Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef REPLAYBROWSERMOVIEPLAYERPANEL_H
#define REPLAYBROWSERMOVIEPLAYERPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "replaybrowserbasepanel.h"
#include "video/ivideoservices.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: A panel that plays AVI's
//-----------------------------------------------------------------------------
class CMoviePlayerPanel : public CReplayBasePanel { DECLARE_CLASS_SIMPLE( CMoviePlayerPanel, CReplayBasePanel ); public: CMoviePlayerPanel( Panel *pParent, const char *pName, const char *pMovieFilename ); ~CMoviePlayerPanel();
virtual void Paint();
void Play(); void SetLooping( bool bLooping ) { m_bLooping = bLooping; }
bool IsPlaying() { return m_bPlaying; } void SetScrubOnMouseOverMode( bool bOn ); void FreeMaterial(); void ToggleFullscreen();
private: virtual void PerformLayout(); virtual void OnMousePressed( MouseCode code ); virtual void OnTick();
IVideoMaterial *m_pVideoMaterial;
IMaterial *m_pMaterial; float m_flCurFrame; int m_nNumFrames; bool m_bPlaying; bool m_bLooping; float m_flLastTime; int m_nGlobalPos[2]; int m_nLastMouseXPos; bool m_bFullscreen; Panel *m_pOldParent; int m_aOldBounds[4]; bool m_bMouseOverScrub; // In this mode, we don't playback, only scrub on mouse over
};
#endif // REPLAYBROWSERMOVIEPLAYERPANEL_H
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