Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#if !defined( HUD_MACROS_H )
#define HUD_MACROS_H
#ifdef _WIN32
#pragma once
#endif
#include "usermessages.h"
// Macros to hook function calls into the HUD object
#define HOOK_MESSAGE(x) usermessages->HookMessage(#x, __MsgFunc_##x );
#define HOOK_HUD_MESSAGE(y, x) usermessages->HookMessage(#x, __MsgFunc_##y##_##x );
// Message declaration for non-CHudElement classes
#define DECLARE_MESSAGE(y, x) void __MsgFunc_##y##_##x(bf_read &msg) \
{ \ y.MsgFunc_##x( msg ); \ } // Message declaration for CHudElement classes that use the hud element factory for creation
#define DECLARE_HUD_MESSAGE(y, x) void __MsgFunc_##y##_##x(bf_read &msg) \
{ \ CHudElement *pElement = gHUD.FindElement( #y ); \ if ( pElement ) \ { \ ((y *)pElement)->MsgFunc_##x( msg ); \ } \ }
#define DECLARE_HUD_MESSAGE_BASECLASS(name, basename, msgname) void __MsgFunc_##msgname(const char *pszName, int iSize, void *pbuf) \
{ \ CHudElement *pElement = gHUD.FindElement( #name ); \ if ( pElement ) \ { \ ((basename *)pElement)->MsgFunc_##msgname(pszName, iSize, pbuf ); \ } \ }
// Commands
#define HOOK_COMMAND(x, y) static ConCommand x( #x, __CmdFunc_##y, "", FCVAR_SERVER_CAN_EXECUTE );
// Command declaration for non CHudElement classes
#define DECLARE_COMMAND(y, x) void __CmdFunc_##x( void ) \
{ \ y.UserCmd_##x( ); \ } // Command declaration for CHudElement classes that use the hud element factory for creation
#define DECLARE_HUD_COMMAND(y, x) void __CmdFunc_##x( void ) \
{ \ CHudElement *pElement = gHUD.FindElement( #y ); \ { \ ((y *)pElement)->UserCmd_##x( ); \ } \ }
#define DECLARE_HUD_COMMAND_NAME(y, x, name) void __CmdFunc_##x( void ) \
{ \ CHudElement *pElement = gHUD.FindElement( name ); \ { \ ((y *)pElement)->UserCmd_##x( ); \ } \ }
#endif // HUD_MACROS_H
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