); }
int CBaseHudChat::GetFilterForString( const char *pString ) { if ( !Q_stricmp( pString, "#HL_Name_Change" ) ) { return CHAT_FILTER_NAMECHANGE; }
return CHAT_FILTER_NONE; }
//-----------------------------------------------------------------------------
// Purpose: Reads in a player's Chat text from the server
//-----------------------------------------------------------------------------
void CBaseHudChat::MsgFunc_SayText2( bf_read &msg ) { // Got message during connection
if ( !g_PR ) return;
int client = msg.ReadByte(); bool bWantsToChat = msg.ReadByte();
wchar_t szBuf[6][256]; char untranslated_msg_text[256]; wchar_t *msg_text = ReadLocalizedString( msg, szBuf[0], sizeof( szBuf[0] ), false, untranslated_msg_text, sizeof( untranslated_msg_text ) );
// keep reading strings and using C format strings for subsituting the strings into the localised text string
ReadChatTextString ( msg, szBuf[1], sizeof( szBuf[1] ) ); // player name
ReadChatTextString ( msg, szBuf[2], sizeof( szBuf[2] ) ); // chat text
ReadLocalizedString( msg, szBuf[3], sizeof( szBuf[3] ), true ); ReadLocalizedString( msg, szBuf[4], sizeof( szBuf[4] ), true );
g_pVGuiLocalize->ConstructString_safe( szBuf[5], msg_text, 4, szBuf[1], szBuf[2], szBuf[3], szBuf[4] );
char ansiString[512]; g_pVGuiLocalize->ConvertUnicodeToANSI( ConvertCRtoNL( szBuf[5] ), ansiString, sizeof( ansiString ) );
if ( bWantsToChat ) { int iFilter = CHAT_FILTER_NONE;
if ( client > 0 && (g_PR->GetTeam( client ) != g_PR->GetTeam( GetLocalPlayerIndex() )) ) { iFilter = CHAT_FILTER_PUBLICCHAT; }
// print raw chat text
ChatPrintf( client, iFilter, "%s", ansiString );
Msg( "%s\n", RemoveColorMarkup(ansiString) );
CLocalPlayerFilter filter; C_BaseEntity::EmitSound( filter, SOUND_FROM_LOCAL_PLAYER, "HudChat.Message" ); } else { // print raw chat text
ChatPrintf( client, GetFilterForString( untranslated_msg_text), "%s", ansiString ); } }
//-----------------------------------------------------------------------------
// Message handler for text messages
// displays a string, looking them up from the titles.txt file, which can be localised
// parameters:
// byte: message direction ( HUD_PRINTCONSOLE, HUD_PRINTNOTIFY, HUD_PRINTCENTER, HUD_PRINTTALK )
// string: message
// optional parameters:
// string: message parameter 1
// string: message parameter 2
// string: message parameter 3
// string: message parameter 4
// any string that starts with the character '#' is a message name, and is used to look up the real message in titles.txt
// the next (optional) one to four strings are parameters for that string (which can also be message names if they begin with '#')
//-----------------------------------------------------------------------------
void CBaseHudChat::MsgFunc_TextMsg( bf_read &msg ) { char szString[2048]; int msg_dest = msg.ReadByte();
wchar_t szBuf[5][256]; wchar_t outputBuf[256];
for ( int i=0; i<5; ++i ) { msg.ReadString( szString, sizeof(szString) ); char *tmpStr = hudtextmessage->LookupString( szString, &msg_dest ); const wchar_t *pBuf = g_pVGuiLocalize->Find( tmpStr ); if ( pBuf ) { // Copy pBuf into szBuf[i].
int nMaxChars = sizeof( szBuf[i] ) / sizeof( wchar_t ); wcsncpy( szBuf[i], pBuf, nMaxChars ); szBuf[i][nMaxChars-1] = 0; } else { if ( i ) { StripEndNewlineFromString( tmpStr ); // these strings are meant for subsitution into the main strings, so cull the automatic end newlines
} g_pVGuiLocalize->ConvertANSIToUnicode( tmpStr, szBuf[i], sizeof(szBuf[i]) ); } }
if ( !cl_showtextmsg.GetInt() ) return;
int len; switch ( msg_dest ) { case HUD_PRINTCENTER: g_pVGuiLocalize->ConstructString_safe( outputBuf, szBuf[0], 4, szBuf[1], szBuf[2], szBuf[3], szBuf[4] ); internalCenterPrint->Print( ConvertCRtoNL( outputBuf ) ); break;
case HUD_PRINTNOTIFY: g_pVGuiLocalize->ConstructString_safe( outputBuf, szBuf[0], 4, szBuf[1], szBuf[2], szBuf[3], szBuf[4] ); g_pVGuiLocalize->ConvertUnicodeToANSI( outputBuf, szString, sizeof(szString) ); len = strlen( szString ); if ( len && szString[len-1] != '\n' && szString[len-1] != '\r' ) { Q_strncat( szString, "\n", sizeof(szString), 1 ); } Msg( "%s", ConvertCRtoNL( szString ) ); break;
case HUD_PRINTTALK: g_pVGuiLocalize->ConstructString_safe( outputBuf, szBuf[0], 4, szBuf[1], szBuf[2], szBuf[3], szBuf[4] ); g_pVGuiLocalize->ConvertUnicodeToANSI( outputBuf, szString, sizeof(szString) ); len = strlen( szString ); if ( len && szString[len-1] != '\n' && szString[len-1] != '\r' ) { Q_strncat( szString, "\n", sizeof(szString), 1 ); } Printf( CHAT_FILTER_NONE, "%s", ConvertCRtoNL( szString ) ); Msg( "%s", ConvertCRtoNL( szString ) ); break;
case HUD_PRINTCONSOLE: g_pVGuiLocalize->ConstructString_safe( outputBuf, szBuf[0], 4, szBuf[1], szBuf[2], szBuf[3], szBuf[4] ); g_pVGuiLocalize->ConvertUnicodeToANSI( outputBuf, szString, sizeof(szString) ); len = strlen( szString ); if ( len && szString[len-1] != '\n' && szString[len-1] != '\r' ) { Q_strncat( szString, "\n", sizeof(szString), 1 ); } Msg( "%s", ConvertCRtoNL( szString ) ); break; } }
void CBaseHudChat::MsgFunc_VoiceSubtitle( bf_read &msg ) { // Got message during connection
if ( !g_PR ) return;
if ( !cl_showtextmsg.GetInt() ) return;
char szString[2048]; char szPrefix[64]; //(Voice)
wchar_t szBuf[128];
int client = msg.ReadByte(); int iMenu = msg.ReadByte(); int iItem = msg.ReadByte();
const char *pszSubtitle = "";
CGameRules *pGameRules = GameRules();
CMultiplayRules *pMultiRules = dynamic_cast< CMultiplayRules * >( pGameRules );
Assert( pMultiRules );
if ( pMultiRules ) { pszSubtitle = pMultiRules->GetVoiceCommandSubtitle( iMenu, iItem ); }
SetVoiceSubtitleState( true );
const wchar_t *pBuf = g_pVGuiLocalize->Find( pszSubtitle ); if ( pBuf ) { // Copy pBuf into szBuf[i].
int nMaxChars = sizeof( szBuf ) / sizeof( wchar_t ); wcsncpy( szBuf, pBuf, nMaxChars ); szBuf[nMaxChars-1] = 0; } else { g_pVGuiLocalize->ConvertANSIToUnicode( pszSubtitle, szBuf, sizeof(szBuf) ); }
int len; g_pVGuiLocalize->ConvertUnicodeToANSI( szBuf, szString, sizeof(szString) ); len = strlen( szString ); if ( len && szString[len-1] != '\n' && szString[len-1] != '\r' ) { Q_strncat( szString, "\n", sizeof(szString), 1 ); }
const wchar_t *pVoicePrefix = g_pVGuiLocalize->Find( "#Voice" ); g_pVGuiLocalize->ConvertUnicodeToANSI( pVoicePrefix, szPrefix, sizeof(szPrefix) ); ChatPrintf( client, CHAT_FILTER_NONE, "%c(%s) %s%c: %s", COLOR_PLAYERNAME, szPrefix, GetDisplayedSubtitlePlayerName( client ), COLOR_NORMAL, ConvertCRtoNL( szString ) );
SetVoiceSubtitleState( false ); }
const char *CBaseHudChat::GetDisplayedSubtitlePlayerName( int clientIndex ) { return g_PR->GetPlayerName( clientIndex ); }
#ifndef _XBOX
static int __cdecl SortLines( void const *line1, void const *line2 ) { CBaseHudChatLine *l1 = *( CBaseHudChatLine ** )line1; CBaseHudChatLine *l2 = *( CBaseHudChatLine ** )line2;
// Invisible at bottom
if ( l1->IsVisible() && !l2->IsVisible() ) return -1; else if ( !l1->IsVisible() && l2->IsVisible() ) return 1;
// Oldest start time at top
if ( l1->GetStartTime() < l2->GetStartTime() ) return -1; else if ( l1->GetStartTime() > l2->GetStartTime() ) return 1;
// Otherwise, compare counter
if ( l1->GetCount() < l2->GetCount() ) return -1; else if ( l1->GetCount() > l2->GetCount() ) return 1;
return 0; } #endif
//-----------------------------------------------------------------------------
// Purpose: Allow inheriting classes to change this spacing behavior
//-----------------------------------------------------------------------------
int CBaseHudChat::GetChatInputOffset( void ) { return m_iFontHeight; }
//-----------------------------------------------------------------------------
// Purpose: Do respositioning here to avoid latency due to repositioning of vgui
// voice manager icon panel
//-----------------------------------------------------------------------------
void CBaseHudChat::OnTick( void ) { #ifndef _XBOX
m_nVisibleHeight = 0;
CBaseHudChatLine *line = m_ChatLine;
if ( line ) { vgui::HFont font = line->GetFont(); m_iFontHeight = vgui::surface()->GetFontTall( font ) + 2;
// Put input area at bottom
int iChatX, iChatY, iChatW, iChatH; int iInputX, iInputY, iInputW, iInputH; m_pChatInput->GetBounds( iInputX, iInputY, iInputW, iInputH ); GetBounds( iChatX, iChatY, iChatW, iChatH );
m_pChatInput->SetBounds( iInputX, iChatH - (m_iFontHeight * 1.75), iInputW, m_iFontHeight );
//Resize the History Panel so it fits more lines depending on the screen resolution.
int iChatHistoryX, iChatHistoryY, iChatHistoryW, iChatHistoryH;
GetChatHistory()->GetBounds( iChatHistoryX, iChatHistoryY, iChatHistoryW, iChatHistoryH );
iChatHistoryH = (iChatH - (m_iFontHeight * 2.25)) - iChatHistoryY;
GetChatHistory()->SetBounds( iChatHistoryX, iChatHistoryY, iChatHistoryW, iChatHistoryH ); }
FadeChatHistory();
#endif
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : width -
// *text -
// textlen -
// Output : int
//-----------------------------------------------------------------------------
int CBaseHudChat::ComputeBreakChar( int width, const char *text, int textlen ) { #ifndef _XBOX
CBaseHudChatLine *line = m_ChatLine; vgui::HFont font = line->GetFont();
int currentlen = 0; int lastbreak = textlen; for (int i = 0; i < textlen ; i++) { char ch = text[i];
if ( ch <= 32 ) { lastbreak = i; }
wchar_t wch[2];
g_pVGuiLocalize->ConvertANSIToUnicode( &ch, wch, sizeof( wch ) );
int a,b,c;
vgui::surface()->GetCharABCwide(font, wch[0], a, b, c); currentlen += a + b + c;
if ( currentlen >= width ) { // If we haven't found a whitespace char to break on before getting
// to the end, but it's still too long, break on the character just before
// this one
if ( lastbreak == textlen ) { lastbreak = MAX( 0, i - 1 ); } break; } }
if ( currentlen >= width ) { return lastbreak; } return textlen; #else
return 0; #endif
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *fmt -
// ... -
//-----------------------------------------------------------------------------
void CBaseHudChat::Printf( int iFilter, const char *fmt, ... ) { va_list marker; char msg[4096];
va_start(marker, fmt); Q_vsnprintf(msg, sizeof( msg), fmt, marker); va_end(marker);
ChatPrintf( 0, iFilter, "%s", msg ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBaseHudChat::StartMessageMode( int iMessageModeType ) { #ifndef _XBOX
m_nMessageMode = iMessageModeType;
m_pChatInput->ClearEntry();
const wchar_t *pszPrompt = ( m_nMessageMode == MM_SAY ) ? g_pVGuiLocalize->Find( "#chat_say" ) : g_pVGuiLocalize->Find( "#chat_say_team" ); if ( pszPrompt ) { m_pChatInput->SetPrompt( pszPrompt ); } else { if ( m_nMessageMode == MM_SAY ) { m_pChatInput->SetPrompt( L"Say :" ); } else { m_pChatInput->SetPrompt( L"Say (TEAM) :" ); } } if ( GetChatHistory() ) { GetChatHistory()->SetMouseInputEnabled( true ); GetChatHistory()->SetKeyBoardInputEnabled( false ); GetChatHistory()->SetVerticalScrollbar( true ); GetChatHistory()->ResetAllFades( true ); GetChatHistory()->SetPaintBorderEnabled( true ); GetChatHistory()->SetVisible( true ); }
vgui::SETUP_PANEL( this ); SetKeyBoardInputEnabled( true ); SetMouseInputEnabled( true ); m_pChatInput->SetVisible( true ); vgui::surface()->CalculateMouseVisible(); m_pChatInput->RequestFocus(); m_pChatInput->SetPaintBorderEnabled( true ); m_pChatInput->SetMouseInputEnabled( true );
//Place the mouse cursor near the text so people notice it.
int x, y, w, h; GetChatHistory()->GetBounds( x, y, w, h ); vgui::input()->SetCursorPos( x + ( w/2), y + (h/2) );
m_flHistoryFadeTime = gpGlobals->curtime + CHAT_HISTORY_FADE_TIME;
m_pFilterPanel->SetVisible( false );
engine->ClientCmd_Unrestricted( "gameui_preventescapetoshow\n" ); #endif
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBaseHudChat::StopMessageMode( void ) { #ifndef _XBOX
engine->ClientCmd_Unrestricted( "gameui_allowescapetoshow\n" );
SetKeyBoardInputEnabled( false ); SetMouseInputEnabled( false );
if ( GetChatHistory() ) { GetChatHistory()->SetPaintBorderEnabled( false ); GetChatHistory()->GotoTextEnd(); GetChatHistory()->SetMouseInputEnabled( false ); GetChatHistory()->SetVerticalScrollbar( false ); GetChatHistory()->ResetAllFades( false, true, CHAT_HISTORY_FADE_TIME ); GetChatHistory()->SelectNoText(); }
//Clear the entry since we wont need it anymore.
m_pChatInput->ClearEntry();
//hide filter panel
m_pFilterPanel->SetVisible( false );
m_flHistoryFadeTime = gpGlobals->curtime + CHAT_HISTORY_FADE_TIME;
m_nMessageMode = MM_NONE; #endif
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBaseHudChat::OnChatEntrySend( void ) { Send(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBaseHudChat::OnChatEntryStopMessageMode( void ) { StopMessageMode(); }
void CBaseHudChat::FadeChatHistory( void ) { float frac = ( m_flHistoryFadeTime - gpGlobals->curtime ) / CHAT_HISTORY_FADE_TIME;
int alpha = frac * CHAT_HISTORY_ALPHA; alpha = clamp( alpha, 0, CHAT_HISTORY_ALPHA );
if ( alpha >= 0 ) { if ( GetChatHistory() ) { if ( IsMouseInputEnabled() ) { SetAlpha( 255 ); GetChatHistory()->SetBgColor( Color( 0, 0, 0, CHAT_HISTORY_ALPHA - alpha ) ); m_pChatInput->GetPrompt()->SetAlpha( (CHAT_HISTORY_ALPHA*2) - alpha ); m_pChatInput->GetInputPanel()->SetAlpha( (CHAT_HISTORY_ALPHA*2) - alpha ); SetBgColor( Color( GetBgColor().r(), GetBgColor().g(), GetBgColor().b(), CHAT_HISTORY_ALPHA - alpha ) ); m_pFiltersButton->SetAlpha( (CHAT_HISTORY_ALPHA*2) - alpha ); } else { GetChatHistory()->SetBgColor( Color( 0, 0, 0, alpha ) ); SetBgColor( Color( GetBgColor().r(), GetBgColor().g(), GetBgColor().b(), alpha ) ); m_pChatInput->GetPrompt()->SetAlpha( alpha ); m_pChatInput->GetInputPanel()->SetAlpha( alpha ); m_pFiltersButton->SetAlpha( alpha ); } } } }
void CBaseHudChat::SetFilterFlag( int iFilter ) { m_iFilterFlags = iFilter;
cl_chatfilters.SetValue( m_iFilterFlags ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
Color CBaseHudChat::GetTextColorForClient( TextColor colorNum, int clientIndex ) { Color c; switch ( colorNum ) { case COLOR_CUSTOM: c = m_ColorCustom; break;
case COLOR_PLAYERNAME: c = GetClientColor( clientIndex ); break;
case COLOR_LOCATION: c = g_ColorDarkGreen; break;
case COLOR_ACHIEVEMENT: { vgui::IScheme *pSourceScheme = vgui::scheme()->GetIScheme( vgui::scheme()->GetScheme( "SourceScheme" ) ); if ( pSourceScheme ) { c = pSourceScheme->GetColor( "SteamLightGreen", GetBgColor() ); } else { c = GetDefaultTextColor(); } } break;
default: c = GetDefaultTextColor(); }
return Color( c[0], c[1], c[2], 255 ); }
//-----------------------------------------------------------------------------
void CBaseHudChat::SetCustomColor( const char *pszColorName ) { vgui::IScheme *pScheme = vgui::scheme()->GetIScheme( vgui::scheme()->GetScheme( "ClientScheme" ) ); SetCustomColor( pScheme->GetColor( pszColorName, Color(255,255,255,255) ) ); }
//-----------------------------------------------------------------------------
Color CBaseHudChat::GetDefaultTextColor( void ) { return g_ColorYellow; }
//-----------------------------------------------------------------------------
Color CBaseHudChat::GetClientColor( int clientIndex ) { if ( clientIndex == 0 ) // console msg
{ return g_ColorGreen; } else if( g_PR ) { return g_ColorGrey; }
return g_ColorYellow; }
//-----------------------------------------------------------------------------
// Purpose: Parses a line of text for color markup and inserts it via Colorize()
//-----------------------------------------------------------------------------
void CBaseHudChatLine::InsertAndColorizeText( wchar_t *buf, int clientIndex ) { if ( m_text ) { delete[] m_text; m_text = NULL; } m_textRanges.RemoveAll();
m_text = CloneWString( buf );
CBaseHudChat *pChat = dynamic_cast<CBaseHudChat*>(GetParent() );
if ( pChat == NULL ) return;
wchar_t *txt = m_text; int lineLen = wcslen( m_text ); Color colCustom; if ( m_text[0] == COLOR_PLAYERNAME || m_text[0] == COLOR_LOCATION || m_text[0] == COLOR_NORMAL || m_text[0] == COLOR_ACHIEVEMENT || m_text[0] == COLOR_CUSTOM || m_text[0] == COLOR_HEXCODE || m_text[0] == COLOR_HEXCODE_ALPHA ) { while ( txt && *txt ) { TextRange range; bool bFoundColorCode = false; bool bDone = false; int nBytesIn = txt - m_text;
switch ( *txt ) { case COLOR_CUSTOM: case COLOR_PLAYERNAME: case COLOR_LOCATION: case COLOR_ACHIEVEMENT: case COLOR_NORMAL: { // save this start
range.start = nBytesIn + 1; range.color = pChat->GetTextColorForClient( (TextColor)(*txt), clientIndex ); range.end = lineLen; bFoundColorCode = true; } ++txt; break; case COLOR_HEXCODE: case COLOR_HEXCODE_ALPHA: { bool bReadAlpha = ( *txt == COLOR_HEXCODE_ALPHA ); const int nCodeBytes = ( bReadAlpha ? 8 : 6 ); range.start = nBytesIn + nCodeBytes + 1; range.end = lineLen; range.preserveAlpha = bReadAlpha; ++txt;
if ( range.end > range.start ) { int r = V_nibble( txt[0] ) << 4 | V_nibble( txt[1] ); int g = V_nibble( txt[2] ) << 4 | V_nibble( txt[3] ); int b = V_nibble( txt[4] ) << 4 | V_nibble( txt[5] ); int a = 255;
if ( bReadAlpha ) { a = V_nibble( txt[6] ) << 4 | V_nibble( txt[7] ); }
range.color = Color( r, g, b, a ); bFoundColorCode = true;
txt += nCodeBytes; } else { // Not enough characters remaining for a hex code. Skip the rest of the string.
bDone = true; } } break; default: ++txt; }
if ( bDone ) { break; }
if ( bFoundColorCode ) { int count = m_textRanges.Count(); if ( count ) { m_textRanges[count-1].end = nBytesIn; }
m_textRanges.AddToTail( range ); } } }
if ( !m_textRanges.Count() && m_iNameLength > 0 && m_text[0] == COLOR_USEOLDCOLORS ) { TextRange range; range.start = 0; range.end = m_iNameStart; range.color = pChat->GetTextColorForClient( COLOR_NORMAL, clientIndex ); m_textRanges.AddToTail( range );
range.start = m_iNameStart; range.end = m_iNameStart + m_iNameLength; range.color = pChat->GetTextColorForClient( COLOR_PLAYERNAME, clientIndex ); m_textRanges.AddToTail( range );
range.start = range.end; range.end = wcslen( m_text ); range.color = pChat->GetTextColorForClient( COLOR_NORMAL, clientIndex ); m_textRanges.AddToTail( range ); }
if ( !m_textRanges.Count() ) { TextRange range; range.start = 0; range.end = wcslen( m_text ); range.color = pChat->GetTextColorForClient( COLOR_NORMAL, clientIndex ); m_textRanges.AddToTail( range ); }
for ( int i=0; i<m_textRanges.Count(); ++i ) { wchar_t * start = m_text + m_textRanges[i].start; if ( *start > 0 && *start < COLOR_MAX ) { Assert( *start != COLOR_HEXCODE && *start != COLOR_HEXCODE_ALPHA ); m_textRanges[i].start += 1; } }
Colorize(); }
//-----------------------------------------------------------------------------
// Purpose: Inserts colored text into the RichText control at the given alpha
//-----------------------------------------------------------------------------
void CBaseHudChatLine::Colorize( int alpha ) { // clear out text
SetText( "" );
CBaseHudChat *pChat = dynamic_cast<CBaseHudChat*>(GetParent() );
if ( pChat && pChat->GetChatHistory() ) { pChat->GetChatHistory()->InsertString( "\n" ); }
wchar_t wText[4096]; Color color; for ( int i=0; i<m_textRanges.Count(); ++i ) { wchar_t * start = m_text + m_textRanges[i].start; int len = m_textRanges[i].end - m_textRanges[i].start + 1; if ( len > 1 && len <= ARRAYSIZE( wText ) ) { wcsncpy( wText, start, len ); wText[len-1] = 0; color = m_textRanges[i].color; if ( !m_textRanges[i].preserveAlpha ) { color[3] = alpha; }
InsertColorChange( color ); InsertString( wText );
if ( pChat && pChat->GetChatHistory() ) { pChat->GetChatHistory()->InsertColorChange( color ); pChat->GetChatHistory()->InsertString( wText ); pChat->GetChatHistory()->InsertFade( hud_saytext_time.GetFloat(), CHAT_HISTORY_IDLE_FADE_TIME );
if ( i == m_textRanges.Count()-1 ) { pChat->GetChatHistory()->InsertFade( -1, -1 ); } }
} }
InvalidateLayout( true ); }
//-----------------------------------------------------------------------------
// Purpose:
// Output : CBaseHudChatLine
//-----------------------------------------------------------------------------
CBaseHudChatLine *CBaseHudChat::FindUnusedChatLine( void ) { #ifndef _XBOX
return m_ChatLine; #else
return NULL; #endif
}
void CBaseHudChat::Send( void ) { #ifndef _XBOX
wchar_t szTextbuf[128];
m_pChatInput->GetMessageText( szTextbuf, sizeof( szTextbuf ) ); char ansi[128]; g_pVGuiLocalize->ConvertUnicodeToANSI( szTextbuf, ansi, sizeof( ansi ) );
int len = Q_strlen(ansi);
/*
This is a very long string that I am going to attempt to paste into the cs hud chat entry and we will see if it gets cropped or not. */
// remove the \n
if ( len > 0 && ansi[ len - 1 ] == '\n' ) { ansi[ len - 1 ] = '\0'; }
if( len > 0 ) { // Let the game rules at it
if ( GameRules() ) { GameRules()->ModifySentChat( ansi, ARRAYSIZE(ansi) ); }
char szbuf[144]; // more than 128
Q_snprintf( szbuf, sizeof(szbuf), "%s \"%s\"", m_nMessageMode == MM_SAY ? "say" : "say_team", ansi );
engine->ClientCmd_Unrestricted(szbuf); } m_pChatInput->ClearEntry(); #endif
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : vgui::Panel
//-----------------------------------------------------------------------------
vgui::Panel *CBaseHudChat::GetInputPanel( void ) { #ifndef _XBOX
return m_pChatInput->GetInputPanel(); #else
return NULL; #endif
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBaseHudChat::Clear( void ) { #ifndef _XBOX
// Kill input prompt
StopMessageMode(); #endif
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *newmap -
//-----------------------------------------------------------------------------
void CBaseHudChat::LevelInit( const char *newmap ) { Clear();
//=============================================================================
// HPE_BEGIN:
// [pfreese] initialize new chat filters to defaults. We do this because
// unused filter bits are zero, and we might want them on for new filters that
// are added.
//
// Also, we have to do this here instead of somewhere more sensible like the
// c'tor or Init() method, because cvars are currently loaded twice: once
// during initialization from the local file, and later (after HUD elements
// have been construction and initialized) from Steam Cloud remote storage.
//=============================================================================
switch ( cl_chatfilter_version.GetInt() ) { case 0: m_iFilterFlags |= CHAT_FILTER_ACHIEVEMENT; // fall through
case kChatFilterVersion: break; }
if ( cl_chatfilter_version.GetInt() != kChatFilterVersion ) { cl_chatfilters.SetValue( m_iFilterFlags ); cl_chatfilter_version.SetValue( kChatFilterVersion ); }
//=============================================================================
// HPE_END
//=============================================================================
}
void CBaseHudChat::LevelShutdown( void ) { Clear(); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *fmt -
// ... -
//-----------------------------------------------------------------------------
void CBaseHudChat::ChatPrintf( int iPlayerIndex, int iFilter, const char *fmt, ... ) { va_list marker; char msg[4096];
va_start(marker, fmt); Q_vsnprintf(msg, sizeof( msg), fmt, marker); va_end(marker);
// Strip any trailing '\n'
if ( strlen( msg ) > 0 && msg[ strlen( msg )-1 ] == '\n' ) { msg[ strlen( msg ) - 1 ] = 0; }
// Strip leading \n characters ( or notify/color signifiers ) for empty string check
char *pmsg = msg; while ( *pmsg && ( *pmsg == '\n' || ( *pmsg > 0 && *pmsg < COLOR_MAX ) ) ) { pmsg++; }
if ( !*pmsg ) return;
// Now strip just newlines, since we want the color info for printing
pmsg = msg; while ( *pmsg && ( *pmsg == '\n' ) ) { pmsg++; }
if ( !*pmsg ) return;
CBaseHudChatLine *line = (CBaseHudChatLine *)FindUnusedChatLine(); if ( !line ) { line = (CBaseHudChatLine *)FindUnusedChatLine(); }
if ( !line ) { return; }
if ( iFilter != CHAT_FILTER_NONE ) { if ( !(iFilter & GetFilterFlags() ) ) return; }
// If a player is muted for voice, also mute them for text because jerks gonna jerk.
if ( cl_mute_all_comms.GetBool() && iPlayerIndex != 0 ) { if ( GetClientVoiceMgr() && GetClientVoiceMgr()->IsPlayerBlocked( iPlayerIndex ) ) return; }
if ( *pmsg < 32 ) { hudlcd->AddChatLine( pmsg + 1 ); } else { hudlcd->AddChatLine( pmsg ); }
line->SetText( "" );
int iNameStart = 0; int iNameLength = 0;
player_info_t sPlayerInfo; if ( iPlayerIndex == 0 ) { Q_memset( &sPlayerInfo, 0, sizeof(player_info_t) ); Q_strncpy( sPlayerInfo.name, "Console", sizeof(sPlayerInfo.name) ); } else { engine->GetPlayerInfo( iPlayerIndex, &sPlayerInfo ); }
int bufSize = (strlen( pmsg ) + 1 ) * sizeof(wchar_t); wchar_t *wbuf = static_cast<wchar_t *>( _alloca( bufSize ) ); if ( wbuf ) { Color clrNameColor = GetClientColor( iPlayerIndex );
line->SetExpireTime();
g_pVGuiLocalize->ConvertANSIToUnicode( pmsg, wbuf, bufSize);
// find the player's name in the unicode string, in case there is no color markup
const char *pName = sPlayerInfo.name;
if ( pName ) { wchar_t wideName[MAX_PLAYER_NAME_LENGTH]; g_pVGuiLocalize->ConvertANSIToUnicode( pName, wideName, sizeof( wideName ) );
const wchar_t *nameInString = wcsstr( wbuf, wideName );
if ( nameInString ) { iNameStart = (nameInString - wbuf); iNameLength = wcslen( wideName ); } }
line->SetVisible( false ); line->SetNameStart( iNameStart ); line->SetNameLength( iNameLength ); line->SetNameColor( clrNameColor );
line->InsertAndColorizeText( wbuf, iPlayerIndex ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBaseHudChat::FireGameEvent( IGameEvent *event ) { #ifndef _XBOX
const char *eventname = event->GetName();
if ( Q_strcmp( "hltv_chat", eventname ) == 0 ) { C_BasePlayer *player = C_BasePlayer::GetLocalPlayer();
if ( !player ) return; ChatPrintf( player->entindex(), CHAT_FILTER_NONE, "(SourceTV) %s", event->GetString( "text" ) ); } #endif
}
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