Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#if defined( REPLAY_ENABLED )
#ifndef REPLAYBROWSER_MAIN_PANEL_H
#define REPLAYBROWSER_MAIN_PANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/PropertyDialog.h"
#include "replay/replayhandle.h"
#include "GameEventListener.h"
#include "replaybrowseritemmanager.h"
//-----------------------------------------------------------------------------
class CReplayBrowserBasePage; class CConfirmDeleteDialog; class CExButton;
//-----------------------------------------------------------------------------
class CReplayBrowserPanel : public vgui::PropertyDialog, public CGameEventListener { DECLARE_CLASS_SIMPLE( CReplayBrowserPanel, vgui::PropertyDialog ); public: CReplayBrowserPanel( Panel *parent ); virtual ~CReplayBrowserPanel();
void OnSaveReplay( ReplayHandle_t hNewReplay ); void OnDeleteReplay( ReplayHandle_t hDeletedReplay ); void DeleteReplay( ReplayHandle_t hReplay );
virtual void CleanupUIForReplayItem( ReplayItemHandle_t hReplay ); // After a replay has been deleted - deletes all UI (thumbnail, but maybe also row and/or collection as well)
virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void PerformLayout( void ); virtual void OnCommand( const char *command ); virtual void ShowPanel( bool bShow, ReplayHandle_t hReplayDetails = REPLAY_HANDLE_INVALID, int iPerformance = -1 ); virtual void OnKeyCodeTyped(vgui::KeyCode code); virtual void OnKeyCodePressed(vgui::KeyCode code);
virtual void FireGameEvent( IGameEvent *event );
MESSAGE_FUNC_PARAMS( OnConfirmDelete, "ConfirmDlgResult", data );
void AttemptToDeleteReplayItem( Panel *pHandler, ReplayItemHandle_t hReplayItem, IReplayItemManager *pItemManager, int iPerformance );
CReplayBrowserBasePage *m_pReplaysPage; CConfirmDeleteDialog *m_pConfirmDeleteDialog;
struct DeleteInfo_t { ReplayItemHandle_t m_hReplayItem; IReplayItemManager *m_pItemManager; vgui::VPANEL m_hHandler; int m_iPerformance; };
DeleteInfo_t m_DeleteInfo;
float GetTimeOpened( void ){ return m_flTimeOpened; }
private: void ShowDeleteReplayDenialDlg(); void ConfirmReplayItemDelete( Panel *pHandler, ReplayItemHandle_t hReplayItem, IReplayItemManager *pItemManager, int iPerformance );
float m_flTimeOpened; };
//-----------------------------------------------------------------------------
CReplayBrowserPanel *ReplayUI_GetBrowserPanel(); void ReplayUI_ReloadBrowser( ReplayHandle_t hReplay = REPLAY_HANDLE_INVALID, int iPerformance = -1 ); void ReplayUI_CloseReplayBrowser();
//-----------------------------------------------------------------------------
#endif // REPLAYBROWSER_MAIN_PANEL_H
#endif
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