Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#include "cbase.h"
#if defined( REPLAY_ENABLED )
#include "replayperformanceplaybackhandler.h"
#include "replay/replaycamera.h"
#include "replay/vgui/replayperformanceeditor.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
//-----------------------------------------------------------------------------
class CReplayPerformancePlaybackHandler : public IReplayPerformancePlaybackHandler { public: CReplayPerformancePlaybackHandler() {}
private: //
// IReplayPerformancePlaybackController
//
virtual void OnEvent_Camera_Change_FirstPerson( float flTime, int nEntityIndex ) { ReplayCamera()->SetMode( OBS_MODE_IN_EYE ); Editor_UpdateCameraModeIcon( CAM_FIRST ); }
virtual void OnEvent_Camera_Change_ThirdPerson( float flTime, int nEntityIndex ) { ReplayCamera()->SetMode( OBS_MODE_CHASE ); Editor_UpdateCameraModeIcon( CAM_THIRD ); }
virtual void OnEvent_Camera_Change_Free( float flTime ) { ReplayCamera()->SetMode( OBS_MODE_ROAMING ); Editor_UpdateCameraModeIcon( CAM_FREE ); }
virtual void OnEvent_Camera_ChangePlayer( float flTime, int nEntIndex ) { ReplayCamera()->SetPrimaryTarget( nEntIndex ); }
virtual void OnEvent_Camera_SetView( const SetViewParams_t ¶ms ) { ReplayCamera()->OverrideView( params.m_pOrigin, params.m_pAngles, params.m_flFov ); Editor_UpdateFreeCamSettings( params ); }
virtual void OnEvent_TimeScale( float flTime, float flScale ) { // Update the slider position
Editor_UpdateTimeScale( flScale ); }
// ---
void Editor_UpdateCameraModeIcon( CameraMode_t nMode ) { CReplayPerformanceEditorPanel *pEditor = ReplayUI_GetPerformanceEditor(); if ( !pEditor ) return;
pEditor->UpdateCameraSelectionPosition( nMode ); }
void Editor_UpdateFreeCamSettings( const SetViewParams_t ¶ms ) { CReplayPerformanceEditorPanel *pEditor = ReplayUI_GetPerformanceEditor(); if ( !pEditor ) return;
pEditor->UpdateFreeCamSettings( params ); }
void Editor_UpdateTimeScale( float flScale ) { CReplayPerformanceEditorPanel *pEditor = ReplayUI_GetPerformanceEditor(); if ( !pEditor ) return;
pEditor->UpdateTimeScale( flScale ); } };
//-----------------------------------------------------------------------------
CReplayPerformancePlaybackHandler s_ReplayPerformancePlaybackHandler; IReplayPerformancePlaybackHandler *g_pReplayPerformancePlaybackHandler = &s_ReplayPerformancePlaybackHandler;
//-----------------------------------------------------------------------------
#endif
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